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Increasing BB activity :)


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#41 vastilos

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Posted 23 April 2016 - 17:35

Funny. I wonder who kept asking for changes? So i guess everything is perfect now and no changes are needed. No need to worry about seasons HCS. Many here are saying leave everything alone ;p

They won't nag or complain and will deal with it.

 

If you're referring to me, I haven't asked or requested any changes to anything. I don't play enough to actually care what changes HCS makes to the game. 

Last time I played, everyone was telling HCS about a few others cheating. BG defended them and swore up and down that they wern't. I logged in a year later and sure enough, they're gone.


Edited by BigGrim, 27 April 2016 - 11:46.
No unwanted attention please.


#42 yotwehc

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Posted 23 April 2016 - 18:39

If you're referring to me, I haven't asked or requested any changes to anything. I don't play enough to actually care what changes HCS makes to the game. 

Last time I played, everyone was telling HCS about a few others cheating. BG defended them and swore up and down that they wern't. I logged in a year later and sure enough, they're gone.

So do you think the original suggestion has merit? It will dredge up evil mercs so that the valiant folk can take them down 5 and teach them a lesson. There would be mini wars and a vibrant board. perhaps you could come back and join in on the fun beating up on noobs like me. I assure you, you will enjoy it. You can watch my avi for the various stressful moods these types of activities have upon my delicate soul.

 

Or as you say, leave it be and stay away from the game which is lose-lose. You don't participate and I don't learn my lesson.

 

Anyway, just look at a few of the forum posts and you will see the clamoring for change... but just the 1 sided ones :)

 

good luck and hope you come back



#43 kitobas

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Posted 23 April 2016 - 18:53

first getting removing composing from pvp then better talking for adding extra reward, then it will be fair skill level fighting with buffs

 

we not needing now adding reward for cowards who using crazy high level composing for smashing players, if player offline on BB he will not standing chance against cowards who using crazy high level composing because target can only getting low level buffs



#44 Egami

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Posted 23 April 2016 - 18:56

Totally off topic, but for the record, there was a 100 fsp bounty on the board the other day on one of my guild mates. The player who cleared it used 100 stam hits, and lost 5 levels for it.  Had they been smart enough to use 10 stam hits, they wouldn't have lost any levels, it would have been seen as a clean clear.  

 

Well, at least the person taking did their job, lol. Thanks for the info.

 

You're right. The definitions do not fit in the real world. However, this is not the real world. This is a game. For me, and others who think like me, there is a distinct difference between what I call a 'bounty hunter' and a 'merc'. (Yes, I was OSBH for a short time) Those are the names I have always referred to them as. If we call them something different, would that make it easier to see what I mean?

Nah, you're 100% "right" with how things have come about. You and I both have our clearers or ask them not to.

 

But that doesn't change my point. Which was always that if a bounty hunter is really "doing a job" then it would be to smash the person they are getting paid to hit. 

 

And all these whiners came out of the box, saying that it was so "unfair" since they cleared with 10 stam hits. 

 

I'm moody and so don't bother to follow rules. I tend to feel a bit more like you, but I reserve the right to do whatever I feel like, lmao. I never feel like boxing myself in. 

 

Several years ago, I bountied a 10 stam "clear" on me. They were so offended and threatened back with 100 stamming me the next time. I said, "that a boy... maybe next time the person who placed me will be happier".

 

This whole post is about BB activity. 

 

Grant it, it was posted by somebody who is doing something, blah, blah. That situation may be damaging in the sense that it's not really talking about what the base situation is. 

 

Again, that's BB activity, that maybe not even the OP realized... who knows?

 

How one and one's Guild reacts to hits, I wouldn't change at all. I think it's healthy and right... I am against any BH complaining that they have been bountied.

 

What it all comes down to is activity. 

 

I've only taken bounties on occasion when I'm really bored. I've done 100 stam 9 hits on many occasions for right and wrong reasons.

 

I've done 100 stam clears for my smasher, because I'm bored. 

 

I've done far more 10 stam clears for people I know.

 

Today I did a couple bounties for my smasher medal, but one I did with just 10 stam because I really dislike the person that placed it.

 

All that is just to say that all of us will have our personal ideas and act accordingly. 

 

But the major problem, in my personal opinion, is that payment is extremely low. That's why I don't bother to do them. That's a personal decision.

 

But beyond that, I think most don't generally bother to post because they know it's "useless". 

 

That's why I'm in favor of a sliding scale payment system. 

