15 February 2020 - 20:25
05 February 2020 - 19:23
Ok another revamp on one of FS features "Guild Conflict RP Buffs". What do you think of these buffs and ones are good/bad ones you want me to modify.
In this part (different from the one above) is where a new resource material can be bought called "Radiant Crystal". These resources are used to create "Ancient" class set (1 rank higher then epic items) of hunting gears and defense gears.
The gears are always a 2-set pieces and recipes are obtained in events. Lastly crafting the item is ALWAYS "Very Low" success rate.
Here's some guideline on how this works :
SHAPES :
There are 5 shapes and their appearance bears no importance :
1- Circle
2- Square
3- Triangle
4- Hexagon
5- Star
Structure : Scribe
The introduction of this structure will allow you to buy RP Crystal Bag to buy materials for crafting "Ancient" sets and reduces the cooldown of "Guild Conflict" by a set of % to initiate even more GvG wars. There are 5 levels to this structure and each level allows you to purchase crystals of said level.
Level 1 = Purchase cost 20,000,000g + 500 RP. Upkeep cost 2,000g. CD reduction by 5%
Level 2 = Purchase cost 40,000,000g + 900 RP. Upkeep cost 4,000g. CD reduction by 10%
Level 3 = Purchase cost 80,000,000g + 1300 RP. Upkeep cost 6,000g. CD reduction by 15%
Level 4 = Purchase cost 160,000,000g + 2000 RP. Upkeep cost 8,000g. CD reduction by 20%
Level 5 = Purchase cost 200,000,000g + 3000 RP. Upkeep cost 10,000g. CD reduction by 25%
Purchasing all 5 levels will reward you with the "Battlefield Warlords" achievement which will grant you 3 free building structure slots and 1 relic capture slot.
31 January 2020 - 10:12
Along side the negligence of the update on Loyalty token page, I'm also sad this "Guild Achievements" got tossed aside as well.
This need some serious changes and I need your guys opinion and input on these suggestion.
Legend :
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Name :
Achievement :
Condition :
Tier 1 Reward :
Tier 2 Reward :
Tier 3 Reward :
Tier Omega Reward :
Comment :
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==================
Name : Eye of True Sight
Achievement : Defeat "Invisible" creatures
Condition : Kill 1mill/100mill/50bill/250bill "Invisible" creatures.
Tier 1 Reward : +200 Max Stam
Tier 2 Reward : +300 Max Stam
Tier 3 Reward : +400 Max Stam
Tier Omega Reward : +1000 Max Stam & +10 Stam Gain & +750 XP Gain
Comment : This achievement replaces "Eagle Eye" & "Abrakadabra"
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==================
Name : Dimensional Storage
Achievement : Get a combine "Guild Kill Streak (GKS)"
Condition : Total GKS 100k/175k/250k/500k
Tier 1 Reward : +5 Guild Store
Tier 2 Reward : +10 Guild Store
Tier 3 Reward : +15 Guild Store
Tier Omega Reward : +50 Guild Store
Comment : This achievement replaces "Unstoppable" & "Exterminators"
==================
==================
Name : Unity = Power
Achievement : Defeat creatures using "Group Attack"
Condition : Defeat 100k/200k/300k/1mill
Tier 1 Reward : +1 Max Member Per Group
Tier 2 Reward : +2 Max Member Per Group
Tier 3 Reward : +3 Max Member Per Group
Tier Omega Reward : +6 Max Member Per Group
Comment : This achievement replaces "Stronger Together"
==================
==================
Name : ??? Slayer
Achievement : Defeat "???" creatures
Condition : Kill 1mill/5mill/20mill/1bill
Tier 1 Reward : +1% Stats & +1% XP
Tier 2 Reward : +2% Stats & +3% XP
Tier 3 Reward : +3% Stats & +5% XP
Tier Omega Reward : +20% Stats & +50% XP & 10% Item Drop Rate
Comment : The "???" represent creature type so this is not a single but multiple achievements
Comment : Scavenging creatures do not count for this achievement
==================
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Name : Master of Cave Exploration
Achievement : Defeat "Cave" creatures
Condition : Spend 10bill/100bill/1trill/5 trillion golds
Tier 1 Reward : +10% Item Drop Rate
Tier 2 Reward : +15% Item Drop Rate
Tier 3 Reward : +20% Item Drop Rate
Tier Omega Reward : +80% Item Drop Rate
Comment : I know you guys gonna say the rewards is too much but the point of this achievement is to drain golds out of the game and help players get the items they want.
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20 August 2019 - 12:10
There's nothing wrong with how the current "Buff Market" works atm but I feel that there still room for improvement to make it even better then what it is.
Here is how I like to envision how the new "Buff Market" layout would look like :
3 separate links for "Featured Buff" "Basic Buff" "Hi-Buff" in the Buff Market page.
Featured Buff
This page is self explanatory and work the same way as the current featured buff on the left side of the buff market works.
The only different here is that the cap limit for how much featured buffs can be displayed is increased so other people can get featured
Basic Buff
This page works the same way as current buff market page with exception of few minor changes :
1- Only buff level 175 & below shows up on this page.
