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yotekiller

Member Since 16 Apr 2013
Offline Last Active Apr 19 2024 09:19

#815040 Next Roadmap...

Posted by yotekiller on 05 October 2013 - 12:11

Quick drink potions




#809486 Forums read tweak

Posted by yotekiller on 02 September 2013 - 16:33

I don't know hard it would be to make this change but I would like to see the forums changed so that when you open a topic, it automatically takes you to the first post you haven't read yet.  As it is now, you are automatically directed to first post of the topic and have to scroll down through everything to find where you left off the last time you looked at that topic.  I'm a member of another forum that takes you to the first unread post and it makes things much more convenient, especially when multiple pages are involved.




#809176 Big Problem With Relics ??

Posted by yotekiller on 31 August 2013 - 17:15

So what you are saying is that guilds should be willing to go without their relic bonuses just because someone else may want them?  Why stop there?  Why should your guild hoard gold and fsp's instead of giving them away to a poorer guild?  The current relic wars are nothing compared to what has happened in the past but every time a couple of guilds get in a tussle over a relic, somebody wants to get a warm fuzzy by suggesting we all hold hands and sing songs so we'll all get along.  Sorry, it doesn't work that way.  If you want certain bonuses you are going to have to work for them.  The guilds that hold relics for long periods of time have worked hard to maintain that possession and have paid a very high price to do so.  If the cows wanted to give free bonuses to everyone, they could have done that and dispensed with the relics.  They chose to set up the relic system and it works for many reasons so it's fine as it is.  Nobody forces you to participate in that aspect of the game so if you don't like dealing with relics, just ignore them.




#804696 Medals give bonus?

Posted by yotekiller on 06 August 2013 - 02:26

Would be a new bonus to me, I can't get relic bonus's. (wouldn't want them either, they are one of the most ridiculously overpowered things in a game already way overpowered)

 

So those 5% improvements would be what, forced on me because I have those medals? Nah...

 

No thank you.

 




#802512 Chests staying a little longer

Posted by yotekiller on 27 July 2013 - 13:44

It was my understanding when the chests were introduced that they would be "active" by only remaining in a certain location for a specified time and then moving off to a new place.  I like the idea of the chest sticking around as long as somebody is standing on it, not necessarily for buyers and sellers but how would you feel if you found a chest and it disappeared while you were buying the key to open it?  Odds are against that happening but right now it is a possibility so I have to vote in favor of chests being locked on place while someone is standing on it.  I will qualify that though and say the player has to have been active enough to be seen on the map or it doesn't count.  Otherwise chests would never move because there are "invisible" players everywhere.




#802258 oddities on mercenary BigGrim?

Posted by yotekiller on 25 July 2013 - 21:45

Don't encourage his multiple personality disorder!

Wait, BG has multis?  Drop the ban hammer!




#787581 defending your bountys

Posted by yotekiller on 29 April 2013 - 18:52

157 attacks; 72 wins; 79 losses; 6 unresolved; 10 levels lost - 2 of their members were on the BB as well so I accepted those and was swinging back.  It was an absolute free-for-all and the most fun I've ever had on the BB.  Who doesn't love a party?




#535625 Starting a Guild

Posted by yotekiller on 20 July 2010 - 21:50

I wrote this a while back in my old guild and decided to break it out and post it on the forums. Hope you find it useful.

Before You Begin
You've got some FSP's burning a hole in your pocket and you're ready to strike out on your own so you can be the boss and do things the way YOU want to do them. Before you take the plunge off the deep end, let's take a look at what it takes to make a guild successful. There really aren't any big secrets to building a guild, it takes players and lots and lots and lots of FSP's so let's get started with a little breakdown of your new guild.

Getting New Members
You want to attract all those high level players to your guild but before they join, they will need to see that your guild will be able to help them along the way. After all, you can't expect all those high level players to leave their current guilds unless you can offer them something better. So let's start out with a few lower level players and work our way up to the higher levels. If you want more than 8 people in your guild, and I'm sure you do, you will have to buy more member slots at 20 FSP's each.

Member Ranks
Once you get some players to join you, they are going to need a rank. Those ranks only cost another 10 FSP's each. While we're discussing ranks, are you going to assign ranks or give players their own custom rank? Those custom ranks surely are attractive but they're still 10 FSP's each and can only be assigned to one player at a time.

Structures
Now you're going to need some structures. Structures and gear are what really draw people in, especially the higher levels. In order to build all those structures you will have to pay 75 FSP's for each structure slot. Once you've paid for the structure slot, then you can pay to actually build the structure. This is like buying an empty lot and then building a house on it, you have to pay for the lot and house and, just like a real house, there will be upkeep on your structures. Upkeep is charged hourly and taken directly from your guild bank so you'll need plenty of money in there for bills.

Guild Bank
Speaking of the guild bank, you'll need to have some extra money in the bank as a rainy day fund to cover your expenses just in case some of your new players are slackers and don't carry their weight as much as they should. A couple of million gold should get get you started but you'll need more as you grow.

Taxes
It would be nice if the members would donate enough gold to run the guild but since many members can't or won't donate very much one thing you can do to bring in more money is raise your tax rate. The higher the tax rate, the more money your guild gets for every kill your members make. Your new guild will start with a 0% tax rate and you can max it out at 25%. It will only cost you 10 FSP's per point to raise your tax rate(or 250 FSP's max).

Gear
Now that you've got your tax rate up and some structures in place, let's talk about gear. Remember, this is the other thing you will use to attract new members to your guild. Gear costs FSP's and lots of them. How much and what kind of gear you provide will largely depend on how much you want to spend and what kind of player you want to attract. Clearly, you want your players to have only the best gear but costs will vary considerably with higher costs for better gear and higher levels.

Gear Tagging and Storage
Once you've purchased some gear for your guild members to use you won't want them running off with it so you will have to enable guild tagging. This will only set you back 50 FSP's plus the gold cost to tag each item, a small price to pay to keep the thieves away from your gear. Now you're going to need a place to store that gear when members aren't holding it. Your new guild will start with 2 guild store slots. That's not very many to hold all that gear you're going to need so you'll have to buy more guild store slots at 50 FSP's each.

Miscellaneous
There are a few more odds and ends you'll want to complete your guild. Guild Advisor for 75 FSP's will allow you to see who's contributing gold, FSP's, and XP to your guild. More than 3 members per group attack will cost you 50 FSP's each. If you want to tell people a little about your guild on your history page, that will cost you 5 FSP's for every 20 characters (telling you that took 127 characters and would cost 35 FSP's). You'll want to advertise your new guild so people will know it's there and that will cost you 10 FSP's for a 24 hour rotating home page feature spot or 1 FSP for each 1 hour ad in the FSBox or Shout Box.

The Rest of the Story
In conclusion, I took a quick and lighthearted look at what it takes to get a guild up and running but the fact is that a guild takes a lot of money and hard work to make it successful. My intent is not to discourage you from starting your own guild but to ensure you make an informed decision before you strike out on your own. Anyone interested in what it took to get your current guild to the point it is can look at the Guild Advisor page to see what has been contributed. Subtract what you currently have and you will know how much has been spent by the guild on itself but please remember, the Guild Advisor page does not include the hundreds, if not thousands, of private FSP's spent by members to donate gear to the guild. Add that to the mix and you have a pretty hefty sum and untold hours of work.

I hope you found this post both fun and educational.




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