I was having similar issues with him getting stuck right after getting across the bridge. I'd first started the quest on OC and eventually moved on to other quests. I was somewhere at level 40-42 when I did this. Only once did he update appropriately and the beetles began spawning. Because I wasn't geared very well, I became dinner for the beetles. Thus, it went back to being "buggy" for me.
Last night (7Apr15), I began again on US after I'd made 47 and was going through some of the quests I'd skipped over. He got stuck a couple of times and I logged out, logged back into US and still no fix. Then I tried going to EU and, oddly enough, I was able to get him to update appropriately. After the beetles began spawning, I pulled 1-2 at a time and defeated as many as were needed to get the Carapace.
I'm not sure if it was switching the servers that worked for me or just simple perseverance.
Soumeisa
Member Since 04 Mar 2015Offline Last Active May 02 2015 05:02
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In Topic: Quest Bug: Relic collection
08 April 2015 - 16:27
In Topic: Set active bag
04 April 2015 - 05:13
Runescape only has a lousy 32 slots, and no additional bags or anything (other than familiars, which are a pain to use).
One thing I would like to have is that additional items we gather or craft are put into the sack that already contains some of the same item. If you have a sack in your main inventory that is not filled, then what you gather/craft is put into that sack, but if your half-filled sack is in a bag, then the items do not go into that one, they go into the main inventory. It would be nice if filling up sacks had priority over putting items in the main inventory.
What Bigfoot was probably referencing was the Bank inventory. You can set up various tabs which show the first item in each tab. I have mine set up much like it was described by JQuan. In it, you can put various items into that tab and when you want to put it into the bank, you can have them auto-stacked into that tab.
The first tab shows everything. But you can select the individual tabs, which makes it much easier to determine what you have and where.
In Topic: Set active bag
04 April 2015 - 05:07
Let me add that I also split stacks so that they fill up my bags when I'm harvesting or changing out smuggled goods. This way my inventory doesn't get filled and, when I have a small space for whatever reason, the change-out doesn't fail.
This also allows me to determine how many full stacks/sacks I need for when I'm working on my tradeskills. When working on getting those materials, having them go into the stacks/sacks "randomly", I have to search to see which one is being filled. If it were FIFO, then it'd be much easier to determine where I'm at in my harvesting.
In Topic: Set active bag
02 April 2015 - 22:51
In the same vein, I like FIFO. First In, First Out. What is with items being used in crafting, being selected in random order? And from one bag to another. I'm constantly having to rearrange resources and items as things are being crafted just so some of the bigger items will fit into the bags. My main inventory has a bunch of sacks just so the items I harvest or change out from being smuggled get filled.
It may be part OCD or whatever, but I like to be organized and set bags or portions of my inventory for specific purposes. You wouldn't know that from looking at my desk, but my game inventory and computer files are very neatly arranged.
The game system should first search the entire inventory for an appropriate stack, input the components there and, if there is no space, then they go to the very first inventory slot. If they get moved to another bag, the system should then follow that stack to finish filling it up.
I appreciate that the resources in the open inventory and bags, not a sack, are used first. That opens up the inventory for use. Then, when all of those are used up, the resources in the sacks are used up.