Jump to content

NoddingFrog's Content

There have been 11 items by NoddingFrog (Search limited from 28-April 23)


By content type

See this member's

Sort by                Order  

#890764 Next Legacy Roadmap

Posted by NoddingFrog on 23 September 2014 - 01:11 in Other Games

We should focus on the Ventrix for warfare. He comes out of nowhere with this new super gear but nothing about him is either known or set in stone. He should be a foot soldier, part of an army that can tie into a new system for warfare. New reward systems and new maps that have more real time dynamics. 

 

In addition to that I wouldn't mind seeing an overhaul on the WL interface, it's old now and it might do well with a new lick of paint and maybe some new features. 

 

Tying in crystals with the Ventrix stuff would be nice. We could be fighting them because we know avatar stuff and crystal stuff and they want that knowledge. Something like that.




#845126 Legacy Roadmap #Revision 2

Posted by NoddingFrog on 30 January 2014 - 15:20 in Other Games

Yeah, that was a concern I came up with while designing it. I adjusted the percentages to account for the fact someone could stack say... 4 damage gems and such.

 

Maybe limit it to a max of 1 of each color gem per item then up the percentages to maybe 20% - 30% for perfect gems and such.

 

Being able to fuse different colours together would get rid of the problem, I understand it adds a layer of complexity but the amount of combinations you get from doing it is staggerin. Especially when you take into account the crystals that are going to be added to the current set. Being only allowed 1 pure(no other colours added to it) perfect crystal per slot is only a good solution when one can add mixed crystals in the others to somewhat make up for it. 

 

I'd totally understand if you want to avoid the complexity by leaving it out but adding it later on would mess with it more. What I"m trying to say is when people have been making pure crystals for a while because it's all they can do and then suddenly mixtures are introduced it's a bit unfair.

 

In conclusion, I still hope you will add the ability to mix crystal in at the start considering the amount of combinations possible with it.

 

1 armour, 2 weapons, 2 miscs, all with 4 slots each that's 20 slots to fill. That's 1,280,000,000 different combinations. Allowing people to mix would bump that total number of combinations up as follows, seeing as each crystal takes 2 of the lower tier crystals to produce and there are 9 crystals to pick from each time:

 

(16^9)+(8^9)+(4^9)+(2^9)+(1^9)

(68.719.476.736)+(134.217.728)+(262.144)+(512)

=68.853.957.120

 

So instead of 1.28 billion we'd have 68.8 billion different combinations. That would leave the game with an update that will last us for the next 40 years. xD




#845046 Legacy Roadmap #Revision 2

Posted by NoddingFrog on 30 January 2014 - 13:08 in Other Games

This is amazing, I'm as surprised as I am glad and grateful that you went with this idea and I'm very excited!

 

Will you still consider being able to combine crystals together, creating mixes in a slot? It would greatly improve the combinations possible and people would be able to have a little bit of everything if they wish to. Maybe decrease the percentage the more a crystal gets diluded with other crystals?




#817659 Legacy Planned Updates

Posted by NoddingFrog on 27 October 2013 - 13:55 in Other Games

To be fair the idea came KevMan orignially but has since been changed and reposted many times. Below is a post I made today in the suggestion frum that sums up why the crystal upgrade idea is the best idea yet.

 

 

I hope you will consider this, Zorg,  as it is an idea with a considerable amount of potential. Being able to personalise your weaponry and armour stat-wise through the use of crystals being combined and forged into unlockable upgrade slots is what this game needs. It's an idea that will bring actual variation between people's gear set up, and it enables people to make their own choices. They're not dependent on what stats are assigned to newly designed items because the Crystal Upgrades enable one person to have a damage boost while the second person goes for a more balanced over-all boost, and a third person might go for a health boost.

The combinations are quite numerous considering the amount of crystals already present in the game. Not to mention the simple implementation of more crystals.

Let's say 1 weapon can have a maximum of 4 slots, each slot can hold a crystal that is either pure or a mixture of different colours. To add another fun factor in let's say the amount of times a crystal can be fused with another crystal is equal to the amount of upgrade slots the weapon has forged onto it. With all 4 slots open each slot can hold a crystal that has been fused 4 times. That will result in the following numbers:

((4*4)*4)*((4*4)*4)*((4*4)*4)*((4*4)*4)=16777216 combinations

With 5 different weapons currently in the game we'd have 83886080 different combinations.(100663296 including Titan Armour)
Instead of designing new weapons and giving them stats we'd be able to design our own weapons stat-wise.

The slots can be forged onto gear by means of Weapon Experience, once a weapon has made enough hits or kills it can gain levels, when a certain level is reach a slot can be forged onto it. The forging can cost credits, energy, platinum etc. I prefer a combinations of energy with credits or platinum, the latter being interchangeable depending on the player's willingness to buy platinum. (No this does not give people an advantage as we still need to earn the Weapon Exp. to unlock the slots)

The same can be done for fusing the crystals, gain Fusing experience by attempting to fuse crystals together in the "Astral Forge" outcomes can range from poor to perfect depending on your Fusing level.

Boosts can be purchased to slightly increase the Weapon Exp. earned and slightly increase Fusing Exp. earned.




#817102 Legacy Planned Updates

Posted by NoddingFrog on 21 October 2013 - 10:22 in Other Games

@uglymug just buy the platinum to re-roll with credits, it'd still create a credit sink.




