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De-leveling Change Poll


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Poll: De-leveling Poll (322 member(s) have cast votes)

Would you like us to look at changing how de-leveling works?

  1. Yes. (175 votes [54.35%])

    Percentage of vote: 54.35%

  2. No. (147 votes [45.65%])

    Percentage of vote: 45.65%

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#101 0ukanlos0

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Posted 09 December 2013 - 20:03

Ive voted for yes but for my lvl i simply dont care , im lvl 31 ._.  



#102 BeigeRhino

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Posted 09 December 2013 - 20:03

If you want to call it an exploit (not everyone agrees with you btw) then that is fine. Other people's point is that there is no benefit from it besides the bragging rights of having more GuildXP or a higher guild rank. Frankly, I think if someone is going to spend tens of thousands of stamina doing this, then it justifies the results.


That's fine , just don't do it off EOC mobs , go back and level up the normal way !

#103 wil72

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Posted 09 December 2013 - 20:05

Please, do not alter xp variances subject to a player's level, just boot them out of realms their actual level does not permit them to be in!!! it is the only solution that will work and makes sense.

 

There is an instance in the game that makes the above comment the most viable in my opinion. Karthak. lvl951 player hitting lvl966 mob is the easiest route out of dreaded place. Reducing the xp gained due to a players level in relation to mobs level in this instance would make Karthak beyond hellish.

 

Cheers.

 

wil72



#104 Dulcharn

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Posted 09 December 2013 - 20:05

It is a normal way, Beige. You can do it too.


Edit: it's not farming or an exploit. It's slaying a strong opponent over again. Something to look forward to while HCS is making new content.


Edited by Dulcharn, 09 December 2013 - 20:07.


#105 RebornJedi

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Posted 09 December 2013 - 20:07

The main problem is the farming of the same creature for 10s and 100s of levels...

 

THAT is the exploit that needs to be addressed first..  who gives a sheep how the players are deleveling.. or what they get from releveling.. it shouldn't be possible to farm the same creature for 10s and 100s of levels.. why the hell is there a different creature for every level then?!


There is an instance in the game that makes the above comment the most viable in my opinion. Karthak. lvl951 player hitting lvl966 mob is the easiest route out of dreaded place. Reducing the xp gained due to a players level in relation to mobs level in this instance would make Karthak beyond hellish.

 

you mean the way it was probably designed for.. a different creature per level and quests to push you along..


 


#106 Mister Doom

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Posted 09 December 2013 - 20:08

It is a normal way, Beige. You can do it too.


 

 

It makes no difference if everyone can do it dully.

There used to be an exploit that would replicate FSP, everyone could do that too be it was still fixed.


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#107 Dulcharn

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Posted 09 December 2013 - 20:08

The main problem is the farming of the same creature for 10s and 100s of levels...

 

THAT is the exploit that needs to be addressed first..  who gives a sheep how the players are deleveling.. or what they get from releveling.. it shouldn't be possible to farm the same creature for 10s and 100s of levels.. why the hell is there a different creature for every level then?!


 

you mean the way it was probably designed for.. a different creature per level and quests to push you along..

 

 

You have to earn your way up first, through many creatures and quests. ;)



#108 Belaric

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Posted 09 December 2013 - 20:08

When this poll started I wish I had taken a screen shot, because I am pretty sure the poll needed to be 75% of players wanting a change. Now it is 50% or more of players wanting a change.

 

That inconsistency on the part of the Cows is what infuriates me the most. Changing the parameters of a thing after it has been started is something that has happened in this game over and over, and now it happens in a poll asking about changing some mechanic in the game.

 

I'm sorry, but that, if my recollection is correct, is the most depressing and disheartening thing I have seen arise from this whole sorry affair.

 

 

21: 20 Thanks for the reply below hoof. I'm still too bummed to think about this any longer. I voted No. Most of my reasons can be found on the other locked thread. I also like Dale Junior's 2 questions which aren't getting much in the way of an answer.

 

This is about efficiency. If you provide a more efficient way to delevel the BB will be left alone. If you make hunting on the champs less efficient people will find another way. Those who level search for efficiency everywhere - they found it here and are using it full force as they do everything else in the game. That is not a sin.

I am concerned that what you do to change the way things are currently operating will make more people unhappy, not less. I'm looking at overall community health here. I am worried a change will make things worse, not better.

 

 

Gah... I've finally become a conservative!!


Edited by Belaric, 09 December 2013 - 20:25.

Good-bye and hello, as always.


#109 Chrism2165

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Posted 09 December 2013 - 20:09

The answer to this question is so easy. Anyone can de-level if they want to and use the same top end potions to gain tons of exp. The only problem with this and i bet most of you will agree is the player may have reached EoC (end of content) and if they decide to de-level, no problem. To stay in the map, i disagree. They can hit monsters much higher and they dont have to move map to map. Where they did before which they should have to like anyone else. Staying in a map you reached and then de-leveling yourself by a fair amount of levels like 20+ levels should teleport you to mountain path like someone mentioned. The problem is it's like cheating because they lost the right to go to that map by going under the minimum level required to get there. That is the issue. You cant teleport to a map if your under the needed level, therefore to me is cheating BECAUSE you LOST the right to be there by de-leveling. Say 25 levels under the level requirement of the map gets you teleported back the mountain path with a log message saying something about your level is to low. People lose exp via BB and sometimes gang attacks which can lose multiple levels so i think anything with a big level difference is just on purpose. I think this is the best solution personally and fix this long in going problem.



