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Item-to-Item Trading


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#1 Maj

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Posted 14 June 2015 - 05:34

Not sure if this has already been mentioned somewhere:

 

I would like to see support for item-to-item trading in the secure trade page. Just now I wanted to trade an item I have for someone else's item by sending each other a ST with a fixed amount of FSP. But I ended up abandoning the idea because there's a chance that only one party honors their end of the deal. Difficult to pull off if you don't know the guy you're trading with.

 

 



#2 Pardoux

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Posted 14 June 2015 - 06:49

Not sure if this has already been mentioned somewhere:

 

I would like to see support for item-to-item trading in the secure trade page. Just now I wanted to trade an item I have for someone else's item by sending each other a ST with a fixed amount of FSP. But I ended up abandoning the idea because there's a chance that only one party honors their end of the deal. Difficult to pull off if you don't know the guy you're trading with.

 

It's been suggested many times and, on paper at least, should be SIMPLE to implement.

 

There have been concerns raised about it, like seeing other players BP's etc, but all could EASILY be addressed.

 

Player "A" checks a box for a specific item and hits trade ..

Player "B" checks a box for a different specific item and hits trade ..

 

Both players are then presented with a screen offering the trade with a box for both players to offer FSP or Gold to clench the deal.


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#3 Maj

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Posted 14 June 2015 - 07:59

It's been suggested many times and, on paper at least, should be SIMPLE to implement.

 

There have been concerns raised about it, like seeing other players BP's etc, but all could EASILY be addressed.

 

Player "A" checks a box for a specific item and hits trade ..

Player "B" checks a box for a different specific item and hits trade ..

 

Both players are then presented with a screen offering the trade with a box for both players to offer FSP or Gold to clench the deal.

 

Yes it's simple to implement. The interface isn't rocket science and most games have already done this. The interface will be side by side trade boxes containing the items both players want to trade with each other. Both players will only see the items the other person added to their trade box. Here's a somewhat detailed example of how it will work:

 

 

1.) Player A initiates the trade. First he selects the item(s), gold, and fsp he wants to trade, then he clicks "OK" button to add the items to his trade box.

 

2.) Player B refreshes the page and will now see the items Player A added to his trade box. Player B selects the item(s), gold, and fsp he wants to trade, then clicks "OK" button to add the items to his trade box.

 

3.) Player A refreshes the page and sees that both players' trade boxes have the items. There is now a "Finalize", "Cancel", and "Edit" buttons on the page. He can now click "Finalize" to finalize his end of the trade, or click "Cancel" to cancel the trade altogether. He can also choose to "Edit" the contents of his trade box and click "OK" to make the changes. If he does, any "Finalize" state on both sides will be reset and they both have to "Finalize" all over again.

 

4.) Player B refreshes the page and can see whether there are changes to the items in the other player's trade box. If there are no changes to the other player's items, the "Finalize", "Cancel", and "Edit" buttons are now also visible and he can also "Edit" the contents of his trade box, or click either "Finalize" or "Cancel". If he edits his trade box's contents, any "Finalize" state on both sides will be reset and they both have to "Finalize" all over again.

 

5.) The deal is only concluded if both players have "Finalized" their trade.



#4 mary4ever

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Posted 14 June 2015 - 08:27

Not sure if this has already been mentioned somewhere:

 

I would like to see support for item-to-item trading in the secure trade page. Just now I wanted to trade an item I have for someone else's item by sending each other a ST with a fixed amount of FSP. But I ended up abandoning the idea because there's a chance that only one party honors their end of the deal. Difficult to pull off if you don't know the guy you're trading with.

hope this idea gets enough support to get implemented, I like it !!!

 

:) :) :) :) :) :) :) :) :) :)


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#5 EpicPiety

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Posted 14 June 2015 - 09:44

Support...Although i don't do item to item trades where i'm going to get scammed. I only do it if i'm 100% certain its okay. Definitely something that should get added though. Support...



#6 Maj

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Posted 14 June 2015 - 10:19

Support...Although i don't do item to item trades where i'm going to get scammed. I only do it if i'm 100% certain its okay. Definitely something that should get added though. Support...

 

Which is the reason why I'm hoping that a foolproof feature gets implemented and 'supported' by the system. The only way you can reliably do item-trading is with someone you know and trust. And you won't have to use the Secure Trade page for that - just send the items to each other.



#7 3JS

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Posted 14 June 2015 - 12:13

I've traded items numerous times. I've always avoided players that had newer start dates, very low level, etc. Knock on wood, I've never had an issue. Implementing this would definitely take away the minute or two of nervousness. I'm all for it.



#8 cyrus7

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Posted 14 June 2015 - 13:22

The way it works in Eldevin is pretty much what was stated by Majere in post #3 in this thread, so it wouldn't be a totally new idea for the HC devs.

 

Eldevin trade process:

 

The trade window has spot for each player to enter gold, EP, and items they wish to trade. You can use any combo of these.

 

1.) Both players enter what they want to trade from their side, and click Confirm.

 

2.) Once both players click Confirm to "lock" their side (no changes can be made), each player gets a final Confirm button to approve the trade.

 

3.) Currency and/or items are transferred.

 

Since Eldevin is real-time, and FS isn't always, it might take longer for a mutual trade in FS because of having to wait for the other player to confirm and do final confirm, but the option would be nice for those who choose to trade item for item rather than item for currency.



#9 Kedyn

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Posted 15 June 2015 - 15:44

The way it works in Eldevin is pretty much what was stated by Majere in post #3 in this thread, so it wouldn't be a totally new idea for the HC devs.

 

Eldevin trade process:

 

The trade window has spot for each player to enter gold, EP, and items they wish to trade. You can use any combo of these.

 

1.) Both players enter what they want to trade from their side, and click Confirm.

 

2.) Once both players click Confirm to "lock" their side (no changes can be made), each player gets a final Confirm button to approve the trade.

 

3.) Currency and/or items are transferred.

 

Since Eldevin is real-time, and FS isn't always, it might take longer for a mutual trade in FS because of having to wait for the other player to confirm and do final confirm, but the option would be nice for those who choose to trade item for item rather than item for currency.

 

Yea I didn't mind the Eldevin way of doing this trade. I think maybe creating a "page" or "trading" center where each player essentially enters into a Secure Trade that after submitted by both players, they both need to re-confirm to allow the transaction to go through.

 

Example would be: Player 1 adds Player 2's name to the Item Secure Trade center. Player 1 submits Item + FSP in an Item Secure Trade. Player 2, who is only trading an item, puts their item in the Item Secure Trade. Each player gets to review the final trade to make sure it's correct, and both have to confirm for the trade to go through.



#10 Egami

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Posted 16 June 2015 - 01:24

Though this is not a new idea, I liked it so it might hopefully get some attention. 

 

I would like to request however that I have an option in preferences to turn it off entirely and that the "new" function for FS be included in the Ignore option.




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