can anyone confirm if conserve is working? I have had a few mates tell me they haven't seen conserve kick in while smashing these little zombies
Yes, its definitely working
Posted 23 May 2013 - 14:53
can anyone confirm if conserve is working? I have had a few mates tell me they haven't seen conserve kick in while smashing these little zombies
Yes, its definitely working
Posted 23 May 2013 - 14:54
EvilGrim, if you're listening, hows about a larger global doubler? If people are going to have to do larger kill counts to make up for those who can't/can't be bothered, at least give use a x10 or something to make it a 'little' less brutal. lol
That would have been helpful today and certainly help for future Global Events
Posted 23 May 2013 - 14:54
Maybe there should be more incentive, but an incentive is another way of saying freebie. So we want freebies for getting the freebies we get from doing an event that is free to participate in. Does anyone see that is a little tweaked?
Incentive in the form of something to do but hunt uninterestingly weak creatures with a very low doubler buff would be nice. I like the idea of global events, but this one is pretty much just a grind. I got to 6500 and decided that was enough, although I probably could have made it to 7500. People who get over 100k must have the patience of saints.
Making future events more interesting doesn't require giving us freebies, just giving us something to do beyond mindless button pressing.
Posted 23 May 2013 - 15:01
can anyone confirm if conserve is working? I have had a few mates tell me they haven't seen conserve kick in while smashing these little zombies
I used CON with 12K stam and got 20K kills, so I am guessing it worked.
Posted 23 May 2013 - 15:02
Your Contribution: 13800 kills <----so close to top 100 and sooooo far away still LMAO. keep it up guys and gals. If I can bank a bit more stam before its thru I'll use it up too.
Posted 23 May 2013 - 15:11
Your Contribution: 13800 kills <----so close to top 100 and sooooo far away still LMAO. keep it up guys and gals. If I can bank a bit more stam before its thru I'll use it up too.
Thats the spirit
Posted 23 May 2013 - 15:20
i really really would like a bigger global doubler i aint looking forward to burning my stam at x4
See I can understand this... 100k+ stam, having to burn it with a x4 booster... is going to be a killer.. regardless of AM500 or not..
Larger Global Booster required HCS for those with massive stam tanks
Posted 23 May 2013 - 15:26
See I can understand this... 100k+ stam, having to burn it with a x4 booster... is going to be a killer.. regardless of AM500 or not..
Larger Global Booster required HCS for those with massive stam tanks
i am gonna i thought about it and heck i sit over flowing stam anyway problem is using a am 500 pot will see how many i have if i have a couple will use one and sit on a spot but i really really would like a bigger global doubler i aint looking forward to burning my stam at x4
Yep I hear ya, getting large kill counts is mind numbingly boring doing the old AM500 routine, I tend to just find a nice quiet spot, (or try to) get comfy and use the 1,2,0 on the numpad. Bridge my thumb across them and just spam away. Can even watch telly or something while you're doing it that way.
EvilGrim, if you're listening, hows about a larger global doubler? If people are going to have to do larger kill counts to make up for those who can't/can't be bothered, at least give use a x10 or something to make it a 'little' less brutal. lol
I completely agree here. 4x global booster is too small for guys with HUGE stam banks wanting to burn em to help the community. With 100k+ stam I couldnt imagine how long that would actually take with a good conserve pot,LF,AM and 4x global....
Posted 23 May 2013 - 15:34
I see a problem with FS. Everytime i log using a computer which has never visited FS before everything load extremely long periods of time. I tried logging in using my friends computer and a computer in a computer shop(in an attempt to hunt as many zombies as i can) but it won't load correctly/fast enough.i was only able to log on using my own computer at home.
what i'm saying maybe FS isn't as friendly as before, you know when first loading is concerned.
Posted 23 May 2013 - 15:56
I completely agree here. 4x global booster is too small for guys with HUGE stam banks wanting to burn em to help the community. With 100k+ stam I couldnt imagine how long that would actually take with a good conserve pot,LF,AM and 4x global....
about 3 hours, probably 4 for hades
Posted 23 May 2013 - 16:35
I've just read the 7 pages of thread on this, and think some of it is worth repeating and commenting about:
Greater booster pots-very nice for those who are going to use the stamina anyways, yet originally decided against due to people dumping their stamina in at the last minute to get to top 100 slots at the last minute.
More chests-perhapse for the top 100, or top 3. Bound or unbound. Maybe an extra like chest for the top 100 (bound) and another extra chest for the top 3 (unbound)
Raise the number of required kills-if people want awesome pots, they need to put in awesome effort. Little people can still get lower pots and have goals. They should be encouraged, not left out.
Extend the Event-There are more people on during the weekend, so there would be more participation. Or is it that the event would help to increase participation during the week?
