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SDGR

Member Since 26 Feb 2013
Offline Last Active Apr 22 2013 14:21

#284482 Instance problem

Posted by SDGR on 27 March 2013 - 07:42

Also, in "The Vault", sometimes one monster in a horde stop attacking when it is near a corner.

 

This is an issue I've found throughout all dungeons and whenever there's a wall around. I've noticed my char stops fighting and loses target focus. Strangely enough, mobs don't - if they've already attacked you, will keep hitting you, while your toon won't fight back. And sometimes it's the other way around...




#283571 Official (Un-Official) Suggestions Thread

Posted by SDGR on 23 March 2013 - 14:06

A couple of additional suggestions:

 

Farming

IMO farming is a pain to lvl up because it takes a long time to harvest a crop and there are multiple actions (while other gathering skills require just 1 click). So it might use a bit of tweaking:

- first of all, please modify the action window so it would stay open all the time (clicking over and over again is annoying).

- second, please increase the speed of raking, seeding, watering & pruning actions (growing plants takes too much time overall compared to other activities).

- third, IMO the harvesting animation is a bit off: it seems the char is using a knife or machete...it should be using a sickle instead, don't you think?

 

Shearing

- same as harvesting: please modify the action window so it would stay open until the source is depleted and only then auto close.

 

Cooking

- please allow the finished products (bread, meat, etc) to be consumed while in combat (like pots) and decrease the duration required to obtain the full effect from 15 seconds to 10 or less. Right now these are IMO of very little help during combat because you have to sit down to consume them.

 

Mob fighting

- it would be nice to benefit from a learning curve; what I mean is being able to make either more damage or getting hurt less when fighting the same type of mobs for extended periods of time (you learn more about your enemy, you understand how to take it down faster or how to protect better from it). Let's say a max of +5% more dmg or -5% dmg taken if you kill more than X ammount of mobs. 

 

Last, but not least: please fix the South Eldevin Gate because it often gets bugged when to try to exit the city & using continuous walking (pressing left mouse click). Either it doesn't allow you to exit so you have to stop and click again, or I get the rubber band effect for a few seconds.




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