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#1 Zue

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Posted 05 May 2017 - 10:47

Hi there, Commanders!

 

We noticed that you guys have quite a lot of feedback and suggestions for what you'd like to see added to the game!  

 

Please share any constructive feedback here, as the development team often check the forums and may take your suggestions into consideration for future updates.  ^_^  Please note that anything off-topic will be removed.



#2 INDeeDO

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Posted 05 May 2017 - 13:18

This game it about killing aliens,removing them from the earth right?,well how about having the aliens actively attack us.Also for the safety of players against players who cannot be defeated, make it so that aliens don't break contested territory,players dont fight aliens as much,because it leaves them vulnerable to attack.



#3 RodasPT

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Posted 05 May 2017 - 23:52

Some suggestions:

 

1) Put an Icon of available worker, top of the screen of something like that, but be visible;

2) If possible to allow to buy, for a limited time, an extra worker then show bellow worker icon 1/2;

 

3) I'm still new in the game, but looking for some feedback on Steam, seems like P2W gamers attack lower players destroying everything they hardly built. The game could have some "player ranks mechanics" which when higher level player attack players lower than his level it only receives a very lower percentage of the available resources. The same thing could be done to resources tiles on the map. So with this we avoid a powerful players to take all the available resources or players bases from lower players.

 

4) The Resources/Aliens tiles on the map could be spawn with the right levels for the surrounded players base level. So each players will have more or less the level they are able to attack. This is more for the Dawned Dropship, Dark Activity and Alien Activity tiles... a Player with level 8 base don't have power to kill a Downed Dropship level 8 which have 1.2M of power.

 

Improvements:

 

1) Remove all game notifications (android top notification area) when we start the game;

2) There were times when I was inside the game and still continue to popup game notification in notification area;

3) Give more time when viewing publicity clips from the game. If we wait a few seconds more after the 30 seconds clip, when we return to the game, the game restarts again, like it has got inactive;

4) It's sometimes difficult to build/select an exact number of units. Should be possible to tap on the number and type a number from virtual keyboard;



#4 Micanip009

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Posted 06 May 2017 - 10:55

First all I must say, loving the game! I thought it might be like another Galaxy At War or Clash of Clans, however it is nothing like it!

I have a few suggestions I would like to share:

 

Alliance Improvements:

1) it would be a great idea if you provided the ability to reinforce other alliance sectors, as well as request a sector reinforcement.

 

2) Add more alliance features such as power ups, ability to upgrade alliance level (Provide an alliance command that can be upgraded as well as have troop garrisons for rallys and protection from incoming attacks from unfriendly (enemy) alliances, add alliance only exercises, joint alliance operations, territory control (allow alliances and allies to share control of a territory, add garrisons to controlled territory.

 

3) Add ability to share EXP from alliance missions.

 

General Improvements:

 

1)  As stated above; Provide ability to add additional construction slots. Perhaps based on VIP level or ability to purchase additional worker (example: Click Engineering, down below add option to add Worker (Builder etc) pay using shards.

 

2) Allow for outposts to construct additional resource collections, or a single resource at players discretion (or for added fun, ability to select random)

 

3) Add chat moderators, although chat filter seems pretty tight as it is.

 

4) Add new resource (Something rare and futuristic in nature).

 

5) From within Global Network, allow for trading with other players, allow trading of resources, buffs and alien components. I think this would add some great beneficial in-game economy.

 

Hero Improvements:

 

1) Add new building maybe called (Hero Command) with the ability to upgrade hero, such as add armour, add weapons etc to increase strength, power, agility (speed) etc.

 

2) Add hero only missions, from within Missions tab.

 

3) Finally allow player to actively increase hero attributes on hero level up, e.g. 1 attribute point per level until level 10 then 2 attribute points, allow player to add attribute point to selected attribute, e.g. 1 point to attack to increase attack by 1.5% (example only) and add 1 point to speed (adds additional .5% to speed) of course this would depend on how attributes are currently increased.

 

If I think of more will continue to add to this post.