#817050 Legacy Planned Updates

Posted by NoddingFrog on 20 October 2013 - 21:42 in Other Games


I think ALL new weapons should have slots in them 2 with the ability to obtain special attachments you can get as god like drops (Or maybe something even rarer) And add a crap load of varied new attachments. 

 

Why make attachments when the crystals would allow people to personalise their gear? It's also less work load to work with existing items rather than having to create all these attachments.

 

Being able to combine a fire and a green crystal to get a damage and a health boost for 1 slot for instance is by far the best solution.




#817038 Legacy Planned Updates

Posted by NoddingFrog on 20 October 2013 - 19:46 in Other Games

What lanman says makes perfect sense, reward those who have been fighting, not those who have been sitting on their arse.

 

Weapon level/Gear level would reward those who put in the time. You level up your gear enough and unlock an upgrade slot. You can then install the slot using Credits, WFP, Platinum, then you can combine crystals and put them in said slots. The outcome of these crystal combos can be determined by your Crafting level.

 

As for the re-rolls, give it a cool down and start with 10k platinum per roll, make it expensive and give it a cool down of 7 days or so. Maybe add a higher quality re-roll that will only improve your current gear, so if the quality is Legendary it can only go up. Again, make this expensive and give it a cool down. Name Changes are 45k platinum, why shouldn't these things be just as expensive?




#817027 Legacy Planned Updates

Posted by NoddingFrog on 20 October 2013 - 17:26 in Other Games

What Aaron says sums up my thoughts nicely, the quality system with the re-crafting can still remain but just like our current item situation it will have everybody with the same scythe before long.

 

Green crystals add health

Fire crystals add damage

Pink Crystals add Weap skill

Water adds Def Skill

New crystals can be added to cover acc, dodge and even crit chances.

 

This idea isa  very solid one especially when it doesn't involve credits directly, you'd still need credits to hunt but you can only hunt so much every day due to the amount of energy you are granted every hour. The weapon/gear level will deterine the amount of slots available for adding crystals into and unlocking these slots can cost credits, a new form of currency and platinum. The slot still needs to be earned but those willing to spend money have the option to do so in order to unlock the slot.

 

Note that this doesn't exclude the quality system, this can go hand in hand with that. recrafting could even remove all the upgrades making recrafting more of a gamble, in addition to that there could be a superior re-craft that doesn't destroy the crystals you've put on a piece of gear, it would just put them in your inventory.

 

The crystal idea has so much potential both depth-wise and money-wise it would be a shame if you guys ignored it.




#817020 Legacy Planned Updates

Posted by NoddingFrog on 20 October 2013 - 16:48 in Other Games

If you really want less static stats on items you should look into upgrading through means of combining crystals and crafting them into slots on gear. This could still go hand in hand with the already lined-up quality system.




#816865 Legacy Update Vote

Posted by NoddingFrog on 18 October 2013 - 13:26 in Other Games

Might be a good idea to combine the Upgrade system with the new hunting items.

 

Upgrade as in unlock slots on your gear and put in crystals, it's an idea that has been worked out several times in the forums and it would add the biggest amount of game content for years to come.

 

Combining crystals in some kind of astral forge to give them different properties in order to get more out the slots you've unlocked on your gear. Even adding a Premium slot onto gear through Platinum purchase should be considered. Forge Boosts, increasing your chances of succeeding in the Forge.

Forging Experience, levelling to unlock different recipes and combinations for crystals. This would give incentive to hunt and it would give players the opportunity to both personalise their character and increases its strength. Also using crystals would mean there is no need to come up with something new to upgrade gear with.

 

Fire Crystal increases Damage

Green Crystal increases Health

Water Crystal increases Defense skill

Pink crystal increases  Weapon skill

 

New NPCs could drop new crystals that could increase Dodge, Accuracy and speed.




#814433 Legacy Updates

Posted by NoddingFrog on 02 October 2013 - 15:41 in Other Games

Having Spectrals once every WL map for a period of 48 hours is in my opinion a good addition to the game.

 

Being able to upgrade your Avatar gear with crystals(fires increase damage, greens boost health) and being able to make your own mix of stats to your weapons and armour. Unlocking a slot on a piece of gear would then cost certain things, experience, credits, platinum or a mixture of the afore mentioned.

 

Armour expansion: Again a rather simple expansion with effect on a large scale. Every piece of armour currently in Legacy available will get a matching pair of gloves/gauntlets, a helmet, greaves, legs, boots and of course the currently availble cuirass/chest. This would create some depth to the item system and it open up a credit sink making levelling possibly a longer process. It'd also work well with the afore mentioned upgrading through use of crystals and combinations of crystals. More pieces of gear means more upgrade slots to unlock and thus more varietion in stats.

 

Expanding the current set of combat stat enhancing abilities(Target practise etc.) with another 5 levels, these could all take as long as the current level 5(+-50 days) this would give avatars something to train and create a bigger gap between starting avatars and the more seasoned ones. It'd grant a bonus for those who stick around. In light of this idea we might be better off with Ability point weekends rather than double exp. weekends. In these Ability point weekends any kill made, be it in PvP, WL or in hunting, will have you rewarded with an amount of ability points calculated by the amount of Experience gained.

 

The first idea isn't particulary small but it does build on our current item system, coming up with something that would link sertain combinations of crystals to the unique item code of your item shouldn't be too complex. The armour expension would simply add to our current item system which should be extremely easy, the only things that needs to be re-designed are profiles and inventories.

And last but not least, the expansion of our combat abilities by another 5 levels per ability would also be adding on to an already existant system.





Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: