First let me say well done on the recent balancing update! I appreciate your work in balancing the classes and skills. While there are still some tweaks to be made, the recent changes appear quite refreshing in my opinion, and will contribute to the longevity of the game.
That being said, I do have one complaint, which is that we were only given 1 chance to respec our characters. In my case, after testing my build I realised that I made a several mistakes which, to my dismay, I found that I would be unable to freely remedy for 60 days. While I fully support the respec cooldown timeframe as well as the cash shop option during normal gameplay, I feel that when balancing updates take place, there should be more leeway. With some of the changes, it is difficult to determine how actual gameplay will be affected without experiencing the changes first hand. This means trying out a build without being locked in to the decision.
I propose one of the following be implemented in future balancing updates:
1) Unlimited resets for 3 days.
2) ~3 bound respec tokens (enough to try a few different things).
3) A testing grounds where we are able to test different builds without spending our respec.
Thank you for your consideration.
Edited by Seagull, 15 February 2014 - 03:38.