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New Titan Items!
#1
Posted 23 June 2022 - 15:03
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#3
Posted 23 June 2022 - 17:11
Excellent.
This is what we're intending to do with older Epics, for example, on the August Roadmap Epic Rebalance.
For those, we'd be using 2, maybe more of the original Epic, and other items from across other parts of the game (Arena, Ladder, etc. suggestions welcome.)
~ Grim
- EpicPiety likes this
#4
Posted 23 June 2022 - 17:24
have to say this is a update of likes not seen in a long time, much wow factor, game hyper!
#5
Posted 23 June 2022 - 17:43
For those, we'd be using 2, maybe more of the original Epic, and other items from across other parts of the game (Arena, Ladder, etc. suggestions welcome.)
~ Grim
This would be a good time to do a small update to the RP shop, I think RP items could be used in the upgrade of old epics. A little less Fang and a little more Bobanarts Skull maybe? At least when considering the lower level titan epics, just my 2 cents
#7
Posted 23 June 2022 - 19:12
werswet may have them equip atm
#8
Posted 23 June 2022 - 21:13
I would level up to 5375, today, to see what the new HC ring stats are, yet prefer to save my stam for Dxp event LOL
#9
Posted 24 June 2022 - 20:37
Anyone care to share what items to expect to be in demand for the inventions, based on the new recipies?
#11
Posted 25 June 2022 - 04:44
With the new items Cow titan respawn rate should be increasd i think:)
#12
Posted 25 June 2022 - 04:54
Moo!
#13
Posted 25 June 2022 - 15:51
Has HCS ever considered allowing coordinated attack/defense (buffs like that) to be used when equipped with hunted cow items, but not giving a "set" bonus for wearing the items?
So they can be used as filler pieces in PvP, great idea.
#15
Posted 25 June 2022 - 17:13
To not count towards CoA/D, but to not disrupt it either.
Then Epics could be used as the loose 9th piece in a huge variety of setups.
#16
Posted 25 June 2022 - 21:35
I have been asking for that to happen for every Epic, for a long time now haha
To not count towards CoA/D, but to not disrupt it either.
Then Epics could be used as the loose 9th piece in a huge variety of setups.
I was suggesting that they be counted towards CoA/D, but not counted as a set. You would have to wear multiple Hunted Cow items for CoA/D to work, and the Hunted Cow items are the only epics with multiple items with the same name, just different levels.
But with my suggestion I think there would have to be 2+ Hunted Cow pieces being worn that are within level range of each other.
Example: Hunted Cow Amulet is say L.1000, for the CoA/D bonus to work, the 2nd or 3rd Hunted Cow piece you would need to wear would have to be within +/- 100 levels up to +/- 250 levels of each other (the level range would up to HCS to decide).
Edited by vastilos, 26 June 2022 - 02:51.
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#17
Posted 27 June 2022 - 09:23
Used in PvP, GvG or even hunting setups.
Doesn't the huge jump in points already allow that? They are extremely powerful now. And as we've said, this is not an upgrade that's gonna be exclusive to the HCTitan. We'll be upgrading other Titan items over time through invention and absorption of the Epic surplus in-game.
I'm just a little wary of making the items excessively powerful with those particular buffs.
~ Grim
#18
Posted 27 June 2022 - 09:34
Has HCS ever considered allowing coordinated attack/defense (buffs like that) to be used when equipped with hunted cow items, but not giving a "set" bonus for wearing the items?
So they can be used as filler pieces in PvP, great idea.
I have been asking for that to happen for every Epic, for a long time now haha
To not count towards CoA/D, but to not disrupt it either.
Then Epics could be used as the loose 9th piece in a huge variety of setups.
This is an absolutely terrible idea for the game's balance. I understand the desire to "feel more powerful" with the stats, however, it's evidenced here that the way in which the stats are compounded isn't common knowledge. I could go through the math to show why this would be bad, but to save everyone the trouble, there are two pulled "context" quotes that summarize the idea, anyway.
...at a time where people claim they want more challenge...
...a guild that's against power creep.
Again, these ideas for allowing Coordinated Buffs to work with Epics is bad. There's a reason there is criteria listed on the Coordinated Buffs, and, again, with the rebalance of Epics coming to fruition, allowing a change of this magnitute would only cause a greater imbalance in the game.
#19
Posted 27 June 2022 - 13:20
We can agree to disagree, i understand the math and i've seen it in play. It does not make a big deal. It has worked before at half the stats and it was fine on weps, will be just fine with double the stat. This is merely the cost of doing business without upgrading stamina gain and in the face of coordinated buffs.
It is also not a desire to feel more powerful, but weave them into other aspects outside of GvG Defense (slightly) and Arena.
I'd rather have this change along side some other nerfs to buffs. This is such a minor change in the face of HG/GS/etc and their effect.
Edited by EpicPiety, 27 June 2022 - 13:24.
#20
Posted 27 June 2022 - 13:35
Currently, even adding 1000 extra stat points can make a huge difference compounded with buffs. You're wanting that but tenfold. They're already all but necessary for high level "epic" enabled arenas. Members of your guild have already branded them as the "meta" and another consideration is Invigorate adding an extra 1.75% overall.
While the new epics were already overpowered by design, I feel they handled the addition very well. Now there are rare and very powerful items people can collect, they already do something no other single item can do outside of their rarity by giving +7 Stamina gain.
- missshiv likes this
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