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'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.


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#121 BadPenny

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Posted 25 September 2014 - 18:30

Main point, it doesn't matter if I don't care about my pvp points.  Buffs expire any way and if I'm worried about damage to my gear I'll just strip to my skivvies before I go offline.

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#122 tharzill

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Posted 25 September 2014 - 18:42

That would, if the bounty is placed immediately. If not, then theres time to lose that pvpxp again

Hmm, that is a good point. Back to the drawing board. 



#123 yotekiller

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Posted 25 September 2014 - 19:53

Next question, and perhaps I have missed it somewhere, but what is going to happen to the existing prestige system and the prestige already accumulated?

Edited by yotekiller, 25 September 2014 - 19:54.

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#124 Grimwald

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Posted 25 September 2014 - 20:09

Exactly right. There's no way to protect it beyond the Market and the banks now. Why should that change? Protect your gold if you don't wanna lose it.

 

If someone hits you for gold, HIT THEM BACK!

 

Why should I hit someone in PvP (in the new system) who doesn't do any pvp except gold farming??? If the player got 0 PvPxP then bountying him is useless. I would like to ''punish" someone for stealing my gold. So, how I can punish someone with the new blood system!?



#125 avvakum

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Posted 25 September 2014 - 20:18

Why should I hit someone in PvP (in the new system) who doesn't do any pvp except gold farming??? If the player got 0 PvPxP then bountying him is useless. I would like to ''punish" someone for stealing my gold. So, how I can punish someone with the new blood system!?

GoldTheftXP & GoldTheftLvLs  :lol:



#126 RebornJedi

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Posted 25 September 2014 - 22:19

Why should I hit someone in PvP (in the new system) who doesn't do any pvp except gold farming??? If the player got 0 PvPxP then bountying him is useless. I would like to ''punish" someone for stealing my gold. So, how I can punish someone with the new blood system!?

Spell Breaker, Spell Leech, Undermine, and Retaliate are MOST damaging when used in packs.. Taking advantage of the right moment to place the bounty could prove quite taxing on the thief..

But in the end what can you take from a player that has nothing to lose..

Lots of ways to hide and protect your gold.. How much revenge would be sufficient against the thief?

Edited by RebornJedi, 25 September 2014 - 22:21.

 


#127 yghorbeviahn

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Posted 25 September 2014 - 23:42

That's my main concern, if I don't care to lose PvPXP, I'm able to do gold hits all day without losing ANYTHING back?



#128 Wolfdog5

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Posted 26 September 2014 - 00:07

Just skimmed through the forum. SORRY in advanced if this has been mentioned....

 

Everyone starts at level 1 PvP/XP and you can hit anyone in +/-5 levels of you current PvP/XP level (seperate from your character VL level) But to hit a player you need to have the gear equipped for your PvP/Xp level. 



#129 BadPenny

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Posted 26 September 2014 - 00:17

Just skimmed through the forum. SORRY in advanced if this has been mentioned....

 

Everyone starts at level 1 PvP/XP and you can hit anyone in +/-5 levels of you current PvP/XP level (seperate from your character VL level) But to hit a player you need to have the gear equipped for your PvP/Xp level. 

 

 

Sorry, I don't understand how this would possiby work... VL has to be taken into account to make it fair, else I could just go whip somebody in the 100's with impunity.  That would be wrong and bad for FS


Edited by BadPenny, 26 September 2014 - 00:18.

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#130 Wolfdog5

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Posted 26 September 2014 - 00:37

Sorry, I don't understand how this would possiby work... VL has to be taken into account to make it fair, else I could just go whip somebody in the 100's with impunity.  That would be wrong and bad for FS

 

Example: 

 

Player 1 

 

VL: 600

PvP/XP: 5

 

(equips gear level < 5)

 

Player 2

 

VL: 5

PvP/XP: 5

 

For Player 1 to hit Player 2, Player 1 needs to have gear less than or equal to level 5 just as Player 2 has the same accessibility. Each player has the same opportunity to gear with equal stats



#131 Corrupted

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Posted 26 September 2014 - 00:43

Example: 

 

Player 1 

 

VL: 600

PvP/XP: 5

 

(equips gear level < 5)

 

Player 2

 

VL: 5

PvP/XP: 5

 

For Player 1 to hit Player 2, Player 1 needs to have gear less than or equal to level 5 just as Player 2 has the same accessibility. Each player has the same opportunity to gear with equal stats

On that scenario, people would have to count with the same amount of gear, and not everyone has a BP with all gear in the game OR a guild that counts with it. Not really seeing this working.

