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xXxDaisyxXx

Member Since 04 Aug 2017
Offline Last Active May 05 2023 11:23

#992232 Development Update

Posted by Thomas02 on 09 June 2018 - 21:35

Nothing wrong with dreaming that something you love to play will get an update. Plus if you look at this topic and some others related to it, nothing wrong with complaining about something as long as you don't make an a__ of yourself, this is an outlet for venting about the wait for an update. If nobody vented/complained than might as well shut the game down because that would show nobody cares, but ppl do care and will continue to vent out the frustrations of waiting for new material.




#990801 Development Update

Posted by Auron FFX on 17 March 2018 - 21:42

more like 3020 probably. its been four years already it doesn't take four years to raise a cap. personaly i think even if its not totaly complete they should at least lift the cap and block access to incomplete areas. like just let us have the quests and stuff at least. I really want to stick a sword where the sun don't shine in that plague doctor.




#992009 Changed the graphics setting and now it won't load.

Posted by xXxMomoxXx on 23 May 2018 - 09:15

Renderer = software 
Window Mode = window
Full Browser = false
Resolution = 1024x768 //Dont mind this if you're not using fullscreen
Limit Frame Rate = false 
Frame Rate = 30 //Dont mind this if you have 'Limit Frame Rate' to 'false'
Texture Filter = bilinear
Anisotropy = 4 //Dont mind this if your 'Texture Filter' is not set to 'anisotropy'
View Distance = 0  
Low Texture Mode = true

I have that in my 'graphicsConfig.ini' in Eldevin game directory, which is on Software rendering, I don't know how software rendering goes for Macs but it works perfectly in Windows :).

If you can find the Eldevin game directory in Mac, you might find some file like 'graphicsConfig' open it like a text and change Renderer into 'hardware_newt' or 'hardware'.

 

 

This is for newt.

Renderer = hardware_newt
Window Mode = window
Full Browser = false
Resolution = 1024x768
Limit Frame Rate = false
Frame Rate = 30
Texture Filter = bilinear
Anisotropy = 4
View Distance = 0
Low Texture Mode = true

This is for Java.

Renderer = hardware
Window Mode = window
Full Browser = false
Resolution = 1024x768
Limit Frame Rate = false
Frame Rate = 30
Texture Filter = bilinear
Anisotropy = 4
View Distance = 0
Low Texture Mode = true 

Edit: I heard '.conf' is the file extension for Configuration type of files in Mac :)

 

Edit: Tehehehehehe, I was trying to say, Edit the Config file manually  :wub:  :P




#991305 eldevin funding for final lvls

Posted by Darret on 13 April 2018 - 21:34

Hello, I am curently viewing all the update topics, as it is Eldevin DID actually gain content and it did stand out...

I know how hard it is to do a massive update but think about it HCS, what is most important Eldevin or a 2D game.

Eldevin Eared the best Browser based MMO RPG award in 2013 and you shold be proud of that. Not many Developers get that but you, you did something special, special to all of us, here I found friends that are glad to help me and I made new friends who I myself helped, money doesent matter because in the end we all WIN. To this day I have been waiting for sound from HCS but it makes me sad when I see 

 

UPDATE : Operation:New Earth ...

 

I cant understand how is this possible, a 2D based game isnt your best game, Eldevin is and you released it so we can enjoy, I thank you for that but there is one thing I want to tell you....Dont let your Best Creation die, dont listen to the "This game is dead", dont listen to "Graphics are bad" because those people dont have imagination, but you did and you made that litle thing inside your head happend...So move trough and make the best thing live again. 




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