#5 RodasPT

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Posted 06 May 2017 - 17:23

Suggestions:

 

1) Will be cool to have events where Alliances from one Region can participate and work together to a specific goal. Example:

"Event where aliens invade the Region": So, through a Map (a new window) each member of an alliance send attacks (have specific turns renewed by specific time) towards the center where is a Main Alien Ship. through the path to the center there is other alien outposts where we can collect resources/units if we stayed there. The same thing if we stayed in the center. So, during the travelling to the center thought the available paths, other members of other alliances will do the same, but if two members of different alliances meet then there is an automatic battle of difference powers of both players... win who have more power. The player that lost needs to start again from the beginning and use another Turn.

The map could have during the paths the same logic of Alien Activities, Dark Activities that exist today on the map. So, we need to choose the easy path to reach the center. So, stronger players need to open path for weaker players go further.

At the end the alliance that got more objectives/points won, get the rewards. Could be a Rank of TOPs where 1st place get a gold reward, then 2nd silver reward, etc...

 

2) Another game could be between Region: Region A vs Region B, where all alliances from one region work together to the some goal against all alliances of the other region.

At the end the region that got more objectives/points won, get rewards.

 

Improvements:

 

1) When building something (buildings, units, research) and we don't have enough available resources, we are forced to cancel/close the popup window and go to the inventory and use something... so, instead of doing this, show a suggested amount of item(s) from our inventory to use that will be enough to start the build/research...



#6 RodasPT

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Posted 08 May 2017 - 16:31

Suggestion:

1) Create links/tags on game chat for fast reference. Example: if we type on chat "coords:500:500", we should be able to click on that text and jump to the map on that coords. Same thing for "player:rodas", the profile window should appear... "alliance:XPTO"...etc...
But same time help copying that information to the clipboard.. like when we click on the map and we get the bookmark window, we could have a button to copy for clipboard, so when we go to chat, we could do paste and game writes on chat "coords:123:123"...

#7 Destroyed Again

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Posted 09 May 2017 - 19:59

To balance combat, reduce the time/cost of producing and healing t4 troops. I think it would promote more level 22 fighting instead of it being pointless, as it currently is. Even a few t4 units decimate t3 units so the point being if the t4 are cheaper it wont be so bad to lose them in a t4 on t4 battle.



#8 INDeeDO

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Posted 10 May 2017 - 06:20

To balance combat, reduce the time/cost of producing and healing t4 troops. I think it would promote more level 22 fighting instead of it being pointless, as it currently is. Even a few t4 units decimate t3 units so the point being if the t4 are cheaper it wont be so bad to lose them in a t4 on t4 battle.

how about doing this for all tiers? healing times are really long



#9 HiddenWatcher

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Posted 11 May 2017 - 18:49

1. Make it possible that player can change server

2. Make it possible to share alliance credits with alliance members

3. Make it possible that alliances between 2 allys are not a 1 way pact, both sides have to accept

4. Increase the save recource limits in storages

5. Balance the gameplay between p2w players and regular ones, else it keeps many players away...



#10 LeighBibbings

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Posted 17 May 2017 - 12:16

Maybe an alliance notification either in alliance chat or in alliance screen if attacks are incoming to members. Could then incorporate a new building which when upgraded gives longer notification.

Edited by LeighBibbings, 17 May 2017 - 12:17.


#11 Buffarilla

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Posted 17 May 2017 - 15:32

Not sure I should bother with suggestions since I think this game is done without major balance fixes, but anyway, here goes.

 

Alliance Territory

 

One of the goals outlined in the game description is to join an alliance and build out your territory, but the only real advantage I can see to capturing sectors is that your gathers go a little faster.  I think there should be some change to sector capture which could help to balance the game.

 

1) if you are gathering on your territory and are attacked, send units to medical to heal instead of losing.  If you are gathering on neutral or enemy sectors and are attacked you lose them permanently.

2) all members of alliance get defense buffs based on how much territory you control.

3) faster deployments over your territory

 

Silos

 

Currently not worth fighting over.  For example, all of the silos in Zeta1 are owned and controlled by one player.  Contesting for the silos is useless since they are parked around them with their alternate accounts and are able to knock off any contenders quite easily.

 

Suggestions: 

 

1) After a missile has been launched, every base or outpost immediately around the silo gets randomly teleported.  This makes it harder for one player with multiple accounts to control all of the silos

2) Make the silos worth fighting for.  In addition to gaining control of the missile, perhaps add other bonuses, like all players of the controlling alliance get defense/offense bonuses for a limited time, or bonus shards or speed ups, etc.