2- FSP Buff on left side (where the featured is in our current buff market) while gold buff on the right side.
3- Increase the cap limit of displayable buffs
4- Multiple search result based on buff desired and not what players can offer.
NOTES : On point #4 whenever we search for more then one buff we almost 98% of the times don't get the result of the search we want because players do not offer the result we are searching for. For example :
I'm searching for buff A/B/C/D/E/F together, but the search result give me zero result cause no players has all these buffs on single offer they give. So rather then going for player offer the search result should go based on how many people has these buff and display the result (similar to how we search for single buff).
Hi Buff
This page is the same as "Basic Buff" except it's for Level +175 buffs (a.k.a level +190 buffs)
02 August 2019 - 10:56
It been +10 years since I last played this game and yet the token shop (which the tokens in my opinion is much rarer since you can only get it by loging in daily for 5 tokens and buy FSP to get bunch of them) didn't receive any form of update.
I remember seeing the keys (which is now total garbage and waste of space) being added to the game when chest was added for the 1st time to the game.
Out of ALL the tokens item we have UB/LF/DB/GE DB are the only thing people goes for.
The token shop needs a major over-haul and add potions exclusive to the shop which cannot be bought/made/earned (a.k.a Sales Shop/GE/Invent/Composing).
I have 21k tokens and there's nothing to buy.
Can any1 help convince the cows to restructure the token shop by coming up with suggestion ?
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Legend :
Potion Name
Skill | Level | Duration
Beginners Loyalty Token
*Items in this page can only be bought by players under level 50 & it's bound to the player.
Explorers Potion
Adept Learner | 200 | 120m
Librarian | 200 | 120m
Animal Magnetism | 200 | 120m
Conserve | 200 | 120m
Light Foot | 200 | 120m
Doubler | 400 | 120m
Warriors Elixir
Fury | 200 | 120m
Berserk | 200 | 120m
Dark Curse | 200 | 120m
Enchanted Weapon | 200 | 120m
Wither | 200 | 120m
Shatter Armor | 200 | 120m
Potion of Supreme Luck
Find Item | 400 | 120m
Quest Finder | 400 | 120m
Quest Hunter | 400 | 120m
Dimensional Storage Potion
Pocket Void | 50 | 21600m (~15 days)
Pocket Void : For every level player gains an additional item slot.
[NOTE : This potion can only be bought once. After timer expires if players has more items then what he originally had, players will still retain the items in backpack but will not gain any new items until they free-up more space]
Loyalty Token
*Items in this page (and onward) can be bought by all players. Items in this page are a bit higher level and pricier then the original cost. Items in this page are bound.
Auspice of Ancient
Conserve | 450 | 120m
Scholar Draft
Adept Learner | 400 | 120m
Librarian | 400 | 120m
Potion of Intensity
Doubler | 1500 | 120m
Everlasting Potion
Unbreakable | 200 | 300m
Fleeting Potion
Light Foot | 1250 | 120m
Limit Breaker Potion
Coordinated Attack | 400 | 90m
Coordinated Defence | 400 | 90m
Keen Edge | 400 | 90m
Smashing Hammer | 500 | 90m
Guardian Defender Potion
Shield Wall | 400 | 90m
Sanctuary | 400 | 90m
Armor Boost | 400 | 90m
Constitution | 400 | 90m
Potion of Full-Body Enchant
Enchant Weapon | 2000 | 120m
Enchanted Armor | 500 | 120m
Enchant Shield | 500 | 120m
Enchant Ring | 500 | 120m
Enchant Amulet | 500 | 120m
Enchant Boot | 500 | 120m
Enchant Helmet | 500 | 120m
Enchant Rune | 500 | 120m
Iron Fist | 500 | 120m
Exclusive Loyalty Token
All these potion are categorized as "Ancient" class (1 level higher then epic) potions. "Distil" does not work on "Ancient" class potions.
Potion of the Divine Hunter (6800 Tokens)
Doubler | 5000 | 200m |
Hunting Lord Potion (4000 Tokens)
Doubler | 3000 | 200m |
Potion of Divine Knowledge (3000 Tokens)
Adept Learner | 1000 | 200m
Librarian | 900 | 200m
Rampage Potion (3000 Tokens)
Animal Magnetism | 500 | 200m
Conserve | 1000 | 200m
Alchemist Prized Potion (3500 Tokens)
Distil | 250 | 200m
Brewing Master | 500 | 200
[NOTE : BM will not increase Dis duration nor Dis increase BM level upon usage]
Potion of Beastairy Knowledge (3500 Tokens/Token Potion Exclusive)
Creature Hunter | 250 | 200m
Creature Hunter : 0.1% per point to Damage. For every 1000 creature level Damage increase by 2.5%.
[NOTE : I know it's not the best but wanted to give a unique potion for Loyalty Token similar to how "Pride" is to composers.]
Keys & Material Loyalty Token
*Keys in this page remains the same (have no idea how to make it better so sorry).
*Potion Material can be bought here at bulk quantity (might come in useful later on as the devs are planning on reworking the old invent potion in the near future).
Global Loyalty Token
*Global Booster potion remains the same (no changes require here as well).
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