Only enter a few ranged arenas and have been prevented a few times lately. Understand need for 25% rule for 4 man arenas but for 8, 12 or 16 combatant arenas it seems silly as they are the ones that sit unfilled for ages. 25% rule can stay just add a no more than 50% rule, then stacking could not occur (or a % figure that suits). Or 1 guild player for a 4 man (25%): 2 or 3 in a 8 man (less than 50%): up to 5 in a 12 man; up to 7 in a 16 man. This would increase by only a few ( from 4 to 7 in a 16 man) but may help fill the bigger arenas faster. I don't think cheaters/stackers would bother as this does not ever give them even a 50% advantage. Strongly in favor of the green light idea.
Old Arena Issuse
#101
Posted 25 April 2015 - 22:57
#102
Posted 26 April 2015 - 10:30
Only enter a few ranged arenas and have been prevented a few times lately. Understand need for 25% rule for 4 man arenas but for 8, 12 or 16 combatant arenas it seems silly as they are the ones that sit unfilled for ages. 25% rule can stay just add a no more than 50% rule, then stacking could not occur (or a % figure that suits). Or 1 guild player for a 4 man (25%): 2 or 3 in a 8 man (less than 50%): up to 5 in a 12 man; up to 7 in a 16 man. This would increase by only a few ( from 4 to 7 in a 16 man) but may help fill the bigger arenas faster. I don't think cheaters/stackers would bother as this does not ever give them even a 50% advantage. Strongly in favor of the green light idea.
Seems your guild have to manage it better so not just same players join all tourneys... play arena on shifts or find another guild ?
If you really care about arena you have to think before joining active big guilds...
Edited by shindrak, 26 April 2015 - 10:31.
#103
Posted 26 April 2015 - 10:45
Seems your guild have to manage it better so not just same players join all tourneys... play arena on shifts or find another guild ?
If you really care about arena you have to think before joining active big guilds...
i agree his system actually would be good but not in reality, the faster the arena moves the more easier it is for a group to manipulate and collude that way, true not many would bother or risk it but it does open more of a door for it for some to think maybe they will and already sometimes the arena will move faster for whatever reason, probably better it stays how it is now
#104
Posted 26 April 2015 - 12:14
Took me some time to find Leos's suggestion about tourney's spawning level ranges
https://forums.hunte...ate-3/?p=876606
I think lots of players having hard time to manage up their setups specially the ones who recall items ..etc
with this suggestion it will be easier for them and probably will increase activity
- Dulcharn, Undjuvion and yghorbeviahn like this
#105
Posted 27 April 2015 - 06:04
Evil Dead is a pretty big guild, and one of the most active that I've seen though in truth I dont really pay that much attention to other guilds, but in the arenas I join lately I have yet to come across a problem of not being able to join because of the 25% rule...maybe I could see up to a 33% join on the 16 player arenas but it wouldnt really have to be much more than that.
Though I would be in favor of a cooldown of sorts once you win 100 arenas in a week or some set up like that to give toher players a chance to gain some wins or some tokens if thats their thing...though new prizes would be nice as well since about the only good I get from my tokens are when guildmates need specific items for inventing set items.
#106
Posted 29 April 2015 - 09:53
Just an idea, don't know if that is possible to code.
But would be possible to create a way to have a kind of tournament with random rewards including everythig on the game?
Explaining better, a tournament where you couldn't see the prize, just a Chest (the reward would be revelead when the event ends, everyone would be able to see what was inside), and the prize could be:
- Any Legendary.
- Any Crystalline.
- Some especific potions (Destroyer, Dragon Eggs, Flask of Death, Watch Your Back, Loyalty potions and few others).
- Some Epics (WW, Gnarled Epics, Elemental Weapons, all with a very small chance to appear).
- Any Temple prizes.
- Frag Stashes.
- Gold.
That would be very nice to have, people competing to have something they don't know exactly, I believe that kind of tournament would be very popular, but for sure, need a lot of work on the numbers, to not make it overpowered.
#107
Posted 30 April 2015 - 05:24
Bring back the high gold reward arenas...Each token should be worth like 35k gold.
Edited by Intimidation, 30 April 2015 - 05:29.
#108
Posted 01 June 2015 - 11:07
Bump
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