New Content Update Levels 91 to 100.
#121
Posted 08 April 2009 - 15:44
I love challenge as any, but frustration level will be an issue.
#122
Posted 08 April 2009 - 15:47
this game shouldnt be handed to you just by leveling. that will just make it too easy like that 'other game'.
#123
Posted 08 April 2009 - 15:50
#124
Posted 08 April 2009 - 15:56
i get 50 credits at level 75. so the credit drop amount goes down?
this game shouldnt be handed to you just by leveling. that will just make it too easy like that 'other game'.
No, but leveling should pay for itself. There is a giant difference between being able to survive in the game and being able to upgrade from leveling. I think the cred drop/cred costs should be set up so that someone can do all that is required just to level from the creds of leveling. That currently isn't possible. It was very possible until level 75-80 but went downhill from there. Most players need to sell fc in this latest content (this is assuming you do missions and want to buy 1-2 items). Creds have been constant for 50 levels. Costs of missions, assembly, engineering and gear in stores has basically doubled since then. Repair costs have gone up at less than that rate but still are higher. It is no longer possible to fund leveling through leveling. This is a problem for the game eventually. I don't care that you can't buy player upgrades from leveling proceeds. But leveling proceeds should be able to pay for the actions of leveling (as I pointed out before) and faction tax for at least the top few factions should be able to pay for the meager structures we currently have.
#125 ss_draconus
Posted 08 April 2009 - 17:53
as for the structures, the 3rd lvl of the stat structures is too expensive, but i think many people just jumped the gun and upgraded them without thinking about the costs before hand. For example, if u get +10 for only 200 creds/hour, is it really worth it to get only 5 more stat points for an extra 1800/hour? i dont think so. It would save a lot of credits if people just stayed at lvl 2. the 4 stat structures at lvl 2 cost a total of 800 and hour, but at lvl 3 they total 8000 an hour, for only 17 more stats (+2 for damage, +5 for the other three). that extra 7200 creds an hour (over 700 monsters an hour every hour just to break even by 20% tax standards) never seemed worth it to me, and so even if my faction could afford it i wouldnt upgrade at those costs.
overall, i really do think the credits /monster should have increased. if people like 25 lvls below u are getting the same credits /monster but have lower lvling costs its just not right.
#126 ss_lionae
Posted 08 April 2009 - 20:29
#127
Posted 08 April 2009 - 20:34
#128 ss_adoan
Posted 08 April 2009 - 21:14
I was gonna quit until people got to level 200 and had intensifier but now thanks to the stim i can play again
And also can you guys make a guide to this game like you did to Fallensword?
Because its very helpful there and it would be good to have one here too
#129
Posted 08 April 2009 - 21:16
#130 ss_gameface
Posted 08 April 2009 - 21:31
#131 ss_adoan
Posted 09 April 2009 - 00:30
#132 ss_barmuka
Posted 09 April 2009 - 03:52
At lvl 50 it only cost like between 500-2000 creds to complete a mission.
At lvl 90+ it costs ~6000-12000 creds to complete a mission
Somewhere around lvl 75 i think the elite players were complaining that the assemble cost of quest items were too low. and in one level HCS stepped it up from like 580 iirc to like 4500 or something. ever since then it has been rising. i used to be able to buy 1-2 fc's a day leveling. now i can buy 1 fc/3 days unless i run into a quest and then its like 1/week.
HCS the only thing i think that needs to be fixed is we need a SLOW gain on creds/kill
Oh and btw my faction bank had almost 5mil when the newest structures came out. we have dropped over 1mil since then. with so many members active and hunting daily i dont see how this should ever go down.
#133
Posted 09 April 2009 - 14:28
Ash Waste Horror from Desolation of Nuwa (Base) zone are mutants(rad mob), but RAD HUNTER skill don't work on them!
#134
Posted 09 April 2009 - 14:33
#135
Posted 09 April 2009 - 14:57
What? But mutants are rad. creatures? right?only irradiated mobs is affected by rad hunter. as far as I know, there are none in the game at the moment.
#136
Posted 09 April 2009 - 15:01
#137
Posted 09 April 2009 - 15:30
T_Tnope. mutants are not irradiated according to HCS. there was a thread here a while back.
#138 ss_draconus
Posted 09 April 2009 - 15:46
#139
Posted 09 April 2009 - 15:55
"Anything is possible in sci-fi."
I still say - NOT in good sci-fi.... In good sci-fi things are logical and follow a pattern that survives close examination....
#140
Posted 09 April 2009 - 15:59
Except we don't have facehuggers in Sigma...as far as I know.
Senior Concept & UI Artist
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