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Threat, Templar mixed build


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#1 ExtremelyPoliteGuy

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Posted 15 August 2013 - 20:50

So we re in a party. Me Templar 13 talent pts, and whatever rest pts LVL 35 + 2 Rangers. I use defensive stance which is to generate +100% threat, i use Implate, which is to generate High amount of threat, but bosses and simple mobs are after one of  the Rangers....  Is there a mistake in threat counting? Is it due to talent points distribution?


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#2 thickenergy

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Posted 17 August 2013 - 03:13

Are you using Taunt?

 

Rangers generate a lot of threat because they deal a lot of damage. Even at level 35 with Defensive Stance, using Impale, the +25% threat generation talent, and a quickly recharging Taunt (10 secs), Healers and the higher DPS builds can still draw aggro away from me. Using Taunt helps to get things back in control, particularly on big bosses. A few back-to-back Impales can work on groups.

 

A lot depends on what you're fighting. In The Temple of Three for example, it can take a bit to get and keep the bosses' focus. You'll probably have to Taunt every time it's up. In other places and with other opponents they'll pretty much keep pummeling the tank w/o much effort on the tank's part.



#3 ExtremelyPoliteGuy

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Posted 17 August 2013 - 10:37

Are you using Taunt?

 

Rangers generate a lot of threat because they deal a lot of damage. Even at level 35 with Defensive Stance, using Impale, the +25% threat generation talent, and a quickly recharging Taunt (10 secs), Healers and the higher DPS builds can still draw aggro away from me. Using Taunt helps to get things back in control, particularly on big bosses. A few back-to-back Impales can work on groups.

 

A lot depends on what you're fighting. In The Temple of Three for example, it can take a bit to get and keep the bosses' focus. You'll probably have to Taunt every time it's up. In other places and with other opponents they'll pretty much keep pummeling the tank w/o much effort on the tank's part.

So in fact Implate does not help much, even after several uses - noticed that too. Its kind of useless, having low damage and low threat effect. 

 

Thank you for your answer. Seems like all that threat mess was meant to be.


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Man.... its boring!!!!  Lets do some everyday TEAM PVP

 


#4 thickenergy

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Posted 18 August 2013 - 03:00

It's not that Impale is useless in terms of generating threat, but it's not going to do much by itself. High dps builds and healers generate too much threat themselves for Impale to really offset that. But like I said, a lot depends on what you're fighting.

 

One thing I've noticed is that there are a lot of people playing this game that aren't used to 3d MMOs. They aren't used to threat mechanics or how to manipulate them to their advantage. This is typified by the ranger or sorcerer who runs ahead of everybody else blasting everything in site, and often ending up a corpse as a result. Not that players familiar with MMOs never do that, but I've seen it far more often in this game and have talked to many players for which this is their first 3d MMO. I think there's probably a correlation.

 

Simply waiting a few seconds to engage so that the tank can get a little head start on establishing threat can go a long way towards group survivability. But I also consider it an individual responsibility to learn how to manage your own threat and keep yourself alive, particularly over the course of a long fight.




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