Challenging Personal Achievements

Next Roadmap...
#61
Posted 02 October 2013 - 06:19
#62
Posted 02 October 2013 - 06:20
This could be awesome when you could convert loyalty points to fsp right now their useless
Loyalty points arent useless, they are for Opening Chests/Global Doubler/Great beginning pots/Lightfoot/Doubler....all great uses no need to convert them to FSP though.
#63
Posted 02 October 2013 - 06:26
1) Level 1800 Buffs
2) Restructuring of PvP Ladder so its competitive again / better rewards (after a better system is in place) - including potions
3) Add some weekend staff to resolve problems on the weekend, = )
4) Chest Finder Buff - I dare you to go find a chest by randomly walking around. I think you'll find at around 10,000 steps you haven't seen 1.
Edited by Nick, 02 October 2013 - 06:27.
- bassgod likes this
#64
Posted 02 October 2013 - 06:34
Give us just a tiny bit more space for animated avi's. Maybe even up to 300kb would be a big help.
And maybe add additional upgrade slots for the character bio upgrade; I'll have all the satisfaction I need from that
#65
Posted 02 October 2013 - 06:37
I forgot to include something in my earlier post! I would love to also see an instant guild chat like the world chat. Its rediculous that we have to refresh the page all the time. We see you guys are already skilled enough to implement one into the world, could we get one in each guild? I cant imagine people NOT wanting this, and it would also make FS seem up to date even more.
Just to stretch your imagination: I, for one, wouldn't like this. I always preferred reading back over what was missed when I was offline, and that gave the chat much more continuity and substance
Edited by rowbeth, 02 October 2013 - 06:38.
- thefool37 and mickabooth like this
#67
Posted 02 October 2013 - 06:42
Give us just a tiny bit more space for animated avi's. Maybe even up to 300kb would be a big help.
50% increase is a "tiny bit more space" ? LOL. Animated avatars were never meant to be in the game at all (blame a certain player for discovering that animated PNG's worked - he can own up to it if he wants
)
Edited by Pardoux, 02 October 2013 - 06:43.
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#68
Posted 02 October 2013 - 06:45
3. Hellforging. I stopped hellforging stuff post-level 600 because it literally costs like a billion gold/FSP for stats that are not needed. If you want people to use gold and stuff to hellforge, either make it cheaper, change the formula, or increase the hellforge bonuses.
Here is a little example: To hellforge something that is level 1775, the total gold cost is 8,253,750 gold and 10 FSP. Basically you are looking at over 10,000,000 gold. Does that not seem absolutely insane to anyone else? You get like 25 extra stats points
Now I don't forge often but at the bottom it says: "An extra bonus of +1 stat point, per 50 item levels (rounding down) for each forging level is applied in addition to the above. So, for example, if you hellforged a level 150 item five times, in addition to the +50 to stat points, it would also gain an additional bonus of +15 stat points (total +65 to stat points)."
So that would mean at level 1775 you're spending 10,000,000 not for 25 but for 225 stat points. I don't know if this is actually given though, but if not, that's a bug. This also means that on 9 items, by hellforging you can get 2000 extra base stat points, which seems like a good boost to me, even at that level
Edited by LordNapo, 02 October 2013 - 06:45.
#69
Posted 02 October 2013 - 06:46
copy pasta from a previous thread which was similar.
Regarding buffing:
What I would like to see is a function/feature where by you can choose an option to "sell buffs" and attach a price to them. They will be listed in your bio and people can select (tick boxes) the ones they want.
You can have an upgradable feature for buff packs
With that functionality there, you then can have a new page where you can search for buffers so you go to the page and can tick boxes to find people with the buffs you want (also listing their prices) with people only appear if they are online for ~15-30 mins for example.
An error occurred
You have reached your quota of positive votes for the day
, I really like this idea.
Edited by sohail94, 02 October 2013 - 06:47.
#70
Posted 02 October 2013 - 06:47
What I would most like to see is something I've needed many, many times as the "Gear Head" for my guild.
A SEARCH in the Report would be AMAZZINGGG! I truly hope others agree. Think of how much easier it would be to find that piece of gear you need in the report? Especially for those players that are part of huge guilds with huge BPs! Please consider!! <3
LadyMaab
i.e. porting the "guild inventory" from FSH. Porting the "player inventory" would also be useful
- thefool37 likes this
#71
Posted 02 October 2013 - 06:49
1. Content needs to be released more frequently. Every 2 months is ridiculous. People wonder why we all delevel and relevel? It's because we have no other way to gain GXP. Plain and simple. Fix the root of the problem and everyone is happy.
3. Hellforging. I stopped hellforging stuff post-level 600 because it literally costs like a billion gold/FSP for stats that are not needed. If you want people to use gold and stuff to hellforge, either make it cheaper, change the formula, or increase the hellforge bonuses.
Here is a little example: To hellforge something that is level 1775, the total gold cost is 8,253,750 gold and 10 FSP. Basically you are looking at over 10,000,000 gold. Does that not seem absolutely insane to anyone else? You get like 25 extra stats points
5. Elite sets and other sets. Please at least have a look at what sets are prevalent in FS and make some drops that are worthwhile. What I mean by this is just take a minute to look at what gear goes together. For example: if you release a weapon/ammy set (I'm thinking pounamu), don't release a set the breaks it...release sets that gel with it. I don't think I've gotten a worthwhile drop from a champ or an elite since kummars which is 1460. That is >240 levels ago.
