Finally, something a tad more off-topic, but consider:
- For Evenom (my situation personally) and any other ability you get relatively early on in the game that needed to be toned down, instead of increasing its cooldown, since it's something we should be able to use quite often given it's something we get early on in the game, cut its potency in half. It may equal the same in the end, but you lose out on aesthetics and ease of play/rotation when you have abilities that you can only use once every 3-4 fights.
So my idea was to either put the CD of Evenom back the way it was or include in its specific talent in the Ranger tree a decent cooldown reduction, and just cut its potency in half to 40% ranged attack per tick so that it can be used again in almost every encounter in normal rotation. This same concept can be used on other early-game abilities. The larger cooldowns are more suitable for mid-end game.
A tool box would be a nice addition - so I agree on that part. Having a box that takes up 4-6 spaces but contains fishing rod, mining pick, etc would be nice - and probably also encourage players to explore professions earlier on.
Unique tools.. I don't know. Maybe a bit too much - altthough a skinning knife with less skinning time would be nice
(Not totally sure about chickens, someone should check that.)
I can confirm that chickens are also critters, just killed one with my mining pick - and the number tallies, so the achievement (which I already had) works