just one question how useful is all the items you people are complaining about most of them are not very useful getting rid of useless gear humm what a ideal i've found finding a common item is the hardest for me to find unless i go to lower levels

Composing (Part 1)
#141
Posted 24 June 2013 - 14:18
#142
Posted 26 June 2013 - 11:22
Please HCS, think about adding a new rarity and fragment for Elites only!!!
or just make it so other items that aren't Elite items aren't Unique!!!
PLEASE do this before potions are added!! there is still time!!
#143
Posted 26 June 2013 - 11:32
I think Find Item (1000) should be added on the list of possible buffs, everyone will hunt with high level FI to grab more items to break. That will make FI1000 pots go extremelly expensive again.
#144
Posted 26 June 2013 - 11:46
yghorbeviahn, on 26 Jun 2013 - 11:32, said:
I think Find Item (1000) should be added on the list of possible buffs, everyone will hunt with high level FI to grab more items to break. That will make FI1000 pots go extremelly expensive again.
This isn't a bad thing. FI 1000 can be purchased from the special section in the auction house ahead of time if you are trying to get it at a reasonable price or if you prefer you can buy a few from the potion bazaar.
If for whatever reason the FI 1000 are too expensive, you will be able to purchase FI 800's which normally go for peanuts from people who venture into caves.
At the end of the day, I am sure they can add FI to the buffs available but the cost in fragments to make the potion will be much higher than the return you would get from your hunt. You would be much better spending a little gold to get a FI 800 or FI 1000 from the auction house.
- yadiday likes this
#145
Posted 26 June 2013 - 13:56
Yeah, if you think ahead you can usually buy FI1000 cheap, and almost always buy FI800 stupid cheap. When I scavenge, I usually just dump the FI800 pots.
#146
Posted 26 June 2013 - 15:39
RebornJedi said
Please HCS, think about adding a new rarity and fragment for Elites only!!!
Why? Elites drop Unique items. That's more than good enough.
#147
Posted 26 June 2013 - 16:39
BigGrim, on 26 Jun 2013 - 15:39, said:
Why? Elites drop Unique items. That's more than good enough.
The Goblins drop the Tassodans Rune which is Unique.. That makes Elite items useless to decompose.. You'll get more benefits from selling, using, or inventing with the piece of equipment than breaking it down for Composing.. why break it to fragments when you can acquire/buy Unique equipment for a couple gold pieces
Composing has a chance to make Elite Hunting a bigger part of the game.. Besides just for ware or invention purposes..
By giving Elite's a new rarity and adding a new fragment you open up, really just fresh'n up, a new market for Elite equipment..
Probably will be best to change the spawns for Elites to once every however minutes, but the same, so the instant spawned low level Elites aren't farmed.. Would spread the hunt throughout all the levels more evenly because everyone wouldn't necessarily be going for all the same ones. ..
#148
Posted 26 June 2013 - 16:51
RebornJedi said
The Goblins drop the Tassodans Rune which is Unique.
Dead easy to change that to a Rare.
Adding yet another kind of item type and fragment type is impractical.
#149
Posted 26 June 2013 - 17:07
BigGrim, on 26 Jun 2013 - 16:51, said:
Dead easy to change that to a Rare.
Adding yet another kind of item type and fragment type is impractical.
There are lots of low level, easily farmed Unique items out there.. Lots to change and the sooner the better..
If tossing in a new Item Rarity/fragment for Elites is too impractical, guess i should get out there and start farming some easy to grab Unique frags
#150
Posted 26 June 2013 - 17:26
Thiudimir, on 19 Jun 2013 - 18:40, said:
Was really hoping these bound quest rewards would break down. Is this still up for revision? If so, I'd heartily recommend that bound items be eligible for breakdown.
Apologies for bringing this up again, but I did not see a direct answer from BG or Hoof in this thread, so I'll ask again:
Is there any chance that bound items (quest rewards, or others) will be considered eligible for fragmenting at some point? Thanks.
#151
Posted 26 June 2013 - 18:10
Egami, on 19 Jun 2013 - 17:31, said:
Know you guys are still working on this... but would like to see a compose option implemented into the Manage portion of the Profile screen (where you can get a list of all items in each folder)....
Today's Forum sin... would also like to be able to log into the same Forum thread without getting thrown back to home page... *hint,hint* lol.
Thanks cows...
I agree with the forum sin** It is nice to log in to the form you started with.
Back to forum Yes when you manage your items a hover choice would make it truely easier, or a tag (comp) to the side.
#152
Posted 26 June 2013 - 18:16
Thiudimir, on 26 Jun 2013 - 17:26, said:
Apologies for bringing this up again, but I did not see a direct answer from BG or Hoof in this thread, so I'll ask again:
Is there any chance that bound items (quest rewards, or others) will be considered eligible for fragmenting at some point? Thanks.
Yes please. This I agree with this bound items should not be excluded. You know when you drop and distroy you give us a warning "do you want to permanetly distroy these items" simular for composing?? Maybe. These options are there in the manage area they can be expanded with some small effert I am sure.
#153
Posted 27 June 2013 - 03:25
Just earned my fragmenter medal cant wait to make some potions now
#154
Posted 27 June 2013 - 05:46
Hey BG, Hoof, when can we expect to see composing potions added to the game?
#155
Posted 27 June 2013 - 12:44
caimin, on 26 Jun 2013 - 18:16, said:
Yes please. This I agree with this bound items should not be excluded. You know when you drop and distroy you give us a warning "do you want to permanetly distroy these items" simular for composing?? Maybe. These options are there in the manage area they can be expanded with some small effert I am sure.
I would be delighted if the (wearable) bound items, such as some quest rewards were usable for fragmenting. Alternately, it would be great if the items weren't bound in the first place...
I understand about keeping some quest item drops as bound, or if a quest reward is a required item for a future quest in a chain (would be good if this was made clear in some way though)
#156
Posted 28 June 2013 - 21:36
ok..we now have crystal...now we need legendary items and time to make some potions..this delay is killing the composing buzz...
#157
Posted 29 June 2013 - 03:03
Do I remember correctly that the "key" item levels are 1, 101, 401, 901, 1601?
#158
Posted 01 July 2013 - 14:04
Fragmenter Medals. I have broken down over 1000 items into fragments as: 324-Common; 542-Rare; 113-Unique; 0-Legendary; 66-Crystalline; 0-Super Elite. Total is over 1000, but my Progress Guide shows only 40% towards the medal. What am I missing here?
#159
Posted 01 July 2013 - 14:32
morderme, on 01 Jul 2013 - 14:04, said:
Fragmenter Medals. I have broken down over 1000 items into fragments as: 324-Common; 542-Rare; 113-Unique; 0-Legendary; 66-Crystalline; 0-Super Elite. Total is over 1000, but my Progress Guide shows only 40% towards the medal. What am I missing here?
The medal is for 1000 items broken down, not how many fragments you have.
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