While I understand that the bundles etc is the way the game developer makes money, there should be an in game way of cutting upgrade time without dropping a couple hundred bucks on bundles.
63 days for upgrading HQ to level 20 is a bit much.
Posted 08 January 2020 - 23:31
While I understand that the bundles etc is the way the game developer makes money, there should be an in game way of cutting upgrade time without dropping a couple hundred bucks on bundles.
63 days for upgrading HQ to level 20 is a bit much.
Posted 12 February 2020 - 20:17
So here is a thought for you to consider
Player's who shield can attack Invaders but not much else. So how about making it so we can contest holes while we are shielded. What ya think??
Posted 09 April 2020 - 00:15
Hi there, Commanders!
We noticed that you guys have quite a lot of feedback and suggestions for what you'd like to see added to the game!
Please share any constructive feedback here, as the development team often check the forums and may take your suggestions into consideration for future updates. Please note that anything off-topic will be removed.
Posted 21 May 2020 - 01:05
How about a way to eliminate inactive members instead of just teleporting them around the region, and also if the leader of an alliance is inactive, how about some way to remove the alliance from the list?
Another suggestion, inter region war challenges.
Prior to the challenge beginning, each player is automatically given between 6 and 12 inter region teleports and 12 standard teleports.
The highest scoring alliance receives a large bundle for winning, players are rewarded per score as in the destroy installations or defeat units challenges, and the winning region receives a five day shard drop with the lowest shard deposit being a level five, and the highest a level ten.
Posted 06 June 2020 - 09:21
I'd like to see inactive accounts turn into alien facilities or alien tech scavengers instead of just going away. it makes more sense in a gaming sense...
Being as I'm currently one of those inactive people, I don't think I would like it too much if I'm an alien something or another when I'm ready to return.... After all, I have invested in what I have, it would be a travesty to waste what I've put into things.
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
Posted 31 March 2021 - 23:10
Play imbalance is still destroying the game,
when one side CANT win, even a minor engagement, why play?
-------------------------Please consider 2 trial modes-----------------------
KINGDOM - one Paid player(who creates the alliance)
49 assigned free players, Servers divided by KIng's pay level
this will scratch the Power-Spending itch.
while keeping the kingdoms competitively balanced
OR
Pay tiers everywhere
Pay vs pay, free vs free
-------------------------------------------------------------------------------------------
if I won a free "Tournament" vs other free players
and WON and entry prize into a pay tier...
I'd PAY to keep that going, !!!
KNOWING that with my strategic skill
wont be tr*mped by UNEQUAL RESOURCES.
However I'm on day SEVENTEEN of Superclans who stalk me (See attached)
they just now Bought THREE outposts and INSTANTLY
poured out 100k tanks 2 sectors away, within THREE minutes,
taking out my HQ and my outpost
(on the other side of the map so I can
farm between daily annihilations/relocations)
and NOTHING I can EVER do.
I could play every day til 2030 ( I did the math) ]
and never compete with that
DONT MAKE ME LEAVE, (I'm at 84 days straight)
give me a TOOL to fight back,
Id pay to stay under a tier structure.
but any money I spend now,
I EXPECT to be WASTED INSTANTANEOUSLY.
this is why everyone leaves DESPITE LOVING the game.
This game (and your work) is better than to have to depend on
smoke and mirrors financing . Monopoly is a classic board game
because ALL the players GET money.
Imagine playing where some players start with money and some
have to collect cans. In 2 turns One team owns all the property
VOILA, look at ANY map in your server. That's the problem.
The rest of the suggestions here are good but useless
if the WILD WILD WEST setup remains,
You are costing yourself money.
I've seen studies on the other finance tactic.
P2W vs Competitive
Just do ONE trial and watch what happens,
the research is FREE for you, but its worth
a fortune.
attached is a downside of the wild west
wherein Superclan members plan to
"BEAT ME UP TIL I JOIN THEM",
and literally WONT LET ME PLAY UNTIL THEN,
and its working, and you KEEP that possible.
or just post a disclaimer telling free players that
they have ZERO chance of even winning a fight.
Correction- I Can beat all the cities of the people who QUIT
thats it. Your pay structure turns this great game into farmville
whether is Lions vs Christians or Cowboys vs Steelers
Competition is the draw, people BORE watching slaughter.
Posted 28 August 2021 - 19:35
in delta 4 you get bullied stalked harrassed ostersized picked on continuially attcked by a lev 28 4 billion power while you are at lev 21 24 million power repeatedy for years, abuse is rampant both verbally, in gc chat, and private messaging, expect to be singled out, decieved and you can ask to be removed but your base and hero get hammered and talked about in other games and online messaging apps. as they remain to be "farmed for life", no way to invest $ in game if all you can do is look forwatd to be hammered unmercifully by power hungy cruel players that will taunt ypou no matter where you go, whqat chance does one have against a 4 billion power base level 28 4.9 million troops, shields cost $ and if you cqnnot afford to continually shield for 3 days then you are humiliated in chats and pm's rascism and hostile environment helplessly abandonded. for almost 5 years some things never change so i troll.
Posted 21 January 2022 - 07:08
Why build 3 factories and 3 barracks, if you can only use one at a time instead of them operating independently of one another, that way you can do 3 different vehicle builds at once and 3 different troop builds at once?
Also, why is there only 1 engineer when there could be as much as 5 engineers working at the same time on 5 different upgrades? This way the upgrades are being finished continuously without the player constantly having to go back to the base and restart another upgrade manually.
Plus, why can't there be 5 research spots, to do 5 different research simultaneously without the player having to stop playing to go reset the research manually?
I think if these game design flaws were rectified, it would make the game more fun for a whole lot of players, both in the future and those that are playing currently.
Thank you for your time in reading this post.
Posted 03 October 2022 - 22:54
What happens when you get to the point that a lvl 25 player with 400mil power and his buddy with 94mil power. Are daily attacking 1 player thats lvl 15 with 2.1 mil power. Then is threaten that they will attack me on a daily basis. Yesterday they attacked me twice, I healed hero thinking it was over... accept 8 hours later I was attacked again. They said no matter what alliance I join. They will only attack me instead of the whole alliance.... That is a violation of the TOS.... but support isnt doing to much to help the matter.
So how does one get their base removed from game so it isnt used as a farm
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