Where this obsession of one hit on those levels did come from? :? You are fine with ~1300 damage until 140 lvl and suddenly you are asked to have ~1800-2100 damage... that doesn't sound like that you should go through those levels with one hitting... If you put everything into damage you will be killed several times regardless of your devastating damage ... besides you will be an easy target in PvP, as everything is put into damage points. Those levels are 2 hitting +balanced armor and attack.. that also makes guild groups more balanced for elite hunting.. If that is a concept then Decay or Darklore runes should be changed to Jahd Rune instead of carrying till 168 lvl, The Deep + Mancrusha sets will work for much longer period... that actually explains why Deep set costs slightly more than other sets, but Mancrusha set shouldn't be expensive at all... all those expensive damage-oriented items lose their worthiness as well as expensive level point reset... I see balanced stats of attack > 1000, armour > 1000, and damage around 1400 is more beneficial for all activities in this game... It's even kind of problem to form a balanced guild group capable to beat a decent target when there are so many obsessive one-hitters :roll:
Somehow you are right. These areas were initially intended to force people into two hitting (that was before deep and mancrusha even existed, not to mention decay and the rest). In fact, even areas past 80 were originally intended for two hitting....
However, even back then, when no forging and no legendary stuff were available, and when a darklore rune would cost 50+ FSP, people were still trying to one hit, even with the modest gear available. Two reasons:
- one hitting means getting double exp and gold compared to two hitting. The occasional death does not hurt that much (evel less now when doubler *4 exists) and- vulnerable to PvP ? Please..who will attack you if you have no gold on you - and why? And how would 7-800 points in armor prevent you from being targeted anyway ?
- the pure pleasure of a challenge - to beat the odds and the machine. There are many ingenious tricks people have come with to realise the fabled 1 hit there.
Nowadays, with forging, cheap legendaries, Lesser Santork claws, Decay rune, Improved damage structures, beserk 200 - things are tons easier - but you still have the pleasure of designing your gear according to your enemy and your budget.