 

I don't personally care about XP loss, but I think that's what players are looking for. From everything I've seen, payment will never match effort because those that think XP loss is a big deal know that nothing will happen.

 

People will, for the most part, always take bounties... heck, I did today even though I paid more than I got. 

 

But I don't see anything wrong with an option to up payment for the work you want done and payment being based on that work. 

 

At the very least, that would up "credibility" and perhaps get people to place more bounties. But then, I think BB activity is so low because everyone thinks it's useless.

 

Don't get me wrong, this wouldn't get rid of friendly clears, but it would help those paying to get the damage they're looking for.... if they are willing to pay more for more damage, I think it's a win-win for the game. 



#45 Egami

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Posted 23 April 2016 - 19:01

first getting removing composing from pvp then better talking for adding extra reward, then it will be fair skill level fighting with buffs

 

we not needing now adding reward for cowards who using crazy high level composing for smashing players, if player offline on BB he will not standing chance against cowards who using crazy high level composing because target can only getting low level buffs

 

That poor target can: A) use composing buffs or get them or B) not hit players. 

 

Edit, lol... that little figure was just "B" but I just have to leave it, rotfl.


Edited by Egami, 23 April 2016 - 19:02.


#46 hittokiri

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Posted 23 April 2016 - 19:28

first getting removing composing from pvp then better talking for adding extra reward, then it will be fair skill level fighting with buffs

 

we not needing now adding reward for cowards who using crazy high level composing for smashing players, if player offline on BB he will not standing chance against cowards who using crazy high level composing because target can only getting low level buffs

 

That poor target can: A) use composing buffs or get them or B) not hit players. 

 

Edit, lol... that little figure was just "B" but I just have to leave it, rotfl.

that is difficult egami, I have never seen a player drink potions while he was offline B)

 

to not hit players reduces the board activity and topic of this thread is Increasing BB activity


Edited by hittokiri, 23 April 2016 - 19:29.


#47 Egami

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Posted 23 April 2016 - 20:17

that is difficult egami, I have never seen a player drink potions while he was offline B)

 

to not hit players reduces the board activity and topic of this thread is Increasing BB activity

 

For sure hitto, they should probably plan and drink them while on line.

 

And, yes, I agree that not hitting players would reduce BB activity. That was in response to those thinking it was "so unfair" to use composing pots. Really nonsensical. 



#48 Gutie

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Posted 25 April 2016 - 03:47

My opinion is my reality, and you should know that. If you have a differing or opposing  opinion from mine please argue it with evidence substantiating your position. I have no hesitation agreeing with you that HCS has allowed ill gotten gains to enter the game through cheating. Sadly, it's water under the bridge. Those players you speak of  generally stay away from the PvP aspect(and xp titles mean nothing to me). With PvP it doesn't really matter where the funding originates, by credit card or ill gotten means, it is, and should remain, the sheer will of players who band together who will excel in the end. This is the current essence of punishment on the Bounty Board!

 

You argue that Seasons in some way is more pure without a 'personal element' to it the way PvP should be but isn't. I disagree. I enjoyed little of Seasons. Without changes its big negatives remain, like automated punishment that is just luck. Large stam banks shouldn't dictate outcomes. Lastly and most importantly, now any form of PvP(also GvG) comes down to who stockpiles the most super pots. Any form of Seasons would only highlight this current development, or lack thereof. HCS has nearly abandoned coding development relying on jacking up skill levels as a substitute. So I would be shocked if we see any reincarnation of Seasons within the year. This isn't just my opinion, but I'm arguing historically. I would love to be refuted, please!

Large stam reserves also determines the outcome of a drawn out pvp fight.

 

Sorry but 30 people with a few thousand max stam will never outlast a dozen or so with tens of thousands of maxstam, they always will need to call in bigger people who can hit the bounties when they run out of stamina in a drawn out fight after blowing their stam in a two day or so burst of smashes, especially if they aren't all in range of each other to directly hit one another. 

 

I've never refuted the the absurd composing potions being an issue. TBH I wish we could only use casted buffs maxing out at 175 being the only thing, and potions not even be a role in pvp. Then you would see a more reliable factor in skill and support of allies determining outcomes. But we both know that would never happen, so we're stuck with it. 

 

Has bountying people on the ladder been removed at least?


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#49 sweetlou

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Posted 25 April 2016 - 04:27

Has bountying people on the ladder been removed at least?

Yes.

