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#141 vastilos

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Posted 01 June 2022 - 00:59

I wish HCS would come up with a combat system where it's actually you vs your opponent.

No composed potions allowed.

No epic potions allowed.

No buffs from anyone allowed.

No assisting allowed.

 

It would be you, your buffs and your gear vs. your opponent, their buffs and their gear.



#142 Tilley10

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Posted 01 June 2022 - 02:20

I wish HCS would come up with a combat system where it's actually you vs your opponent.
No composed potions allowed.
No epic potions allowed.
No buffs from anyone allowed.
No assisting allowed.

It would be you, your buffs and your gear vs. your opponent, their buffs and their gear.


Sounds like arena? 🧐

#143 vastilos

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Posted 02 June 2022 - 00:41

Sounds like arena?

 

Forgot to mention, but both have to be online and actively attacking each other.



#144 BadPenny

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Posted 02 June 2022 - 01:09

Forgot to mention, but both have to be online and actively attacking each other.

So, live action arena....


Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#145 EpicPiety

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Posted 02 June 2022 - 01:13

Forgot to mention, but both have to be online and actively attacking each other.

Might you mean PvP seasons or something like it.



#146 vikingv

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Posted 12 October 2022 - 00:06

Any chance someone could figure out how to create a 'buff group' button?



#147 Grech

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Posted 15 March 2023 - 13:23

A lock item in inventory feature would be nice.  

 

It seems the only way to do this now is to guild lock something.  Not everyone has that ability, also it is not as helpful for potions and other expendables.

 

I have accidentally offered up for sale some expensive items several times.  I think it is probably because I usually play on a tablet, and stray touches of the screen while listing 1 or 2 fsp items happened.  I'd like to have the option to lock items in inventory to prevent this, and the similar 'manage backpack' destroyer which is useful but similarly dangerous especially for us tablet players.

 

Please help

 

 



#148 nmc

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Posted 27 April 2023 - 13:57

Dear FS developers,

 

Add the option to drop untagged composing potions into GuildStore and tag them like you would any other item in the game.

 

good job!



#149 Edith3000

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Posted 27 April 2023 - 14:09

For Springtime forest, storybook forest and such, is there a better way of marking on the map the places where we've already completed quests, and places which we are yet to begin quests?


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#150 andyvince

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Posted 13 July 2023 - 02:20

What's with the change to the icon images for the FSP and gold? Did some players suggest it? Not seeing any news updates mentioned it.

#151 Edith3000

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Posted 11 September 2023 - 03:23

Guild report tab: Would be nice to have filters for levels and categories just as in the market. What all the guild has for a particular set of levels.

 

Destroy all button for resources, so that I don't need to individually select each unwanted items in the backpack tab.


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#152 Abrak

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Posted 18 September 2023 - 08:40

When a player reaches EOC, what can they do? What can HCS do to reduce labor hours, and heighten profitability? Most importantly to me, explore how to bring Fallensword up to date making it appealing to the new Google Play and Apple application users. Making Fallensword a catalyst for consumers to purchase laptops and towers.

 

Well,  my suggestion is leave everything alone. EOC can be an event for the player. When EOC is achieved the event takes place. Use the content already created. At EOC a passage opens. Thunder strikes. The player returns back to level 1. Not in a normal sense because they are now in the APEX realm. Apex creatures, Titans, SE, LE, quests,. They can return to original realm at will. In time Arena can also be assigned APEX. APEX strengths only work in the APEX realms.

 

HCS staff coders and thinkers only need to assign APEX as a command. Then change the math of each levels creatures. This opens up many more opportunities to add to the excitement with tweaks to quests and buffs. APEX buffs (only good in the APEX realm). 

 

This creates an intriguing  goal for those in the original realm and keeps the game going strong.



#153 EpicPiety

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Posted 18 September 2023 - 15:49

When a player reaches EOC, what can they do? What can HCS do to reduce labor hours, and heighten profitability? Most importantly to me, explore how to bring Fallensword up to date making it appealing to the new Google Play and Apple application users. Making Fallensword a catalyst for consumers to purchase laptops and towers.

 

Well,  my suggestion is leave everything alone. EOC can be an event for the player. When EOC is achieved the event takes place. Use the content already created. At EOC a passage opens. Thunder strikes. The player returns back to level 1. Not in a normal sense because they are now in the APEX realm. Apex creatures, Titans, SE, LE, quests,. They can return to original realm at will. In time Arena can also be assigned APEX. APEX strengths only work in the APEX realms.

 

HCS staff coders and thinkers only need to assign APEX as a command. Then change the math of each levels creatures. This opens up many more opportunities to add to the excitement with tweaks to quests and buffs. APEX buffs (only good in the APEX realm). 

 

This creates an intriguing  goal for those in the original realm and keeps the game going strong.

Adjusting the level formula at EOC so 25 levels =/= 5 days stamina.




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