#110 Hoofmaster

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Posted 09 December 2013 - 20:11

The only change I'm suggesting here is that we make it so there is a diminishing return on xp for creatures that are many levels above your AL.


When this poll started I wish I had taken a screen shot, because I am pretty sure the poll needed to be 75% of players wanting a change. Now it is 50% or more of players wanting a change.

 

That inconsistency on the part of the Cows is what infuriates me the most. Changing the parameters of a thing after it has been started is something that has happened in this game over and over, and now it happens in a poll asking about changing some mechanic in the game.

 

I'm sorry, but that, if my recollection is correct, is the most depressing and disheartening thing I have seen arise from this whole sorry affair.

 

I did initially think 75% would make sense, but then reconsidered and made it 50%.



#111 RebornJedi

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Posted 09 December 2013 - 20:11

The only change I'm suggesting here is that we make it so there is a diminishing return on xp for creatures that are many levels above your AL.

the poll nor thread reflect that


Edited by RebornJedi, 09 December 2013 - 20:11.

 


#112 Dulcharn

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Posted 09 December 2013 - 20:12

It makes no difference if everyone can do it dully.

There used to be an exploit that would replicate FSP, everyone could do that too be it was still fixed.

 

You keep using the e-word, doomers. But that it isn't.



#113 murabane

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Posted 09 December 2013 - 20:12

So since most who are looking for a change are leaning against having creatures give less xp after you have lost so many levels, the most viable option seems to kick them out the realm once their level no longer allows them to be there. But i would say to push them back to the last master realm they qualify for rather than straight back to krul island, cause if you just gained a level and get 100 stammed, you would be pissed if you had to go to krul island walk to the portal then use gold to teleport back to the realm to get your measly xp to get that level back.

 

Really tricky to find the best solution... Its lunch time ain't it? Union break :D



#114 Davros81

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Posted 09 December 2013 - 20:13

The only change I'm suggesting here is that we make it so there is a diminishing return on xp for creatures that are many levels above your AL.


 

I did initially think 75% would make sense, but then reconsidered and made it 50%.

then i change my vote to no as that is not what will solve this debacle :unsure:



#115 wil72

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Posted 09 December 2013 - 20:13


you mean the way it was probably designed for.. a different creature per level and quests to push you along..

 

Not sure about that mate, then why is it the only mob in a level 951 area?

 

And you should never have to do quests to level, enough of the blasphemy Jedi. :P

 

Cheers.

 

wil72


Edited by wil72, 09 December 2013 - 20:15.


#116 Mister Doom

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Posted 09 December 2013 - 20:13

You keep using the e-word, doomers. But that it isn't.

 

It is in my opinion, obviously I'm not the only one either. Hence the thread about a proposed change. ;)


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#117 delver

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Posted 09 December 2013 - 20:13

I voted 'yes' on this poll.

 

Here's my idea to deal with deleveling: More content! Faster!

 

No use wasting time in devising some elaborate game mechanic to counteract deleveling if you could use that time to generate more content. I don't mean to be overly critical, but the last couple of hundred levels (give or take) haven't been very creative at all: generic realm, creature, two champs per 10 levels and a basic quest here and there. How much time can it take to generate that?



#118 Davros81

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Posted 09 December 2013 - 20:15

The only change I'm suggesting here is that we make it so there is a diminishing return on xp for creatures that are many levels above your AL.


 

I did initially think 75% would make sense, but then reconsidered and made it 50%.

double post sorry


Edited by Davros81, 09 December 2013 - 20:15.


#119 Hoofmaster

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Posted 09 December 2013 - 20:16

then i change my vote to no as that is not what will solve this debacle :unsure:

 

I'm not going to change it so you get kicked out of a realm - I just don't think that would work well at all sorry.



#120 DaleJunior

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Posted 09 December 2013 - 20:16

People delevel to get more guild XP. People complain about it, who dont have the means to delevel and relevel themselves, so this thread is the result

So do I understand you to be saying that it is the people who can't AFFORD to purchase the fsps required to buy the stamina and super potions required to regain hundreds of levels to compete with the other people who do that are the ones complaining about this?   Shoot if that were a reason to complain I would have been complaing for five years about the people whoo could AFFORD all the necessary equipment to compete and kick my butt in the arena, but I still tried my hardest and still got a crystal medal.  There are always going to be people who are richer than you that will be able to compete better in the game.  I cannot believe that it boils down to this.  There is something more "evil" and "despicable" at the root of this issue.  But nobody will say it.  What is it? 




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