Icemans full post on pg 2 is ALL very relevant, but I have quoted the few points that really concern me. He has pointed out the very reasons I am in NO hurry to get to EOC, and why the game is slowly loosing my interest.
A quote from a favorite movie runs through my head at time.. " What if this is as good as it gets? "
#72
Posted 02 October 2013 - 07:22
i agree with all ice has put up , also gvg medals are way past do . if we can get medals for fraging items we should for gvg ! i also like the idea of biger avi's . we also have a problem going on with too many gold sinks , it's hard to keep gold going to the guild with having to buy items for quests , high forging costs & now the cost for doing potions via composing . the epic quest also needs to be finished , i'm tierd of holding on to a item i can't use yet (ring).. it's a wast of a bp slot !
#73
Posted 02 October 2013 - 07:28
I want to see upgrades to be either earned or purchased for composing. I DID have a thread going on this but it was rightly locked due to derailment by certain members who did not like what I had proposed and by people who were just being a bit overly honest in their thoughts. I have been requested to start another one, perhaps I may do this if potential upgrades are considered by the cows and they wish to gauge support for specific types of upgrade and how they are to be awarded.
- EKUEKU likes this
#74
Posted 02 October 2013 - 07:39
GVG
would be nice to know how many hits you have done for each GVG, when you are doing it and after . Lets say last 10 gvg or 20 for after
Super elite
top super elite hunters
Arena
New items/recipe and at least lvl 1500/1600
Slaughterfest
The way it was in Sigmastorm with some new item/resources/loyalty rewards
- CountFxUup, aryann and Selene67 like this
#75
Posted 02 October 2013 - 07:51
POPULAR
Guild Store Style Backpack ....
can i get a Hell Yeah! ?
Edit: do my 233 votes from http://forums.hunted...c=55640&page=15 count Hoof?
Edited by UrcK, 02 October 2013 - 08:02.
- Mister Doom, Elokin, Dulcharn and 24 others like this
#76
Posted 02 October 2013 - 07:53
Another thought that can be voted on seperatly , lol, that could solve a part of the lack of content production is to make levels take more XP. A long time ago when HCS changed the XP forumla I think it made a lot of players happy that they could race to EOC. These days there is a massive bottle neck and with insane AL LIB CONS etc potions it makes it easy to get to EOC. With all these pots each level can only cost a couple hours worth of stamina. So how about adding some (dosent have to be all) levels much longer from an XP perspective. Maybe levels 1800-1830 take 5 times per level than levels 1830-1900. Something to this effect.
(or if this screws up the code just make a level 1800 monster, and the next zone /monster level 1805..forcing people to sublevel to advance)
it will be hard for players with low max stamina to do this
#77
Posted 02 October 2013 - 07:59
New addition thoughts -
- Player Backpack in the same format as the Guild Store
- In the Backpack management screen FSH includes a drop down to select an alternative folder - once items are selected you can send all selected items to a certain folder - If BP mirrored the GS format this wouldn't be necessary
- Guild Advisor screen needs the features imported from FSH to search the title
- Quick wear/quick drink imported from FSH - appears below items and pots in the BP
- Guild manage - automatically set a rule (GXP, Player level etc) to automatically update the player order in the guild
- New top 250 list in the game - Titan Kills - As the kill count is tracked for the medal this data should be available
- Secure Trade - allow a player to set up an ST and the target player to add their ITEM before both players accept - to swap items and not just ST for gold/FSP
- Change player name (once) - but next to the new name include the players old name for 6 months - available once a player has played the game for 6 months
- Avatar size - increase to fill the size of the space available
- Official FS Guide - Add realm map links between realms (similar to mowglik maps and wiki at lower levels)
- Continue the EPIC quest - character NewTest has been offline for 461 days
- Dulcharn, Kbyte, Camouflage and 1 other like this
#79
Posted 02 October 2013 - 08:02
Common 54 Rare 42 Unique 18 Legendary 6 for LF180 180 min.....i would like to see LE swaped with SE frags so that you can farm up the frags for the pots closer to skill level any time of the year as to pots more powerful like GE ones you would need an event to get the frags for
#80
Posted 02 October 2013 - 08:17
Arena tokens
Add new Arena shop like pvp ladder shop
Rewards:
- Final Loser Rewards :
4 Tokens in 16 man's tourney
2 Tokens in 8 man's tourney
1 Token in 4 man's tourney
- 10 Times Semi final losers Rewards:
2 Token's in 16 mans tourney
1 token in 8 man's tourney
_______________________________________________________________________________
Stuff you could buy with tokens:
- Current Arena's Resources(all extract-able ones) Cost would be like 50 token.
- Current Arena's Potions cost would depends on skill level 1 token for every 5 levels... ie Brewing master potion level 300 would cost 60 token , Last ditch level 225 would cost 45 token , Light foot level 600 cost 120 token... and so on in-case HC's would add new potions to arena.
- Current Arena's Quest items cost would be like 30 token.
These prices figured out of my knowledge of Arena's items Supply and Demand in market..
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users