When you make giant game changers you like to help the players you hurt in the process
ex: people lose rl cash items to bugs,you reimburse them
ex: you change big talents and abilities,you give a free respec.
now yesterday you made a brand new ranger set with all items being difference between the 2 current sets. this hurt all of the rangers who ran asv to get far. I feel a ability to sell back ascended items for 90% of relic value to the ascended vendors would make up for this. I'm seeing rangers quit because of this problem,no one wants to spend 30-60 days for nothing.
Serious problem HCS
#1
Posted 23 July 2014 - 12:51
- Irradiated likes this
Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3
#2
Posted 23 July 2014 - 13:02
If people put in a ticket about the new ranger set we can look into this.
John Stewart
Chief Operations Officer
#3
Posted 23 July 2014 - 13:37
kk. also feel free to use the suggestion...as I think more fabled sets will be added in the future,can save ticket time.
Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3
#4
Posted 23 July 2014 - 13:54
You realise that you are basically asking for everyone to only have to earn an Ascended set once and then swap out the items as freely as they like with only a minor value loss? Meaning cheap and easy respecs to different classes without having to put in the work for a new Fabled set. These are supposed to be the most elite items in the game and this would seriously cheapen them.
Senior Concept & UI Artist
#5
Posted 23 July 2014 - 14:07
Make equips drop from bosses and not buy-able from relics.
Make relics upgrade them into higher tiers.
Still thinking about new signature
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#6
Posted 23 July 2014 - 21:50
You realise that you are basically asking for everyone to only have to earn an Ascended set once and then swap out the items as freely as they like with only a minor value loss? Meaning cheap and easy respecs to different classes without having to put in the work for a new Fabled set. These are supposed to be the most elite items in the game and this would seriously cheapen them.
well...I would support this statement if it were true. I can go farm a better hyb weapon from a lvl 45 mob with only profiting from drops. Also! these sets shouldn't be set in the same as the rest of the other tiered crafted and drops from dungeons....sword,small sword,staff,bow, blah blah....we need more variety and more reasoning behind each set....if this was actually in the game this idea wouldn't devalue them as you would need every single set. but..I think that kind of advanced gaming is far down the road
Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3
#7
Posted 23 July 2014 - 21:58
Also! I dont exactly think its a good idea...to not keep the community up to date with plans for the future...as you then kill of your player base by misleading them then making big game breaking changes that then kill of their entire effort of work. What you guys could have done..was something much much more simpler,like um....this..
Marksman's Crossbow
marksmans bow
marksmans blade
marksmans daggar
daggar+blade+cbow= ranged att power+crit+vit
daggar+blade+bow=haste+crit+vit
instead of completely devaluing en entire set previously put in the game.
Also...the problem still remains that cbows>bows. bows need to be the weapon that deal more dmg over time I can't stress this enough...cbows needs to remain the same kiting faster paced weapons...that way you create more variety within limited means and create purpose for both sets entirely..instead of splitting 2 different sets completely.
Edited by HuMoR, 24 July 2014 - 11:44.
- Irradiated, Tankh and Alteration like this
Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3
#8
Posted 24 July 2014 - 03:17
I'll be putting in that ticket eventually. I've only picked up one item so far for the set, but would much prefer the x-bow set. I'm hesitating because there may be further changes on the horizon. How long will the offer to exchange be good for?
As it stands the x-bow set appears clearly superior (like to hear from someone who has actually tried both). So perhaps I should stop here. But there are two sets and I am concerned if the set choice becomes situational. The ranger could be in a position requiring the purchase of 6 items (e.g. one set for solo/pvp, another for groups). Which brings up a some points.
0) What we (I) don't want is a situation where a well geared ranger is required to spend twice the relics of other classes.
1) Are you planning to add sets for other classes (will a polearm be different then a 2h sword)? This could be a method for adding new weapons to the game in a more orderly fashion then randoms.
2) How will you handle exchanges in the future if the above does happen?
3) You should seriously consider Guthix suggestion using the same daggers for both sets. Overlap for this and all classes.
4) Another option. Tweak both bow and talents so bow and x-bow builds become entirely separate. Both viable for solo/pvp/pve, just a play style choice. Add some end game talents that really differentiate the two in feeling, but not in ability. An option, though the amount of work makes this a not very good option, at least short term.
