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More on comparisons


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#1 grimnok

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Posted 09 July 2013 - 20:23

If the new item has a stat that the old item doesn't have, it doesn't indicate that, or it's ambiguous.

 

For example, if I'm wearing a hypothetical item with +8 Ranged.

 

If I compare an item with +8 Sorcery, the item will show

+8 Sorcery

Ranged -8 (in red, indicating a stat loss)

 

However, if I now assume I'm wearing an identical item with +8 Sorcery, the item comparision will show

+8 Sorcery.

 

If there's no stat difference, or a completely new stat, the comparison shows identically.

 

Basically, if there's a completely new stat, it should show the parenthetical bonus, like

+8 Sorcery (+8)

rather than no modifier.

 

 

 

 



#2 thickenergy

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Posted 09 July 2013 - 21:32

The comparison only shows differences between stats on the two items. Why would it show a difference between two stats if there is no difference? Also, as you say, when an item contains two different stats the comparison shows the total amount of the modifier for the stat that you're losing. I'm not sure how this isn't doing exactly what you want it to do.



#3 grimnok

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Posted 09 July 2013 - 21:38

To determine if an item with a different stat composition has more total stats, I have to remember the composition of the original item.

 

I don't want it to say (+0) if it's the same, I want it to say +8 Sorcery (+8) when appropriate.  A +8 Sorcery item should have different comparison text when replacing a +8 Sorcery item vs a no sorcery item.



#4 thickenergy

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Posted 09 July 2013 - 22:09

It does have different comparison text because it doesn't show a difference between two items with +8 Sorcery. That's what makes it a comparison. Based upon how the comparisons work, if it showed (+8) that would mean that the new item had 16 points of Sorcery total. Eight more than your current +8 Sorcery item.

 

If the Sorcery stat is replacing another stat altogether, then you get the notation at the bottom of the total amount of the replaced stat that you're losing. 



#5 grimnok

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Posted 09 July 2013 - 22:15

It shows the stat loss on the bottom yes. But considering only the line printing Sorcery text:

a +8 Sorcery item replacing a +8 Sorcery item will show +8 Sorcery.

a +8 Sorcery item replacing a +7 Sorcery item will show +8 Sorcery (+1).

a +8 Sorcery item replacing a   0 Sorcery item will show +8 Sorcery.

 

I find that inconsistent, If no one else sees this as a problem, then that's fine.



#6 thickenergy

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Posted 09 July 2013 - 22:23

To work how you're proposing I think all six stats would have to be shown in the comparison window. Then you could have on each stat line the amount of that stat on the new item and the difference between the old item. So you would get 0 (0) notations on stats that neither item possess but could also get notations such as 0 (+8) and +8 (0) for say Ranged and Sorcery when one of those stats replaces the other.

 

I don't care either way, but then I don't find the current system to be ambiguous at all.



#7 grimnok

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Posted 09 July 2013 - 22:29

I'm not suggesting anything that drastic, I'm suggesting the current system, but showing + modifier for new stats, i.e.:

a +8 Sorcery item replacing a   0 Sorcery item will show +8 Sorcery (+8).



#8 Irradiated

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Posted 10 July 2013 - 01:37

If I understand what you are saying, grimnok, it sounds like a bug.  Let me try and clarify:

Item 1:

  vitality 4

  energy 4

 

Item 2:

  vitality 3

  sorcery 8

  energy 6

 

Comparison will show as

  +3 vitality (-1)

  +8 sorcery

  +6 energy (+2)

 

I don't have items to test this myself, but if it is as I described, I'd call it an error.  Sorcery should show as (+8).  There is no way to tell looking at the comparison if the first item as a +8 to sorcery or not, without looking at item 1.

 

In fact, if item 1 had +8 ranged, it should still show as

  +3 vit (-1)

  +8 sorcery (+8)

  +6 energy (+2)

     ranged (-8)

just to be completely clear that the first item does not have any sorcery.


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