 

Large stam reserves also determines the outcome of a drawn out pvp fight.

 

Sorry but 30 people with a few thousand max stam will never outlast a dozen or so with tens of thousands of maxstam, they always will need to call in bigger people who can hit the bounties when they run out of stamina in a drawn out fight after blowing their stam in a two day or so burst of smashes, especially if they aren't all in range of each other to directly hit one another. 

Stam doesn't have as much bearing as you may think, not now. A stam banks only real depletion is from 100 stam attacks, since potions and the buff market can absorb most of the stam costs of buffing oneself. Just one more example of how Super pots have negatively impacted the game.

 

I've never refuted the the absurd composing potions being an issue. TBH I wish we could only use casted buffs maxing out at 175 being the only thing, and potions not even be a role in pvp. Then you would see a more reliable factor in skill and support of allies determining outcomes. But we both know that would never happen, so we're stuck with it. 

Here we agree. It's like when the devs reneged on never adding PvP Protection, skill levels for the longest time were deemed maxed at  level175, even after players could have cast more. Buff Enhancer, ironically a composed potion only skill changed all that, especially when distilled. Casting 192 skills changed the dynamics pretty good but was nothing compared to the whopping 580SH(composed) or a 403KE(composed) and other possibilities. Ladder potions and especially Globals are even more game breaking!


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#50 kitobas

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Posted 26 April 2016 - 06:42

that is difficult egami, I have never seen a player drink potions while he was offline B)

 

to not hit players reduces the board activity and topic of this thread is Increasing BB activity

I agreeing

 

For sure hitto, they should probably plan and drink them while on line.

and what happening when potion you drinking expiring and then you getting attacking when you still offline?

other player using crazy high composing and offline player only can getting buffing from friends

 

 

And, yes, I agree that not hitting players would reduce BB activity. That was in response to those thinking it was "so unfair" to use composing pots. Really nonsensical. 

what is nonsensical is thinking everyone need using composing for competeting in pvp, this not right

 

composing is 1 game style, same like pvp ladder, arena or titan hunting

 

nobody is forcing using or playing arena or titan hunting or pvp ladder

 

but why is in pvp forcing using composing? (if you fighting player who using composing then you need using composing or better for winning or having chance)

 

forcing other players using composing in pvp for competeting is nonsensical.

 

pvp should be fighting with setups, tactic, knowledge and buffs, it working for long time, from beginning of creating fallen sword game, it need not changing

not like cowards with crazy high composing, go looking at gvg, players using crazy high composing and hitting offline players, guild can buffing them only buffs but against crazy high composing it not good and cowards have easy battle, this wrong



#51 Windbattle

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Posted 28 April 2016 - 20:51

bring back the BB system where you get posted based on gold stolen. I hardly see anyone get posted in the BB and frankly it makes a mockery of the BB medal.



#52 sweetlou

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Posted 28 April 2016 - 21:31

bring back the BB system where you get posted based on gold stolen. I hardly see anyone get posted in the BB and frankly it makes a mockery of the BB medal.

The automated BB punishment was horrible along with the mandatory 50 stam attacks. There's little game to it. It gave the game a bot feel without any human element which is what made this game successful. It required huge amounts of stam that was 5x the cost of current soft BHing. The Stomper medal's stam cost was halved. There's the joke to those of us already invested. Seasons has potential but to make it accepted by players it requires real coding development. That means we need Hoof's involvement, a fact the game depends on.


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#53 Egami

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Posted 28 April 2016 - 23:10

and what happening when potion you drinking expiring and then you getting attacking when you still offline?

other player using crazy high composing and offline player only can getting buffing from friends

 

Then you're losing, I agree... it appears that you need to advance to compete.

 

This is actually not 100% true, but the point is moot.

 

I just personally feel that the whole deity or overpowered argument is pretty ridiculous when considering competition. 

 

Again, to me, whether things went overboard or not is a moot point and I have severe mixed feelings there.

 

But things are what they are. In a nutshell, there seem to a lot of people with the Deity complex. What they don't realize is that this is not exclusive. 

 

As far as composing is concerned, nothing is stopping anyone from working towards that goal.  That does NOT mean it is easy. 

 

You simply need to choose your focus and work for it. 

 

 

The automated BB punishment was horrible

 

I pretty much agree with lou here on this part of the statement. That whole scenario was so crazily done that... well... whatever.

 

Everything else should probably be put in a post that I doubt would go anywhere. HCS has been promising that, in my words, a better thought out Seasons would return. 

