As people may know,there are a lot of us who buy extra character slots and raise our characters up to the highest lvls capable. There is a big problem with the current flake requirements to the game that are very painful to see the cost of. Freedom is Eliminated and the current price of flakes will just continue to rise with the current requirement. You are forced to either cap all skills for dailies or pay for the flakes in the game. (dungeon running for flakes is not to be mentioned as only the lucky few can continue to get them,In my hundreds of tr+BT runs...I've got maybe 6 total flakes rest i've bought for ep or sacks..
So here is a example really...of a player we know who has 6 lvl 45 characters and the cost or time basically applied for said flakes needed. labeling each char with sd(x)
sd1-5+8+10+80+10=113 340-360 hours DT
sd2-5+8+10+80+10=113 340-360 hours DT
sd3-5+8+10+80+10=113 340-360 hours DT
sd4-5+8+8+10+80+10+10=131 370-390 hours DT
sd5-5+8+8+10+80+10+10=131 370-390 hours DT
sd6-5+8+10+80+10=113 340-360 hours DT
Total:714 flakes. runs...if possible at minimum 714,if purchasing that is close to $357, if doing dailies that's over 2-3 months.
When looking at this...it is basically a punishment for spending money to buy more character slots.
No this isn't a p2w process,but the pay for convenience issue with this....is way out there even stretched more then the relic difference between non subs and subs.
I will need roughly 400 flakes as of next week and tons of remnants...it will cost me over $400 for my relics and remnants. For Sd it will cost him roughly...$600-$700, the price we pay to play a different way then others, a Slight reduction to these flake requirements and remnants requirements would be a life saver. Maybe 15 flakes per piece? and 30 remnants each or even 35(helms and weps)?
Edited by HuMoR, 12 May 2014 - 16:55.