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25% Rule for Guilds in Arena


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Poll: 25% Arena Rule (26 member(s) have cast votes)

Should the 25% Arena Rule Be Removed

  1. Yes (Why) (19 votes [73.08%] - View)

    Percentage of vote: 73.08%

  2. No (Why) (7 votes [26.92%] - View)

    Percentage of vote: 26.92%

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#21 Josh1404

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Posted 16 January 2019 - 18:39

from that point on only 1 guild mate can join an arena every hour. 

Hate that rule. Completely against that. Rather stick with what we have now.

 

No time restrictions on anything. That doesn't speed up progress. :P



#22 EpicPiety

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Posted 16 January 2019 - 18:40

Hate that rule. Completely against that. Rather stick with what we have now.

 

No time restrictions on anything. That doesn't speed up progress. :P

Time only kicks in after the 50% is met.



#23 JoDu

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Posted 16 January 2019 - 20:59

That 25% restriction makes that some players of same guild (a big one) can't join in all arenas they want. That's not fair, why we can't opt to that price or other?

The reason is to prevent abuse? but the abuse is from the game against us...

What i can do? leave guild and play solo or in a small guild to can join in all arenas?

 

I think that restriction can be removed or at least "re-thinked" and adapted to actual times.



#24 johnagod

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Posted 23 January 2019 - 12:39

Completely agree with removing this rule, or at least increasing the limit to 50%. We have a few arena players in our guild and it's simply not fair to be penalised based on the guild you're a member of. I really don't understand the logic of those defending the rule, especially the players who don't actually participate in the arena.

 

1. As everyone probably knows, the arena moves slow as hell these days where it takes more than 2 days to fill up some tournaments. Not saying that removing the 25% rule would end this problem, but it would certainly help speed things up.

 

2. The whole 'it prevents abuse' is a blatant cop out of an argument. As stated many times in this thread, you can easily pick 7 random low level players, who are not a member of your own guild, and ask them to join certain tourneys while sending them the gold cost and possibly more. Not that this even happens because it's simply not financially viable.

 

Please, please consider removing it. I seriously have no idea why people are so against it when the arguments above stand. From the looks of things, the players who don't play arena and are against removing the rule just simply don't want other players to enjoy parts of the game lol.



#25 BadPenny

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Posted 27 January 2019 - 12:16

Although I agree with the concept of some kind of limit to prevent the instance of cheating, I do agree with the OP that the 25% rule is too restrictive for the current arena activity.  There are so few left that actually play the arena on a regular basis that 25% is way too strict.  

 

I'm just a casual arena participant, mainly doing so for a DQ, and I feel it's unfair for the regulars to have to wait days or even weeks for an arena to fill.  There have been many occasions where I got a notice that I had won or lost a round and I didn't even remember when I had joined it.  

 

If the 25% rule must stay in place, then after an arena remains unfilled for a specific interval (say 18 hours for example purposes) maybe comparable random NPC characters should be added to fill in the blanks.  These could be characters specifically designed for arena purposes, or maybe be something pulled from the merc database and modified for the arena to save the time of designing something new.  In that way, the arena could run more smoothly, and I believe it could spark some additional healthy competition from all arena players, from veterans like Josh to the casual player like me.  


Just one old lady's opinion

 

 

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#26 Tegwean

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Posted 27 January 2019 - 23:25

Honestly only way i could see it being taken off is putting a limit on how many arenas you can do on person or guild and make it reset once a week or something like that. An still im sure people would find a way to abuse it an some people would hate being limited on the arenas i don't know kind of touchy subject i guess.



#27 EpicPiety

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Posted 28 January 2019 - 12:59

There are currently multitudes of ways to "abuse" it now. I'm sure plenty of people out there would love to make a quick fsp to join all the arenas naked. Of course i would compensate them for join cost plus a little more. I thought about doing it to prove a point but it's just simply not worth it lol. That is a point in itself. Look at it no different then paying for an SE location. I would go up against the same people in the finals and roll the dice regardless as stated before. Frankly has been room to *tamper* for years. Anyone that would "tamper" would quickly realize... Wow i'm winning and losing the same amount of times regardless lol. If it's not happening now why would it happen without the guild rule. It simply holds no substance in the arena. I'm currently in an arena still that has taken multiple days to start. I'm sure it would have started now otherwise. The only way to properly abuse it is with a clone which has nothing to do with the 25% limit. But as we know that's against the rules and shouldn't be happening anyway.


Edited by EpicPiety, 28 January 2019 - 13:04.


#28 BadPenny

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Posted 29 January 2019 - 14:53

Here you go guys:

 

It's been at least a week, probably more,  since I had an arena DQ:

 

 

12:08 29/Jan/2019 You were defeated by Adda10 in PvP Tournament #843711...

 

Sorry, BG, I understand the why for the 25% rule, and I don't disagree that it's a necessary evil, but it's an anachronism now.  If you think we really need restrictions to protect us from cheaters, they need serious modification, else the arena is doomed to be a ghost town.

 

 

Obviously this isn't the only factor causing slow arenas, but it is a contributing factor that is actually fixable


Edited by BadPenny, 30 January 2019 - 11:54.

Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#29 kimbo

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Posted 30 January 2019 - 10:41

Been a very active Arena player for quite sometimes now and it is really frustrating that you can't joined due to this 25% rule. I want a faster pace if i have had a choice.

#30 moonfrost

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Posted 19 February 2019 - 00:22

Exactly this.

~ Grim

So change the arenas to members in a 8 player arena and things would be easier to deal with. This only becomes necessary for those of us actively trying to get arena medals. With the 'join x arenas' as a dq now, you can probably guess that half of those players either don't have arena moves, don't have the elite suits for arena or both...this is the closest you'd get to collusion at this stage of the game. The arena prizes aren't worth anything anymore and as such there isn't much, short of the medals for arena wins and dq's, left to play the arena for.

 

This is also something to look at based on the fact that with the game in it's late dying stages, a lot of the active players that still play years later have all joined up with the rest of their active friends and joined the same guilds.

 

As well, lets add a new medal to arena also. Make a 3rd arena section, much like the 2nd section for beginners gaining moves, but make this section into 4 and 8 person arenas for guilds with possible guild prizes and with an entirely separate medal for those particular arena wins. Obviously if you counted guild arena wins into the original medal it would create chaos.

 

Or, to build further into that idea, gvg arena. 8 or 16 player arenas where two guild choose an equal number of players to join with elimination. Use the same format as arena with the 3 or 4 rounds but first round is set up to be guild a vs guild b and then winner vs winner from there. This way it remains possible for a guild to win just one match in the first round and still possibly win the entire arena. This would certainly add to guild chat with players trying to setup their moves and equipment in a mutually beneficial way to help their guild win. Prizes could be a new guild accomplishment as well as possibly guild only items and sets.



#31 Windbattle

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Posted 23 February 2019 - 11:07

The real issue is that fewer and fewer people are signing up to do arenas .. is why arenas take so long to fill up. Maybe that should get a look into?!? Why is that? Plus, I heard that the ranges are kind of wide so the higher level arenas tend to come up more than the lower and mid level arenas. I personally don't do arenas but I'm for whattever the majority of current arena players want to do. Since they are the ones actually playing that aspect of the game.


Edited by Windbattle, 23 February 2019 - 11:08.



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