 

Personally, I have always argued that the "problem" with the BB is based solely on the payment system involved. I do not personally care about losing XP. 

 

That said, my read on those that do is that they don't think they are getting the bang for their buck. 

 

Players constantly have to advertise for increased payment for that. To me, that seems counter-logical. 

 

From everything I've read and my personal experience, those looking for "punishment" (which I laugh at) will not place bounties because they don't think the damage is enough. 

 

There are exceptions with high paying bounties by some I think are crazy. 100x the regular price with no assumption of what one considers to be punishment is wacky. 

 

I skip many bounties for the tickets involved. The cost benefit analysis just doesn't jive.

 

I'm advocating a scaled payment-system that assures the bounty placer gets their assumed damage for a price. The reason is that I believe BB activity is so low because everybody believes it's not worthwhile. 

 

Allow an adjusted payment system based on damage if the bounty placer wants and that might attract us more. In a nutshell, it's hard to see why I'd pay to hit a player. It's also hard to see why somebody would pay with no guarantee that some BH isn't doing something else than simply working for themselves. 

 

EDIT: tried to better clarify last point in the final sentence to make it "clearer".


Edited by Egami, 28 April 2016 - 23:13.


#54 bigchaos

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Posted 29 April 2016 - 02:06

I would like to add automated bb kept the bb active and it gave many players opportunity to participate.  I spent a lot of time when seasons came out on automated bb.  I do not agree with previous comment since I noticed a lot of players out there doing the bb and activity was rather high. Yes medal stats might have been off but the point was more people were involved in seasons bb than what is going on right now. 

 

There are many players posting their opinions on seasons and its bb that did not participate and played to really understand what was going on. I have posted on many threads that I enjoy automated roulette bb.  I like the idea of hitting players higher than me and I found loss of xp from seasons hits and from players removing me a refreshing change.  I have read so much doom and gloom about how this is hurting bb but to be honest if we keep bb as is nobody will want to deal with bb.  I see same old guilds and players on there saying many things are just peachy.  I lay this out if it is peachy why is there only a few players on there or better yet nobody is on there.  bringing back automated bb of seasons, you get players throwing gold out there and you are getting activity.  Heck I even like the high stamina loss in taking bounties off. It was delightful.

 

What is good for this game is having players playing and participating.  I used to do bb a lot but as it is in my opinion it is not worth my time to bother with.   It is how much stamina, tickets and reward for what is going on.  The final part of it is how much damage can I do. I will tell you the bb is a punishing board not having it so is a joke. 

 

I lost more levels during the seasons automated bb than I have playing the current bb.  

 

So my major suggestion is to look on ways to combine automated bb up parts with up parts of what we have to get it active. Lets also stop with the useless comments I have been reading in slamming other players trying to help the game. I like to see players playing all aspect of fs like there used to be when I started. I remember seeing over 1000 players logged in so lets make this our goal here now. Thanks. :P


Edited by bigchaos, 29 April 2016 - 02:11.


#55 Egami

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Posted 01 May 2016 - 19:54

I'm not 100% against auto-BB, but I as I've said before: 

 

The worst thing about the Seasons system was making it so that BH's lost nothing. Increasing activity is not equivalent with allowing people to get free hits without recourse. 

 

More importantly, BB is supposed to be a punishment system. Taking away the ability to take 5 based on some random post time is ludicrous. 

 

A few days ago, I got posted. A guild was aiming to take 5 and only managed 2, precisely because some "nice player" came in and quickly 10 stam cleared me. 

 

Oddly enough, the player was not my ally. 

 

But it definitely begs the question: Is a 10 stam clearer a "good" BH? 

 

It seems obvious to me that anyone bothering to post a bounty doesn't think so. 

 

This is precisely why I'm for a stacked payment system. That's the only thing I think the BB needs to increase activity.

 

Season theory might be good for paying out on hits that are 100 stam... by that I mean, a portion of payment posted by the placer for each 100 stam hit. 

 

I think quick clears would get the prize for clearing. Nothing there would change. Nothing should change for Guilds that are working to take 5. 

 

I'm against a random post the way Seasons worked. That simply makes zero sense to me. 

 

In any case, my major issue is that a BH should not be "protected" when hitting. 

 

Of course, my thinking is that the BB is a good system which was created for a reason. Making it "risk free" is definitely not a solution. 

 

In other words, having every FS player having free hits, while it did increase "activity", completely defeated the purpose.

