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Should we limit creatures you can attack based on Actual Level?


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Poll: Limit Creatures based on Actual Level (399 member(s) have cast votes)

Should we make it so you can only attack creatures a certain number of levels above your Actual Level?

  1. Yes (150 votes [37.59%] - View)

    Percentage of vote: 37.59%

  2. No (249 votes [62.41%] - View)

    Percentage of vote: 62.41%

If so how many levels above do you think we should limit it too?

  1. 5 (96 votes [24.06%] - View)

    Percentage of vote: 24.06%

  2. 10 (31 votes [7.77%] - View)

    Percentage of vote: 7.77%

  3. 25 (43 votes [10.78%] - View)

    Percentage of vote: 10.78%

  4. Voted 'No' to Question 1 (229 votes [57.39%] - View)

    Percentage of vote: 57.39%

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#141 Crzy

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Posted 08 June 2013 - 19:55

Another thing pointed out to me on how this is more challengin leveling then normal.

 

Champs have more stats then normal creatures and by deleveling you can no longer wear gear of the creatures level.

this does make it more complicated and challenging to kill them thus more thought involved

 

(Thanks Supermum)

 

 

http://guide.fallens...ass=-1&sort_by=

 

That's challenging? I'm pretty sure most people will hunt with a Wither350+ so that HP is halved. Most setups above 1300 probably give more than enough to one hit kill that Champion. My hunting setup at the moment is giving me 27k DMG, which is close enough to one hit kill that thing with a Wither350+.

 

This one is even easier and it's an Elite that gives more EXP:

 

http://guide.fallens...ass=-1&sort_by=

 

 

I'm 719 levels below that and I can one hit kill it with a Wither350.


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#142 Grimwald

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Posted 08 June 2013 - 19:56

This whole discussion will be moot (or almost moot) when new content gets introduced on a regular base. We have now almost 100 players at EOC not counting those who delevelled.. Assuming we get 50 levels of new content before the XP event this situation won't change much due to the XP event.

 

The fact that we didn't had any new content for nine weeks, is causing most of these issues. Normally EOC would have been level 1800 or so, if HCS kept their 25 levels each 14days release schedule.  Nobody would have delevelled and hunted the same levels again if he could be hunting new levels. :)

 

Basically we need ways to spend stamina for the EOC people, the global quests (plus the pots they produce) seems to make the EOC problem worse, instead of less.

 

If you ask me, we need to think about ways of spending stamina without the feeling that we are throwing it away.. Any suggestions?



#143 Mister Doom

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Posted 08 June 2013 - 19:58

Because there's nothing to gain from it, as there is in GvG. A medal doesn't bring FSP, niether does prestige. Simple.

I still see no good argument against de- and re-leveling.

 

Medals, and prestige ARE gains, just as much as FSP. So is the ability to gain stupid amounts of gxp, just because you can't see a direct monetary relation as you can with FSP doesn't mean its not a gain. Remember this is a game, everything we 'get' in the game is a gain.


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#144 Lahona

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Posted 08 June 2013 - 20:09

http://forums.hunted...howtopic=56580  <-- Thread started immediately after a de-level / re-level by the OP.



#145 Pardoux

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Posted 08 June 2013 - 20:13

Here's an easy solution to this conundrum ... folk gain GXP whilst levelling, so have delevelling REMOVE GXP - that way, those folk who delevel strictly to gain more GXP and boost their guild level don't actually gain anything from it.

 

It would solve half of the problem in one easy step ..


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#146 Bleltch

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Posted 08 June 2013 - 20:19

How about adjusting the experience a champion gives to that of a common critter of it's level? That would be a quick, easy and simple fix to the loophole that was brought up.



#147 supermum

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Posted 08 June 2013 - 20:20

Here's an easy solution to this conundrum ... folk gain GXP whilst levelling, so have delevelling REMOVE GXP - that way, those folk who delevel strictly to gain more GXP and boost their guild level don't actually gain anything from it.

excactly my point too



#148 C4RPY

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Posted 08 June 2013 - 20:21

 

That's challenging? I'm pretty sure most people will hunt with a Wither350+ so that HP is halved.

 


 

 

You need to do some math, Wither350 doesn't guarantee a creatures HP to be halved 100% of the time.. it's a 70% activation rate.



#149 Mister Doom

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Posted 08 June 2013 - 20:25

You need to do some math, Wither350 doesn't guarantee a creatures HP to be halved 100% of the time.. it's a 70% activation rate.

 

Flask of death does though mate and there are quite a few of those around...

 

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#150 wil72

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Posted 08 June 2013 - 20:34

Because there's nothing to gain from it, as there is in GvG. A medal doesn't bring FSP, neither does prestige. Simple.

I still see no good argument against de- and re-leveling.

 

hmm, maybe we're making the same point .. lol

 

hmm, I see no mention of fsp in the rule. I do see that advertising free RP points, or if you will, free hits is not allowed.

 

Same should apply to Naked Ramblers on the BB. Simple.

 

By the way, why don't some Guilds gain Guild XP the good old way, by recruiting players and helping them grow?

 

Cheers.

 

wil72



#151 akasha420

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Posted 08 June 2013 - 20:40

Correct me if I am wrong but when your deleveled and you go to hunt again I myself notice that the gold is less then the orginial hunt!

