- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits. Terrible in both interpretations already seen on this thread.
- Potion to increase PvP rating transfer. Useless.
- Reset every two weeks - PvP tokens are allocated to the top 50 which can be exchanged for items. I don't really care, but I liked the idea of tokens being randomly dropped in PvP instead (maybe a higher probability if you attack someone with a higher PvP rating).
- Increase the PvP target range to +/- 10 Good if you want to encourage more PvP.
- If the targets actual level is outwith the range (ie. they are only in range due to virtual level), only pvp rating / gold is taken. I like it; it doesn't let spiteful PvP players drag anyone down with them past a certain point.
Attackers in PvP definitely need to have at least a little risk involved: please implement XP/gold loss for losing attackers.
I even have a few suggestions for everyone to pick apart:
1) When someone attacks another player in PvP, make them choose whether to attack for prestige, XP, gold, or some combination. The total would be 150% effectiveness; if you attack for only gold, you steal 50% more than you would have before, but no prestige or XP is gained or lost. If you choose both XP and gold, 75% of the normal value of each is gained/lost, but no prestige is.
(Edit: prestige-only hits cannot be bountied)
2) On the bounty board, all hits on the target are treated as the stam amount that the target made in his/her initial attack, regardless of the stam specified by the hunter. For example, player A 100-stams player B in PvP, and player B puts A on the bounty board. Player C accepts the bounty. Now, any attack that C makes on A is calculated as 100 stam, even if C only tried to 10-stam A. C only loses 10 stam per attack. This would make the punishment fit the crime.
Further example: if I 10-stam someone for PvP rating, then incoming bounty attacks for that hit are only calculated as 10-stam hits against me, even if the bounty hunter spends 100 stam per hit. This would increase the use of the BB because bounty hunters would always spend 10 and only 10 stam per attack.
3) The ability to attack up in levels as much as you want, but for only prestige (with more prestige gained/lost the higher you attack?). That is, a level 310 can attack anyone above him, but any attack against level 316 and above would only be for prestige (i.e. no XP, gold, or equipment durability loss in either direction).
4) Use of the Elo rating system for PvP:
http://en.wikipedia....o_rating_system