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PvP Seasons / Bounty Preview


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#521 Belaric

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Posted 18 June 2015 - 15:46

The bounty board arguments. Sigh.

 

We've been around this particular block a thousand times. But here we go again!

 

Get rid of counter bounty, keep the rest and it would be much improved in my opinion.

 

If you are interested in defending your guild mate from aggression you still can. Your guild mate gets hit and puts up a  bounty - your guild punishes the original hitter. The story ends. Punishment administered. The person who made the attack has to think again about hitting your guildmate.

 

Counter bounty messes with that picture. Now the person who made the original hit and gets bountied, has the option of re-bountying everyone who administered punishment to him. They can now be punished for defending their guildmate. Seems a bit perverse, but legal within current game mechanics.

 

To torture a metaphor used above, someone who speeds in their car (makes a hit) can't complain about being punished by getting a ticket from a cop (being bountied and hit back). But in the counter bounty world, the cop can then be ticketed by 5 other cops, for doing his job in handing out a ticket for speeding and each of those 5 cops could theoretically also be ticketed, in an endless loop of cops ticketing each other. Real world metaphors are generally to be avoided, but this time I indulge. In the game of course it does not go on forever but becomes a matter of attrition, who wants or is prepared to keep the counter bounty cycle going longest. So it is no longer about punishing the original offender, but about wining a war of attrition between groups on the BB. I believe that over the course of the game it has become obvious to most players which teams tend to win these wars of attrition most often, and have learned simply not to bother with the BB at all, as it does not serve the purpose they desire, of punishing the original hitter. This is why, in my opinion, the BB is dead. Players who do not want to spend time and stam pursuing conflict on the board have chosen to avoid it and use their time and stam elsewhere. Activity on the board is avoided, the board becomes less active precisely because of the dominance and success of some groups of players at consistently winning wars of CB attrition. There are details obviously, but that is the gist.

 

If you want to preserve that system, then I think it needs to be accepted that it will remain poorly utilised by the community as a whole.

 

The question for HCS is: does this cycle of activity help the game overall? From this update it seems they value the idea of activity of any kind over the current system which is largely dormant.  

 

The OP system is again, simple and streamlined. Perhaps too much so. But time has already been spent building and coding it. That system has no apparent place for CB in it either, as the bountying mechanism is automated, and no hint is given that players can bounty anymore. So it follows that HCS are in that proposed system doing away with counter bounty. Perhaps rather than having the entire BB reworked and all aspects of player choice in it removed by the new proposals, CB could simply be dropped and all other aspects of the BB remain the same and see what happens?

 

So, would a small change within the current system not be better? Drop CB and see what happens to BB activity? If it remains underutilised CB could be brought back as its presence makes no difference. If activity increases, then the desire of HCS to see that aspect of the game utilsed more fully has been met. Punishment is administered to hitters. Guilds can still defend their own. Guild wars can still happen - as guilds can choose to hit each other and put up bounties, but they need not escalate from one isolated hit into a war via CB.

 

I know losing CB is very unpopular in certain quarters, and I accept that. But I feel that the continued presence of CB is a strong part of why the BB is not very active. Initially CB adds more PvP by increasing the number of targets, but if after a while people refuse to get drawn onto the BB (by hitting back) because of the risk of CB then overall PvP activity on the BB drops, as has been seen over the years. This does feel like a derailment of the thread, and I'm sorry about that. But as so much time has been spent already in this thread arguing over what is the satus quo on the BB now, I thought I'd add this.  


Good-bye and hello, as always.


#522 gilby90813

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Posted 18 June 2015 - 16:22

The bounty board arguments. Sigh.

 

We've been around this particular block a thousand times. But here we go again!

 

Get rid of counter bounty, keep the rest and it would be much improved in my opinion.

 

If you are interested in defending your guild mate from aggression you still can. Your guild mate gets hit and puts up a  bounty - your guild punishes the original hitter. The story ends. Punishment administered. The person who made the attack has to think again about hitting your guildmate.

 

Counter bounty messes with that picture. Now the person who made the original hit and gets bountied, has the option of re-bountying everyone who administered punishment to him. They can now be punished for defending their guildmate. Seems a bit perverse, but legal within current game mechanics.

 

To torture a metaphor used above, someone who speeds in their car (makes a hit) can't complain about being punished by getting a ticket from a cop (being bountied and hit back). But in the counter bounty world, the cop can then be ticketed by 5 other cops, for doing his job in handing out a ticket for speeding and each of those 5 cops could theoretically also be ticketed, in an endless loop of cops ticketing each other. Real world metaphors are generally to be avoided, but this time I indulge. In the game of course it does not go on forever but becomes a matter of attrition, who wants or is prepared to keep the counter bounty cycle going longest. So it is no longer about punishing the original offender, but about wining a war of attrition between groups on the BB. I believe that over the course of the game it has become obvious to most players which teams tend to win these wars of attrition most often, and have learned simply not to bother with the BB at all, as it does not serve the purpose they desire, of punishing the original hitter. This is why, in my opinion, the BB is dead. Players who do not want to spend time and stam pursuing conflict on the board have chosen to avoid it and use their time and stam elsewhere. Activity on the board is avoided, the board becomes less active precisely because of the dominance and success of some groups of players at consistently winning wars of CB attrition. There are details obviously, but that is the gist.

haha i was thinking of suggesting this to keep bb full all the time. Bounty, bounty hunter Problem solved board would never stop being full. just my 2 cents



#523 yotwehc

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Posted 18 June 2015 - 16:25

If the goal is to increase pvp participation and more board activity, eliminating the monopoly over the bounty board in the original idea from HCS would achieve this? As the counter proposals here in this thread, basically the request is to keep it the same so it can remain dead aside from the punishment for those that don't do BH the "correct" say and also to smash down folks who say bad nasty things. :/

#524 leefylee

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Posted 18 June 2015 - 16:29

Please Hoof do not sway from your original plans which will remove the ability to stop the current bullying practice of taking 5 levels.

 

In real life we dont tolerate bullies , so we should not accept bullying in a game.

how is it bullying just because people defend their guild mates.... if you stayed in a guild long enough to gain respect their and have some loyalty towards the guild, you too would find guild mates have your back, but as all your interested in is hopping from guild to guild to make some dots..



#525 Mojawk

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Posted 18 June 2015 - 16:57

Thanks for all the feedback on this thread, we've all been reading over the many comments and opinions of the proposed PvP seasons and bounty changes and we've be discussing this in development meetings today and have a further meetings scheduled for tomorrow.

 

As I mentioned before improving the game is out top priority and we'll do our very best to get this feature correct for it's launch. For the moment I'll lock up this discussion and we'll update you all soon.

 

John


John Stewart
Chief Operations Officer



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