Meleager, ranger
Tuor, templar (Inactive)
Deimos, mage
Thangbrand, warsin (Mostly on vacation)
Bart, ??? (bene trades)
#9
Posted 24 July 2014 - 04:51
Tie set bonus to individual fabled piece. 1 mage item gives +150 spell power, 1 sin item gives +150 attack power, 1 templar item gives +60 defense, etc. But you only gain the set bonus once you fill all 3 weapon slots with fabled items. Keep the flat 25 vit bonus.
Then let there be an additional "pure" class set bonus, for using all 3 items of the same class. (which is what the complete sets give now)
This will allow mix/match fabled gear, but also give people incentives to use a pure build.
So for example, BT essence + fabled sword and fabled shield = no set bonus.
Mage essence + sin dagger + templar shield = set bonus of 150 spell attack power, 150 melee attack power, 60 defense, 25 vit.
Mage essence + templar dagger + templar shield = set bonus of 150 spell attack power, 120 defense, 25 vit.
Full templar gear = 200 (+20) defense, 25 vit + complete templar set bonus of 250 attack power, +additional 25 vit
Full mage gear = 500 (+50) attack power, 25 vit + complete mage set bonus of 300 spell haste
Then you can add a whole lot of other weapon types (polearms, crossbow, maces, etc), and just change the complete set bonuses for using them. The individual item bonus should be the same for all warrior piece, for all ranger pieces, etc.
For example
Full warrior set bonus for 2 hand sword = 25 vit, 500 attack power, 50 crit.
Full warrior set bonus for using polearm = 25 vit, 500 attack power, 300 haste.
Full warrior set bonus for using 2 hand axe = 25 vit, 500 attack power, 50 life steal/hit.
Warrior 2 hand sword + ranger bow = 25 vit, 300 melee attack, 15 range crit.
Warrior polearm + ranger bow = 25 vit, 300 melee attack, 15 range crit.
Warrior 2 hand axe + ranger bow = 25 vit, 300 melee attack, 15 range crit.
Full ranger set bonus with bow = 25 vit, 500 range attack, 50 range crit.
Full ranger set bonus with xbow = 25 vit, 300 haste, 50 range crit.
Edited by Alteration, 24 July 2014 - 04:59.
- HuMoR likes this
#10
Posted 24 July 2014 - 11:47
Tie set bonus to individual fabled piece. 1 mage item gives +150 spell power, 1 sin item gives +150 attack power, 1 templar item gives +60 defense, etc. But you only gain the set bonus once you fill all 3 weapon slots with fabled items. Keep the flat 25 vit bonus.
Then let there be an additional "pure" class set bonus, for using all 3 items of the same class. (which is what the complete sets give now)
This will allow mix/match fabled gear, but also give people incentives to use a pure build.
So for example, BT essence + fabled sword and fabled shield = no set bonus.
Mage essence + sin dagger + templar shield = set bonus of 150 spell attack power, 150 melee attack power, 60 defense, 25 vit.
Mage essence + templar dagger + templar shield = set bonus of 150 spell attack power, 120 defense, 25 vit.
Full templar gear = 200 (+20) defense, 25 vit + complete templar set bonus of 250 attack power, +additional 25 vit
Full mage gear = 500 (+50) attack power, 25 vit + complete mage set bonus of 300 spell haste
Then you can add a whole lot of other weapon types (polearms, crossbow, maces, etc), and just change the complete set bonuses for using them. The individual item bonus should be the same for all warrior piece, for all ranger pieces, etc.
For example
Full warrior set bonus for 2 hand sword = 25 vit, 500 attack power, 50 crit.
Full warrior set bonus for using polearm = 25 vit, 500 attack power, 300 haste.
Full warrior set bonus for using 2 hand axe = 25 vit, 500 attack power, 50 life steal/hit.
Warrior 2 hand sword + ranger bow = 25 vit, 300 melee attack, 15 range crit.
Warrior polearm + ranger bow = 25 vit, 300 melee attack, 15 range crit.
Warrior 2 hand axe + ranger bow = 25 vit, 300 melee attack, 15 range crit.
Full ranger set bonus with bow = 25 vit, 500 range attack, 50 range crit.
Full ranger set bonus with xbow = 25 vit, 300 haste, 50 range crit.
THANK YOU
Exactly what I said in the other thread...no response from them on it though.
It is very very much needed..cant continue with only the strongest weapons in the game being essence,small sword,big sword,crossbow.
Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3
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