A bounty hunter clears a bounty. It isn't personal, it's just business. Strictly a job. A merc takes money to stomp for a person/guild who doesn't have the friends/allies to do it properly.
This ideology is OSBH (well, only one of the original ideas and part of what broke the group, as I was told) and I think is part of what "destroyed" the BB.
PLEASE AVOID TYPICAL EGAMI DIATRIBE AND SKIP DOWN TO "SUMMARY":
Again, I full on understand that my #10 post is, as usual, far too long for mere mortals (and most immortals) to read.
The problem I have had with it is not XP loss or anything of the sort. Your definition of being a bounty hunter is strictly a job... sure. Why is being a merc worse?
My problem with bounty hunting is that a bounty hunter does not get paid a fair price. To a large degree, that's because they do NOT do the job the person hiring them would wish they would do.
The base issue in this post is BB activity and it's inherent in your comment precisely because there is some assumed difference between a bounty hunter and a merc. According to an RL definition, a bounty hunter is a merc...
However, 7 to 8 years has changed definitions and, in my opinion, have always been wrong. That's an unexpected side-effect that I happen to like to a degree.
I would NOT change any of the clearing mechanics or guild-organizing to take mechanics or even the smacking mercs mechanics (I would def get rid of the Conserve saving XP error). Yot, kind of throws out the old definitions... as he is theoretically not charging for doing the hits that I assume people who place bounties really want and, many years ago paid for.
In a simplistic summary of how I see things, the BB was implemented to "punish" players for hitting. FS reacted to this and created rules that became "law".
I believe that mercs were originally created because the BB wasn't doing what players wanted.
I have PvPed since my first year in FS, still defend it and still smack people on the head when they so "righteously" claim that it's destroying the game. Good grief... I hate anti-PvP sentiment and think it has done more to destroy the game than almost anything else. I know most levelers will disagree with me and I don't care. I know what I know.
So here I've gone and one it again, creating a dang-rump long Egami diatribe which few will read. It's just that I care so much about PvP...
SUMMARY:
Calista makes a point of differentiating between a bounty hunter and a merc. That difference of definition is based on how FS has evolved and, in an RL definition would not exist.
I reiterate the need, in the interest of increasing BB activity, to create a sliding scale payment system that would pay out from the person placing the bounty based on damage inflicted and based on their willingness to pay at the time of placing the bounty.
None of this could, nor should, affect current game tendencies with regards to responding to actions taken by bounty hunters.