 

I would like to increase BB activity but definitely NOT at the cost of the entire point behind it. 



#56 Egami

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Posted 02 May 2016 - 21:44

what is nonsensical is thinking everyone need using composing for competeting in pvp, this not right

Fully agree, you do not need to use composing pots to compete in PvP. 



#57 bigchaos

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Posted 03 May 2016 - 00:01

I guess I am missing something here when I read seasons let Bounty Hunters do what they do for free.  To best of my knowledge seasons did not allow any hit be free.  I know if you stole gold, pvp, do bounties on bounty bored and so on you are at risked to be on that bb. The process was random and nobody got off that bb unharmed. I know I was on it 8 times and lost a lot of levels.  I did the bounty hunter and the pvp process. 

 

 

I was thinking on this and perhaps we should suggest this anytime you hit a player does not manner the reason you are placed on the bounty board.  Perhaps no timer put on bounty for removal  but xp loss needs to be completed then you are off the bb.  The more you invest on the bb the more xp loss there is.  Perhaps have minimum requirement for x amount xp lost. If the player hit feels there needs to be more than minimum then they may place fsp or gold to increase the loss of xp as punishment. 

 

We all know that we do hit other players for prestige, gold, pvp and so on. That is a part of the game and the person that was attacked should have the choice of the punishment.  Meaning you attack a player then you know the risked of being on bb and know the risk by doing the attack.  This will keep bb busy from all attacks and it does not matter the reason and limits the epic potions as a bb killer and so on arguments.  This will help with those using the timer and high potions waiting out or soft hits relief on bb.  One more thing here should be mentioned that more than one player still can strike and remove with whatever stamina range they want from 10 to a 100. So the loosing of levels would still be there based on xp lost demanded by player attacked whether it is minimum or more.  

 

The idea just hit me as I was reading more posts about bb here on this thread and it is off the top of my head and can use more input from the community and from hcs.  I hope the staff will add their input of what can be done and what is no way on bb.  The simple fact about bb only those that attack others are there and if you do not attack back then that player does get a free pass. The bb was a punishing board for attacking other players long ago. I do think we need to really figure out how to get that aspect back to make bb more active and fun to play again. 

 

 

Oh yeah this hit me as a what if deal for bb. What if potions were not part of bb and only buffs and base stats and gear could be used on bb, process  would this make the bb harder or easier for players to do. I know for me means going back to old school and calculating how to complete and yeah defend on the bb.  Your thoughts community. 

 

I am  throwing these ideas out to help get a solution we all can deal with when playing bb. Thanks. 



#58 maxdragon

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Posted 03 May 2016 - 00:55

during the season event I only played the BB

 

I spent over 200 attacks on the BB, over 200 smashes and did not lose any xp

 

if the target was difficult to beat (setup and buffed) then I used composing and not 1 loss after over 200 attacks

 

#edit

targets that got smashed on the BB could not bounty their attackers

 

I got free smasher hits and free prestige on the BB without losing any xp


Edited by maxdragon, 03 May 2016 - 01:22.


#59 Calista

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Posted 03 May 2016 - 03:19

Seasons had some good basic concepts, but the way it played out was a disaster. The bounty board should NEVER have been included. The concept might have actually gone somewhere then. But alas, it ended up just a failed attempt at taking away the pvp guilds/allies ability to respond strongly when the need arises. Which has been pointed out repeatedly,  is what the bounty board was created for!

 

We put work into being effective at being a pvp guild. It takes planning and participation. Even we have the occasional hiccups and it costs us the ideal ending. So often people want these changes to make it easier, so you don't have to put any effort into what you're doing. That's what leveling is for.  It takes 4 players to strip 5 levels off a bounty target.  Ugh, yes sometimes 3 but you tend to fall a few hits short. The very nature of how it works requires group participation. It shouldn't be made easier. It needs to have risk and take some effort to pull off.

 

Please stop trying to change this part of the game.

 

 

The so called activity that started this topic was over within days. And that was with literally 100's of fsps spent on bounties. I don't see HCS increasing the bh rewards enough to make it worth the loses that are going to happen. 


 


#60 yodamus

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Posted 03 May 2016 - 16:34

 

 

Please stop trying to change this part of the game.

 

 

 

ok then..we wont try to help your dead bb, dead ladder, dead ppv..you can have your dead bounty board, dead ladder and dead pvp just the way you want it....enjoy  


Edited by yodamus, 03 May 2016 - 17:07.



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