And so it goes...
I'd suggest reading post #31 (not one of mine) on why GvG protection should NOT be implemented. There are several others, most recently one (didn't take the number) by a player that joined their first Guild and supposedly got smacked in the first 5 minutes, only to retaliate and get all 50 out of 50 hits.
So let's keep it simple... here's my question for you:
Should new players be protected from mobs for the first 25 levels or 14 days?
Yeah... uh... well?
IM-not-so-HO, you don't learn a game by winning all the time.
A lot of complaints have come out from this post and I've yet to see one without a simple and logical solution.
I think the most relevant was a response to one of my posts asking if it was "fair" that a level 25 could farm a new player in rat rags. My response would be that the defending Guild has at least two (and I can think of more) benefits from that: 1. With the right buffs, a rag-wearing new player can beat a level 25. 2. I'd love to have that new player as a target in my Guild so I can retaliation-farm.
As far as the complaints about multies... Personally, I report them. Multies are prevalent throughout the game... the solution is getting rid of multies in all aspects of the game. Don't cloud the real issue with it's effect on one single aspect of the game.
After six years in the game, I am really leaning towards HCS simply allowing players to have more characters... I know it's a sin and would be "unfair" to those of us who have been here forever... But to me it seems to be a major problem with no solution for those of us that actually follow the rules. Allowing multiple characters might actually put some of the rule-abiding players on the same level as those who take advantage of the system's flaws... who knows? Might even increase HCS profit and save on the workload responding to all my tickets ,oP
Prosperous smacking FS (o0