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since talk of balance/talents....


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#1 awollsd

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Posted 11 July 2014 - 19:45

yeah i know healers are ok but i would like to bring up 1 talent in perticular... (well i guess mention 2 but focus on 1)

 

Prophecy...  increases mana rageneration 2/4/6 percent per piece of light armor..   

 

without this skill mana regen during combat is 8.12 for me. so that means for 3 talent points i can get 2.9 mana per second....

 

i know prophets can go into mage tree and get the haste for wearing light armor... but does that mean we should have  a totaly useless talent???

 

ontop of that body and soul... give a target that is healed "manalized" and increase their mana regen 80% 

 

so most people have about 8% mana regen during combat...  and lets say i have prophecy talent (waste 3 points) i'ld have about 11 mana per second.. so for another point i can have a whole 19 mana per second for 4 points... 3 in prophecy and 1 in body and soul....

 

both talents are completly wasted  really should concider changing them :) 

 

 

 

 

now dont get me wrong i know other things are more important (like fixing the mage class) but thought these deserved a mention/look :)


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#2 hussey

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Posted 12 July 2014 - 03:17

They should increase the regenerations in combat . 


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#3 Neon

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Posted 12 July 2014 - 03:19

There are a good amount of useless talents that are never a viable pickup, it's not totally "bad" to have these. They can always be buffed in the future but what I would like to see is the addition of more talents for diversity. 


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#4 awollsd

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Posted 12 July 2014 - 03:36

Useless talents are ALWAYS bad...  period...

 

conditional ok, but totaly useless never.. any that are totaly useless needs looking at and fixed or simply removed.


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#5 Neon

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Posted 12 July 2014 - 03:48

Yes they are bad in a gameplay sense, but they are not bad as a new player looking at the game type of view.

 

A large pool of talents allows a huge view on the game and how it might turn out, even if talents are a bad pickup the diversity will help players discover new builds and combos.

 

Talents should constantly be reworked and balanced, thats undeniable. But there will always be the inferior talents that won't be picked up for end-game play.

 

If they rework the talent trees to 2 or 3 times the size the impact on the game diversity would be huge.

 

While I'm not disagreeing with the point you made I'm also trying to raise the point that the game really needs the talent trees expanded, especially for level 50 content. And it's not totally bad to have these trash talents so long as balance is an on-going thing.


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#6 awollsd

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Posted 12 July 2014 - 04:27

ah yes indeed tree's certainly need expanded... NEVER understood why end game is 50 but end talent is 35....  but still even for new comers i think if/when i was new i'ld rather see fewer talents then ones that are abosolutly useless. but maybe that's just me :)


no longer playing so feel free to ignore more (if i even post) just do still follow forums so MAY comment from time to time. 



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