 

I do agree You shouldn't gain GXP when you hunt to re-gain lvls!



#152 Maehdros

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Posted 08 June 2013 - 20:41

Here's an easy solution to this conundrum ... folk gain GXP whilst levelling, so have delevelling REMOVE GXP - that way, those folk who delevel strictly to gain more GXP and boost their guild level don't actually gain anything from it.

 

It would solve half of the problem in one easy step ..

BINGO. If players thoroughly enjoy releveling off the same creature, then they shouldnt have an issue with this suggestion.  +1



#153 C4RPY

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Posted 08 June 2013 - 20:50

 

Flask of death does though mate and there are quite a few of those around...

 

Player Backpack Total: 2,379  

 

 

Yeah at 15 FSP a pop..

 

even said that we are spreading this discussion out thin now.. talking about what buffs/pots we have and cost of them...

 

I think the main points of this discussion have been pointed out clearly in the earlier posts, there are for's and against's equally as to whether this should be changed or not, and it's slightly favoring it to NOT be changed as currently voted by the FS community.. I guess time will tell whether votes to change this will reach that 80% needed from the FS community as a whole



#154 delver

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Posted 08 June 2013 - 20:52

I voted 'No' on this poll.

 

Deleveling to be able to level back up is the solution players created for themselves to make up for the lack of content. Which, in my opinion, is the main issue. The question shouldn't be wether players at EOC are allowed to delevel and level back up again to keep things 'interesting'; the question should be: Why isn't there any more content?

 

If you (HCS) keep releasing new content, at a decent pace, the above discussion is moot: No need to delevel to keep busy, no need to delevel and level to gain gxp, ...



#155 C4RPY

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Posted 08 June 2013 - 20:53

I do agree You shouldn't gain GXP when you hunt to re-gain lvls!

 

Why ever not?? It's not hurting anyone or causing problems with the mechanics and playability of the game. It's just growing your numbers, similiar to a smasher medal.. Some like to gain smasher hits and rise up there Smasher ranks, some that don't PvP like to try and gain as much GxP they can. It's a matter of choice and what you enjoy doing with in your gaming



#156 ashgaerath

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Posted 08 June 2013 - 20:54

I do think we should cap this, even if only for those that use this to gain extra guild xp when they are at the end of content.. instead these ppl should maybe be given other ways to build guild xp? some thing other to do besides the allready existing pvp gvg titanhunting and arena? Maybe some one has some ideas on that?

Also I agree with pardoux and maehdros on their point. +1



#157 Crzy

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Posted 08 June 2013 - 21:02

You need to do some math, Wither350 doesn't guarantee a creatures HP to be halved 100% of the time.. it's a 70% activation rate.

 

The math wasn't my main point though. I brought that up because Wither350 is relatively cheap to buy and if you throw in a Zombie Brew that 80% chance is more than enough to make those so called "challenging" elites and Champions, pretty easy. I only posted that because of the earlier statements that deleveling is making the releveling more difficult. It's not, if people are camping on a Champion/Elite for 6 million exp.

 

At 6 million exp I wouldn't mind the 20% chance to double hit or loss of Imps. It would be well worth the cost IMO.


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#158 Mister Doom

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Posted 08 June 2013 - 21:07

Why ever not?? It's not hurting anyone or causing problems with the mechanics and playability of the game. It's just growing your numbers, similiar to a smasher medal.. Some like to gain smasher hits and rise up there Smasher ranks, some that don't PvP like to try and gain as much GxP they can. It's a matter of choice and what you enjoy doing with in your gaming

 

C4 the ridiculous amounts of gxp that this exploit generates IS causing a problem. It makes it even more impossible looking at it from the perspective of up and coming guilds, hell even long established guilds. When players can join a guild, use this exploit and add ten 'billion' gxp to a guild total on their own, then yeah it's a problem. It can and has enabled people to single handedly change a guilds place in the top 250 guilds list. (at the top end of that list too)

 

Not to mention the other things you mentioned, the BH/Smasher medal etc...


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#159 Saxon

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Posted 08 June 2013 - 21:12

This has been happening for a long time (not that I have ever done it).

Some players enjoy losing levels to then regain them. They after all reached the VL they got to in the first place. Why stop an aspect some players enjoy, it's not causing harm to anyone.

If losing levels deliberately or through being hit by someone who wants to them to lose levels they should be entitled to stay in a higher realm and gain the levels back that they lost.

This topic was discussed a few months back and HCS confirmed this would not be changed so why is there now a poll about it? Has someone been complaining about it and wanted to take away an area of the game some players enjoy?

HCS if it ain't broke don't fix it!!!

More unnecessary changes may drive more long term players out of the game which I don't think anyone who spends time playing this game or being involved in this forum really wants.

If you do want more players to leave the game please explain why.

#160 Kildek

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Posted 08 June 2013 - 21:36

Here's an easy solution to this conundrum ... folk gain GXP whilst levelling, so have delevelling REMOVE GXP - that way, those folk who delevel strictly to gain more GXP and boost their guild level don't actually gain anything from it.

 

It would solve half of the problem in one easy step ..

 

This probably would be the best solution / fix,

if there has to be a change.

 

Still, i do not consider this a big enough problem in order to need fixing.

 

As the amount of EOC players increases,

the need to give them something else to spent their stamina on will increase too.

 

Regards,

Kildek




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