Better Notifications of FS events-Always nice to get a mailer on things you like to read about. Albeit, it becomes spam if you don't. Maybe it could include a draw? coupons, pictures, tips, etc
and here's another idea:
Limit the number of kills-Just like a titan, when the kills are done, the kills are totaled, and the awards are given. If the ruby tier is done early, it's done early. If it's not done by the end, the event ends and we get what we've earned. This would greatly encourage people not to wait till the last minute to get their kills in, and would help the top 100 players be more interresting.
Posted 23 May 2013 - 17:27
I've just read the 7 pages of thread on this, and think some of it is worth repeating and commenting about:
Greater booster pots-very nice for those who are going to use the stamina anyways, yet originally decided against due to people dumping their stamina in at the last minute to get to top 100 slots at the last minute.
Simple solution, all global boosters debuff automatically one hour before the event ends OR the large global booster stops working one hour before event ends.
Posted 23 May 2013 - 17:28
Limit the number of kills-Just like a titan, when the kills are done, the kills are totaled, and the awards are given. If the ruby tier is done early, it's done early. If it's not done by the end, the event ends and we get what we've earned. This would greatly encourage people not to wait till the last minute to get their kills in, and would help the top 100 players be more interesting.
This is an absolutely excellent idea! Some would undoubtedly still 'wait and see' but after the first time they did this and got left out of the bigger prizes because of the other 'wait and see' people completing the kills first, well they'd think twice the next time.
Posted 23 May 2013 - 19:04
Limit the number of kills-Just like a titan, when the kills are done, the kills are totaled, and the awards are given. If the ruby tier is done early, it's done early. If it's not done by the end, the event ends and we get what we've earned. This would greatly encourage people not to wait till the last minute to get their kills in, and would help the top 100 players be more interresting.
This is an absolutely excellent idea! Some would undoubtedly still 'wait and see' but after the first time they did this and got left out of the bigger prizes because of the other 'wait and see' people completing the kills first, well they'd think twice the next time.
I do see a problem with this, and that is if somehow the kills are all made within a short time period (a day or less), and then some people wouldn't even have the chance to participate, because they were asleep when the event started, then had to go to work or school, and then all the kills got done before they got home. We'd end up with the same complaints we've had with titans, and that shouldn't happen with a Global Event.
Posted 23 May 2013 - 19:14
For future events could we get a timed notice beforehand? Since you guys love doing updates and news on Monday, give us an early warning on Monday that an event will start on Wednesday. Then have the event run from Wednesday through the weekend on to Monday(5 days). This allows you guys to monitor the servers/lag/etc for the first 3 work days since the servers might be overloaded during that initial rush. Then just let the event cruise control until Monday when you clock back in for work.
That schedule would allow for people to prep their stam banks and gather potions in time. And if people are super busy during the work week, they'll have the entire weekend to get their share in so there will be no excuses for not making the required kills. If the community doesn't reach Ruby with that schedule then too bad, it was our own fault.
Either way, thank you for the event.
^^Sig by the awesome ArtistGorn!^^^
Posted 23 May 2013 - 20:41
There has been a lot of discussion about incentivizing participation in global quests, and some good points made on both sides of the issue. My 2 cents:
1) The top 100 acts as an incentive for a relatively small number of players. Since there is no concrete award associated with it, many players who COULD qualify for the list choose not to. And I submit that the majority of players have no realistic chance of making it to the list, and know it, so they don't bother. I don't want to argue the "well they SHOULD do more" - the fact is, they DON'T. If they are to be reached, it will need to be through some other means.
2) Low-level players have a couple of reasons for not wanting to be bothered:
a) The potions are so overpowered for their level that there is little difference between a bronze potion, a gold potion, or a ruby potion. Why fight so I can get the gold potion when there is no practical difference to me between that and the bronze I've already earned?
In events where multiple potions are awarded, many low-level characters lack the backpack space to hold onto them until they will become more useful. So they either use them wastefully at low levels, or let them go to waste in their mailbox.
3) (and yes, I know that this will bring out howls of derision from many, but...) Many players have come to the conclusion that since reward is only loosely tied to effort, they will put forth the minimum amount of effort required to achieve the reward that they want. Or the reward that seems possible. It looks like the community MAY achieve crystal this time, so I'm hearing a lot of people say that they are stopping at crystal. Or that they are stopping at gold until AFTER the community unlocks it, and that they will then get an extra 1000 kills to qualify.
I've been involved in every one of these events since the beginning. I've narrowly missed top 100 a couple of times. So yes, I understand that we're "supposed" to be doing this for the community, and that it "shouldn't" matter what we get in return. Well, folks, if you're going to encourage more widespread participation, you're going to have to realize that altruism just doesn't cut it for a lot of folks. You can't force self-sacrifice. If you want to get more output out of many of them, you need to use a bigger carrot.
Accordingly, I would like to make the following suggestions:
1) Don't award potions directly. Make them available after each event in a "Defenders of the Realm" store.
