I think it would be a good idea to make declarations of friends and enemies mean a bit more in terms of gameplay.
My idea would be that if you use up a friend or enemy slot (which costs FSP to increase the total number of), it should offer some gains or penalties in battles with those individuals. Here are two possible ideas, I'd like to see either or both of them considered...
(Option 1)
All gains and losses (XP, PvP, gold) gains or loses +10% against enemies and -10% against friends and guildmates.
(Option 2)
Attacker gets +1-5% on all stats when attacking an enemy.
Attacker gets -1-5% on all stats when attacking an ally or guildmate.
To prevent changing an enemy list to benefit every battle, a limit on how many times an enemy can be added/removed, per day, should also take effect, along with dissallowing an enemy from being removed within a number of hours after last attacking them. Or, more idealy, there should be a restriction that a declaration of enemy cannot be changed or removed in under a 24 hour period.
The way I imagin this to work, would be that if somebody declares you an enemy, you take heed that they now have a 5% advantage against you unless you also declare them an enemy... in which case, both being enemies means you both risk winning or losing 10% more XP, gold or PvP points.
Allies and Enemies enhancement.
Started by
fs_chaoszen
, Jan 08 2007 15:40
2 replies to this topic
#1 fs_chaoszen
Posted 08 January 2007 - 15:40
#2 fs_chaoszen
Posted 10 January 2007 - 18:17
Still no opinions posted on this subject?
#3 fs_davidjames
Posted 11 January 2007 - 18:18
in my guild alot of people put each other as enemies just because its funny and it allows more space for non-guildmembers to be listed as friends
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