The idea of keeping the attack range to the XP Lv instead of the PvP level is best. People will always be in the same playing field (Same range), and if they desire to hit someone higher or lower, they can simply visit the Bounty Board.



#132 BadPenny

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Posted 26 September 2014 - 02:26

Example: 

 

Player 1 

 

VL: 600

PvP/XP: 5

 

(equips gear level < 5)

 

Player 2

 

VL: 5

PvP/XP: 5

 

For Player 1 to hit Player 2, Player 1 needs to have gear less than or equal to level 5 just as Player 2 has the same accessibility. Each player has the same opportunity to gear with equal stats

 

 

What my friend above said, but also, take this into account: 

Me:

Stat Current Value (Base)
 Attack 148
 Defense 6
 Armor 6
 Damage 874

 HP 21

 

 

Lvl 5 player:

Stat Current Value (Base)
 Attack 1
 Defense 1
 Armor  1
 Damage 10
 HP 5
 
See the disparity?  The other guy has no shot...  Nope, VL is the way to go, that's what it's there for.

Edited by BadPenny, 26 September 2014 - 02:27.

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#133 yghorbeviahn

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Posted 26 September 2014 - 02:35

Everyone want to make that fair, equally or something...But the main point is to keep it simple.

Before define how PvPXP will work (Gain and Loss) we need to define why the PvPXP will exist at first place.

Will that have special PvPXP Events, Maps, Titans, Gear, Rewards oe something? how they will work? 

After deciding that will be easier to define how the Blood will go up and down, how much you'll lose on a lost, on a win, on the BB and everything else.



#134 yotekiller

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Posted 26 September 2014 - 03:46

You can't say for sure Yote. You may well find yourself valuing your pvpxp more than you think you will...

 

 

Why should I hit someone in PvP (in the new system) who doesn't do any pvp except gold farming??? If the player got 0 PvPxP then bountying him is useless. I would like to ''punish" someone for stealing my gold. So, how I can punish someone with the new blood system!?

 

Apparently Grimwald, you don't know just how valuable this new pvp xp will be.  Seems we will be falling all over ourselves to get it and keep it so I'm sure any loss of the new pvp xp will be felt greatly by anyone that dares to steal your gold.  Just out of curiosity, how would you propose punishing someone for a gold hit, regardless of their existing xp amount?  Remember, the whole impetus for this new system is to make pvp more palatable to the leveling masses.  Make your punishment too harsh and even fewer people will participate.  Make your punishment too light and people like yourself will say they received no justice for whatever loss they incurred.  So where do you draw the line to bring more players into the fray while still punishing the wrongdoers in FS land?


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#135 Mister Doom

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Posted 26 September 2014 - 07:04

Yeah. I see this as the one major exploit. If there are players (like me) who will not really care too much about my pvpxp, I will switch to the dark side and start robbing people for gold. My only real concern will be whether the amount of gold I steal is worth the stam I used for the attack. Even if put on the bb, I'm not too worried about losing pvpxp. So I think there will end up being 2 classes of marauders, ones who will care about being bountied and ones who won't. On the flipside, the victim of the robbing may feel they are not getting justice since posting a bounty on a player with 0 pvpxp isn't really gonna do anything.

Perhaps a fix would be players have to have a minimum pvpxp in order to rob someone? Why am I suggesting rules to ruin my evil plans?

 

I kind of like this, although of course players should always be able to steal gold no matter what.

 

However, elevating the amount the can take in proportion to their bloodlevel would add more value to the BLOOD itself and also mean the removal of BLOOD via the BB would have be a relevant punishment.

 

Very clever.


Edited by Mister Doom, 26 September 2014 - 07:04.

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#136 BadPenny

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Posted 26 September 2014 - 08:39

Lemme see here... Gold.... the amount of gold stolen is already pretty randomized, with the odds being the take being less than 25% most of the time.  Occasionally, that amount will go as high as 50%, and very very rarely, MT kicks in....I really believe that this is a good rate of exchange, and should remain untouched...

