Darksun Reborn XIV
#1
Posted 09 July 2021 - 12:00
#3
Posted 09 July 2021 - 14:07
please nerf flinch, dark curse and terrorize buffs or put a cap on them Just like death dealer.
Flinch/terrorize over level 600+ is too much and dark curse at 0.2% per point is insane especially how easy it is to acquire the high level potions.
Hi Ca... Alisa. I agree with you that these need to be looked at. Please look over a thread that was started with this same idea. https://forums.hunte...3#entry1003202
Appreciate any feedback you may have!
#4
Posted 09 July 2021 - 17:18
darksun event
1. Dragon (possible DQ use)
2. dragon counts as 1 kill. destroyer counts as 5 kills. no enhancements.
3. drops stashes containing:
(dragon) 1-5 common, 0-1 rare. drops 7.5%
(destroyer) 10-15 common, 5-10 rare, 1-5 unique, 0-1 leg, 0-1 crystal. drops 7.5%
4. buffs for stash rewards: AM GB LF reck
maybe: SSI unbr
possible: FI QF RF
not: any doubler
buffs for frags: AM LF reck cons FI QF RF
maybe: SSI unbr
not: any doubler, GB
5. hunt in realms with no normal nor leg creatures. prevents accidentally hitting causing loss of gold and xp.
6. info on event reward containers: home, darksun event, cursor over container
7. community and personal progess: world, between chat and buffs
personal progress: cursor over progress area
8. top 100: top rated -- global quest -- contributors
9. GB- global booster found in upgrade -- loyalty (bottom of page. purchase with loyalty tokens or gold)
[1-3 from ufsg, 4 is my opinion could be wrong, 5 from egami thread.]
gl
#5
Posted 16 July 2021 - 00:04
Critters from event need to be de spawned
- RebornJedi, Pardoux and michael65 like this
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