2) Award points for participation in the Global Events, similar to but separate from PvP Ladder points or Reputation Points. These would be used by the players to purchase potions from the Defenders of the Realm store.
Already, this would improve things for lower-level players, since they can get potions when they WANT them, and not have to hold onto them in their limited backpack spaces forever. Furthermore, they can opt to purchase, perhaps, a larger quantity of bronze potions, if they so desire, rather than a smaller quantity of crystal ones. Which gives them more incentive to keep going - now instead of working toward a gold potion that gives them no appreciable benefit, they can work toward 2 or 3 bronze potions which do!
3) The potions available in the defenders store would change after each event. So you can only purchase the potions linked to the most recent event. This would keep them somewhat more desirable and uncommon.
4) The potions available at any given time would STILL be dictated by the community's performance. So if the community only reached gold this time, the crystal and ruby potions would be out of stock. Better luck next time, guys...put forth more effort.
This makes the community performance relevant, while at the same time allowing more active players to reap more of the rewards.
Not quite the altruistic utopia that I know a lot of you would like. But it should give some of the more self-oriented players more of a reason to participate and participate long and hard than "take one for the community."
Posted 23 May 2013 - 20:58
Defenders of the Realm Store Idea
This is quite simply.... WIN. Great idea.
X kills per point earned? Cows would have to be careful with that, and the potions should remain bound. Some players in the top 100/ top3 of the past would have presumably earned 10's of 10's of ruby pots through their efforts over the previous events. So it could lead to some characters being flooded with points and deterred from donating as a result. (Which is not a player issue, but an HCS consideration.) That comes down to how easy it is to accumulate DOTR points, and how much the various pots DOTR point cost is set at. That would be some figguring by HCS. But it does mean that minimal effort would get minimal reward, and I like the idea of folk being able to choose bronze, silver or gold, etc, if it makes more sense to their circumstance, and the saving of potions for folk who have limited BP space - they can buy them when they need them.
Anyway - this is an awesome idea, and one I think could be implemented without too much pain if deemed acceptable by players and designers alike.
Good-bye and hello, as always.
Posted 23 May 2013 - 21:31
Accordingly, I would like to make the following suggestions:
1) Don't award potions directly. Make them available after each event in a "Defenders of the Realm" store.
2) Award points for participation in the Global Events, similar to but separate from PvP Ladder points or Reputation Points. These would be used by the players to purchase potions from the Defenders of the Realm store.
Already, this would improve things for lower-level players, since they can get potions when they WANT them, and not have to hold onto them in their limited backpack spaces forever. Furthermore, they can opt to purchase, perhaps, a larger quantity of bronze potions, if they so desire, rather than a smaller quantity of crystal ones. Which gives them more incentive to keep going - now instead of working toward a gold potion that gives them no appreciable benefit, they can work toward 2 or 3 bronze potions which do!
3) The potions available in the defenders store would change after each event. So you can only purchase the potions linked to the most recent event. This would keep them somewhat more desirable and uncommon.
4) The potions available at any given time would STILL be dictated by the community's performance. So if the community only reached gold this time, the crystal and ruby potions would be out of stock. Better luck next time, guys...put forth more effort.
This makes the community performance relevant, while at the same time allowing more active players to reap more of the rewards.
Not quite the altruistic utopia that I know a lot of you would like. But it should give some of the more self-oriented players more of a reason to participate and participate long and hard than "take one for the community."
Quite simply, a brilliant idea
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
Posted 23 May 2013 - 23:03
Looks like Crystal Tier is now a reality :-) Everyone push for ruby!
I will be dumping my stam later tonight to get as many kills as possible.
Posted 24 May 2013 - 00:13
1) Don't award potions directly. Make them available after each event in a "Defenders of the Realm" store.
2) Award points for participation in the Global Events, similar to but separate from PvP Ladder points or Reputation Points. These would be used by the players to purchase potions from the Defenders of the Realm store.
Already, this would improve things for lower-level players, since they can get potions when they WANT them, and not have to hold onto them in their limited backpack spaces forever. Furthermore, they can opt to purchase, perhaps, a larger quantity of bronze potions, if they so desire, rather than a smaller quantity of crystal ones. Which gives them more incentive to keep going - now instead of working toward a gold potion that gives them no appreciable benefit, they can work toward 2 or 3 bronze potions which do!
3) The potions available in the defenders store would change after each event. So you can only purchase the potions linked to the most recent event. This would keep them somewhat more desirable and uncommon.
4) The potions available at any given time would STILL be dictated by the community's performance. So if the community only reached gold this time, the crystal and ruby potions would be out of stock. Better luck next time, guys...put forth more effort.
This makes the community performance relevant, while at the same time allowing more active players to reap more of the rewards.
Not quite the altruistic utopia that I know a lot of you would like. But it should give some of the more self-oriented players more of a reason to participate and participate long and hard than "take one for the community."
+1 for this idea !
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