In all of these cases, gold is left behind, scattered on the ground... What if the ratio of this gold to gold taken was proportionate to the Blood level of the attacker?  Say for a lower Blood level player, 20% gets scattered, whereas with the more experienced player, that rate drops to say 17%...  and so on.... this way, the would be thief has some incentive to increase their Blood level if they want their Banditry career to have any success... I hope this makes sense... Let me know :)


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#137 BigGrim

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Posted 26 September 2014 - 08:57

Why should I hit someone in PvP (in the new system) who doesn't do any pvp except gold farming??? If the player got 0 PvPxP then bountying him is useless. I would like to ''punish" someone for stealing my gold. So, how I can punish someone with the new blood system!?

 

If a player is doing a lot of PvP, he'll have PvPXP. Bounty him and that'll take a hit, as will his gears durability and, if the hunters have the appropriate buffs, their own buffs might suffer. Taking buffs away results in having to rebuff and that can hit them in the gold pouch.

 

That's my main concern, if I don't care to lose PvPXP, I'm able to do gold hits all day without losing ANYTHING back?

 

PvPXP will be changed into tokens each month I reckon. Those tokens would then be used to buy anything on the ladder now as well as brand new items and potions that we shall discuss on the forums. The Potions would be bound I reckon, so if you want em, you'll have to fight for them.

 

Will that have special PvPXP Events, Maps, Titans, Gear, Rewards oe something? how they will work? 

 

Rewards : We'd port the Ladder rewards across but also create new stuff to earn. Any new PvPXP potions would be exclusive to this and be bound. You want em? Fight for them!

 

Maps : Not sure how that'd work here.

 

Events : With this new system, I'd love to have PvP events. PvP Globals? Shed blood is Gurgriss' name! Double PvPXP weekends? Sounds cool to me! 

 

Make your punishment too harsh and even fewer people will participate.  Make your punishment too light and people like yourself will say they received no justice for whatever loss they incurred.  So where do you draw the line to bring more players into the fray while still punishing the wrongdoers in FS land?

 

See, gold is really easy to get in Sword, especially with the right buffs. Manage your gold deposits while you level, just like you would now. If you are hit, they get bountied and then they will take durability lose and if the Hunters have the right buffs, you can stipe them too. All of that will hit them in the gold pouch, while also losing PvPXP.

 

I will switch to the dark side and start robbing people for gold. My only real concern will be whether the amount of gold I steal is worth the stam I used for the attack. Even if put on the bb, I'm not too worried about losing pvpxp. So I think there will end up being 2 classes of marauders, ones who will care about being bountied and ones who won't. On the flipside, the victim of the robbing may feel they are not getting justice since posting a bounty on a player with 0 pvpxp isn't really gonna do anything.

Perhaps a fix would be players have to have a minimum pvpxp in order to rob someone? Why am I suggesting rules to ruin my evil plans?

 

I kind of like this, although of course players should always be able to steal gold no matter what.

 

However, elevating the amount the can take in proportion to their bloodlevel would add more value to the BLOOD itself and also mean the removal of BLOOD via the BB would have be a relevant punishment.

 

Very clever.

 

That sounds promising. Tying the theft to PvPXp level could work. More PvPXP, more gold stolen.



#138 yotekiller

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Posted 26 September 2014 - 11:12

Next question, and perhaps I have missed it somewhere, but what is going to happen to the existing prestige system and the prestige already accumulated?

Easy for this one to get lost in the mix so I will ask it again.  Prestige is currently used to help recover lost levels.  Will the current system still be in place with the new system or are we going to lose all of the prestige we have already built up?


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#139 Mister Doom

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Posted 26 September 2014 - 11:16

Easy for this one to get lost in the mix so I will ask it again.  Prestige is currently used to help recover lost levels.  Will the current system still be in place with the new system or are we going to lose all of the prestige we have already built up?

 

Not sure why this would need to be affected by a change?

That's the only reason I never made mention of it to be honest.


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#140 avvakum

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Posted 26 September 2014 - 11:32

That sounds promising. Tying the theft to PvPXp level could work. More PvPXP, more gold stolen.


How will it work with Thievery, Master Thief, Gloat?


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