I know Vinny said it's not the combat, it's the lack of updates in general, but personally I would love to see the combat system revamped. I know a new FFX type fighting system where speed actually allows you to get multiple hits in before the opponent was in the works but no idea where that's gone. That alone would add some depth to the combat, instead of just tossing coins and getting lucky.
Another huge issue I see is the way abilities work. The system is essentially rewarding players for inactivity. I would love to see an alternative to time based ability point production in order to train abilities faster. For example, using warfare points to train wasteland-based abilities. I know people have hundreds of thousands of warfare points saved up, may as well give them something to use those on.
- Pascal likes this