 

Thanks for reading and I hope the devs figure something out before the game totally dies.



#12 INDeeDO

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Posted 18 May 2017 - 02:10

Not sure I should bother with suggestions since I think this game is done without major balance fixes, but anyway, here goes.

 

Alliance Territory

 

One of the goals outlined in the game description is to join an alliance and build out your territory, but the only real advantage I can see to capturing sectors is that your gathers go a little faster.  I think there should be some change to sector capture which could help to balance the game.

 

1) if you are gathering on your territory and are attacked, send units to medical to heal instead of losing.  If you are gathering on neutral or enemy sectors and are attacked you lose them permanently.

2) all members of alliance get defense buffs based on how much territory you control.

3) faster deployments over your territory

 

Silos

 

Currently not worth fighting over.  For example, all of the silos in Zeta1 are owned and controlled by one player.  Contesting for the silos is useless since they are parked around them with their alternate accounts and are able to knock off any contenders quite easily.

 

Suggestions: 

 

1) After a missile has been launched, every base or outpost immediately around the silo gets randomly teleported.  This makes it harder for one player with multiple accounts to control all of the silos

2) Make the silos worth fighting for.  In addition to gaining control of the missile, perhaps add other bonuses, like all players of the controlling alliance get defense/offense bonuses for a limited time, or bonus shards or speed ups, etc.

 

Thanks for reading and I hope the devs figure something out before the game totally dies.

Very Good suggestions,the admins did say in global that they would be posting info on 1.7 this week,let's hope some of the key points address these issues,or the game will continue to die out.



#13 Special Ops

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Posted 25 May 2017 - 19:08

The speed at which sectors are captured should be accelerated by the power of the unit/base/outpost. A level 22 base with 25 million unit power should capture sectors faster than a level 5 base with 10,000 unit power. Also, base health needs to be adjusted based on level, power, etc. A level 18 base shouldn't have the same base health (all bases have 5k base health) as a level 2 base.



#14 INDeeDO

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Posted 25 May 2017 - 20:10

The speed at which sectors are captured should be accelerated by the power of the unit/base/outpost. A level 22 base with 25 million unit power should capture sectors faster than a level 5 base with 10,000 unit power. Also, base health needs to be adjusted based on level, power, etc. A level 18 base shouldn't have the same base health (all bases have 5k base health) as a level 2 base.

actually if you use contest ships(pink ones)you should be able to capture a sector under 4hrs



#15 Kildek

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Posted 25 May 2017 - 21:23

Some suggestions:
* Should be possible to recall the rally
* Killed contest ships and gathering troops should go to med bay
* Fix stability issues of New Earth under Android KitKat. It crashes constantly.
* Better support for bluetooth mice. Only a few things work
* Increase the amount of troops, the bunker can hold
* Make it possible, to copy the text from Global-/Alliance-chat and mails.
* The shield should not only protect the main base, but outposts too.
* Decrease the cost of shields
* Reverse the order of bookmarks, so newly added is written on top.
* Add a scroll bar to the side of menus. It can take a while to get to the bottom of something like bookmarks.
* Add a move to top/bottom arrow (as part of the scroll bar), to menus

 



#16 Zue

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Posted 31 May 2017 - 09:32

Thank you for the suggestions guys!  :) There's some great ones in here.



#17 JGib

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Posted 01 June 2017 - 04:26

I would still like to see trading of alien artifacts to other players or trade for something we could use.



#18 Buffarilla

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Posted 01 June 2017 - 12:11

Suggestions are worthless if you don't actually fix major issues (alt accounts, power imbalances, etc) and just keep making useless enhancements like the ability to rally against gatherers!

#19 Kildek

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Posted 03 June 2017 - 09:33

Thank you for the suggestions guys!  :) There's some great ones in here.

 

Just a shame, not a single one from these suggestions has been added to the upcoming update 1.6.6.



#20 INDeeDO

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Posted 21 June 2017 - 02:15

well while you're at it,increase the daily cap of vip points,whether you do it based on the days logged in,or the current vip,at the current rate of 500 per day,it will take years to get to vip 20 without paying

1 how about increasing the scanning range,such as adding it to outposts as well(with same range).

2.also when we add resource fields as a bookmark,have the level of the resource in the default save name.


Edited by INDeeDO, 21 June 2017 - 02:21.



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