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Composing - In Detail (Revision 1.2)


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Poll: Composing Poll (458 member(s) have cast votes)

Do you think we should go ahead and add revision 1.2 of Composing should be added to the game?

  1. Yes (392 votes [85.59%])

    Percentage of vote: 85.59%

  2. No (66 votes [14.41%])

    Percentage of vote: 14.41%

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#321 Mongo

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Posted 10 August 2013 - 20:12

So when will the potion making be up and running?

 

http://forums.hunted...showtopic=57698

 

:)


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#322 Pardoux

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Posted 10 August 2013 - 23:50

So when will the potion making be up and running?

 

When it's ready, and not before :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#323 Mister Doom

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Posted 11 August 2013 - 03:09

 

Hey hey hey Mongo!! Come on now, lets not rush the Cows, let them take their time!

 

No rush guys, seriously HCS, take you time. ;)


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#324 Kbyte

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Posted 11 August 2013 - 16:02

I'm making this comments to help with the formula of fragments needed to create doubler and lightfoot

 

I don't know how to MultiQuote well so I made one quote and divided it with "______".

 

My english is not so good (bear with me)

 

 

Fragments = RoundUp(SquareRoot(ItemLevel / 100))
 
Here are some item examples:
 
Level 50 Common Item = 1 Common Fragment
Level 200 Unique Item = 2 Unique Fragments
Level 450 Rare Item = 3 Rare Fragments
Level 1000 Legendary Item = 4 Legendary Fragments
Level 1650 Rare Item = 5 Rare Fragments
 
 
 
_____________________________________________________________________________________________
 
 
Create Potion Steps
 
For each skill added the Fragment cost is as follows:
 
0.05 Common Fragments per skill level
0.05 Rare Fragments per skill level above 50
0.05 Unique Fragments per skill level above 125
0.02 Legendary Fragments per skill level above 175
0.02 Crystalline Fragments per skill level above 250
0.02 Super Elite Fragments per skill level above 300
 
Hoof’s Smasher Potion [60m]
Smashing Hammer 250
Stalker 250
 
This potions would require:
13 + 13 = 26 (*2 for duration) = 52 Common Fragments
10 + 10 = 20 * 2 = 40 Rare Fragments
7 + 7 = 14 * 2 = 28 Unique Fragments
2 + 2 = 4 * 2 = 8 Legendary Fragments
 
Gold Cost = 500 * 60 = 30,000 gold
 
 
_____________________________________________________________________________________________
 
7) Some buffs which go to high levels such as Doubler will have a scalar applied so the Fragments required are kept reasonable (I'm trying to help with this scale).

 

 

This is my suggestion for and doubler scale

 

 

Doubler

 

1000/333 = 3 (multiplier for minimum level fragment) for doubler

 

Common Fragments per skill level
Rare Fragments per skill level above 50 x 3 = 150 (above this level will require rare frags)
Unique Fragments per skill level above 125 x 3 = 375 (above this level will require uniques frags), and so on ...
Legendary Fragments per skill level above 175 x 3 = 525
Crystalline Fragments per skill level above 250 X 3 = 750
Super Elite Fragments per skill level above 300 X 3 = 900
 
 
Since doubler is only effective for every 50 levels, it would be interesting if the required amount of fragments be reduced also.
 
 
Maybe if the amount of fragments needed be divided by 5
 
(skills in general have some usefulness every 10 skills points, for example librarian level 10 gives 1% chance to get double amount of exp per kills against creatures)
 
so with doubler it would be 50/10 = 5 (multiplier to reduce the amount of fragments required to compose)

 

 

0.05/5 = 0,01 Common Fragments per skill level
0.05/5 = 0,01 Rare Fragments per skill level above ...
0.05/5 = 0,01 Unique Fragments per skill level above ...
0.02/5 = 0,004 Legendary Fragments per skill level above ...
0.02/5 = 0,004 Crystalline Fragments per skill level above ...
0.02/5 = 0,004 Super Elite Fragments per skill level above ...

 

 

This is my suggestion for and lightfoot scale

 

 

Lightfoot

 

500/333 = 1,5  (multiplier for minimum level fragment) for lightfoot

 

Common Fragments per skill level
Rare Fragments per skill level above 50 x 1,5 = 75 (above this level will require rare frags)
Unique Fragments per skill level above 125 x 1,5 = 187 (above this level will require uniques frags), and so on ...
Legendary Fragments per skill level above 175 x 1,5 = 262
Crystalline Fragments per skill level above 250 X 1,5 = 375
Super Elite Fragments per skill level above 300 X 1,5 = 450

 

Maybe if the amount of fragments needed be divided by 2 following almost the same logic as doubler (but dividing 5 by 2,5 => 2)

 

As I can see there are many buffs that can reach up to level 250, so dividing the amount of fragments required  to make lightfoot potion by 2 will be fine.

 

0.05/2 = 0,025 Common Fragments per skill level

0.05/2 = 0,025 Rare Fragments per skill level above ...
0.05/2 = 0,025 Unique Fragments per skill level above ...
0.02/2 = 0,01 Legendary Fragments per skill level above ...
0.02/2 = 0,01 Crystalline Fragments per skill level above ...
0.02/2 = 0,01 Super Elite Fragments per skill level above ...


#325 milon9999

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Posted 05 September 2013 - 03:53

Available Skills (with max possible level)
 
Doubler [max 1000]
Light Foot [max 500]
Conserve [max 200]
Adept Learner [max 200]
Librarian [max 250]
Sacrifice [max 250]
Global Booster [max 200]
Animal Magnetism [max 300]
Keen Edge [max 200]
Anti Deflect [max 200]
Smashing Hammer [max 250]
Entrench [max 200]
Coordinated Attack [max 250]
Coordinated Defense [max 250]
Stalker [max 250]
Shield Wall [max 250]
Terrorize [max 250]
Gloat [max 250]
Honor [max 250]
Flinch [max 250]
Constitution [max 300]
Sanctuary [max 300]
Terrorize [max 250]
Armor Boost [Max 250]
Mighty Vigor [Max 250]
Severe Condition [Max 200]
Ageless [Max 250]
+ Some new ‘Composing’ only skills
 
Note we can review the max levels in the future - these should give a good starting point however

 

To Hoof,
These are the above skills list i collected from the 1st post of the road map by Hoof. I want to make just one suggestion.
Since , we have Global Booster [max 200] already at the loyalty section so why not replace this potion with the Resource Finder [max 300] . I think it will be a nice addition in the list :)
 
What do you think hoof ?

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#326 vikingv

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Posted 24 July 2014 - 10:07

Yes, I think the idea should be fully implemented.

 

Too bad it wasn't. Quite a shame.



#327 Davros81

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Posted 24 July 2014 - 11:01

It is disappointing that certain skills in composing are already redundant due to those skills being in potions that are easily obtainable such as global booster and sacrifice.



#328 Nikita90

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Posted 24 July 2014 - 12:02

I say might as well try it out and see what happens. nothing too seriously horrible can happen from these updates lol



#329 sweetlou

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Posted 24 July 2014 - 13:23

Nice necro post extraordinaire. This ship sailed many moons ago!


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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM



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