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#41 yghorbeviahn

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Posted 06 April 2015 - 04:23

Change Arena back to the old prize system, giving Tokens as rewards for 2nd/3rd/4th, but don't increase the 25% rule.



#42 Nagoyaka

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Posted 06 April 2015 - 08:42

How about we give this rule a test? 

 

So many of you claim that if this rule were taken down, people would "manipulate" the arenas to boost their buddies to get some wins.

 

Some of you say that if it were taken down, the arena would flourish all those that kept getting blocked by the 25% rule in their guilds.

 

Let's test out these theories by taking down the rule. If the arena becomes "manipulated" and people are trying to boost their friends' wins, then put the rule back up. If the arena flourishes with new people coming back to the arena, let's keep it down.

 

Thats a good idea. Lets remove the restriction, or up it to 50% for a time, and see how it works.


Edited by Nagoyaka, 06 April 2015 - 08:47.


#43 Brice

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Posted 06 April 2015 - 11:06

Thats a good idea. Lets remove the restriction, or up it to 50% for a time, and see how it works.


Let's not say we do

#44 shindrak

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Posted 06 April 2015 - 11:19

How about we give this rule a test? 

 

So many of you claim that if this rule were taken down, people would "manipulate" the arenas to boost their buddies to get some wins.

 

Some of you say that if it were taken down, the arena would flourish all those that kept getting blocked by the 25% rule in their guilds.

 

Let's test out these theories by taking down the rule. If the arena becomes "manipulated" and people are trying to boost their friends' wins, then put the rule back up. If the arena flourishes with new people coming back to the arena, let's keep it down.

Big guilds should be owning all the best setups which will give them biggest chance to win in arena .. then arena will end up as guild activity more than personal activity like you see same guilds winning titans...

 

I like the flexibility in this game, small guilds got advantage to access certain aspects in easier way and that will make players think before joining top/big guilds

 

This is called balancing the chances



#45 kitobas

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Posted 06 April 2015 - 11:33

 It is alright the way it is . It should not be changed. It was to prevent any guild from getting guild members to fill up and abuse it.

this post saying exactly why hoofmaster made this 25% rule

 

you not understanding how abuse? here is ONE example

 


now i AGREE with your SECOND part of keeping the 25% RULE. HERE is why.......myself and one other can join an 8 person arena, i cannot manipulate it.  what does manipulating it do??  well, i and my guildies can SPEED UP putting BRICE in the number one position on top rated ARENA list by all joining the same arena with crap gear n crap moves fixing it so he can win.  OR me, putting ME in top position....with none of the studying, watching, learning that the top players have done.

 

 

before members making topic again for removing cooldown from titans, it will not happen because then titan activity becoming less because 1 guild making all securing and they then dominate prices of epics, hoofmaster making very good choice with cooldown on titan and hoofmaster making very good choice for 25% rule in arena

 

 

what this really boils down to is self control ...  and not wanting rules! =)

oie_tbT2hKUpLRfg_zps8wnmdhrh.jpg

lol bro :)

 

 

...finally an advantage to being in a smaller sized guild :o

 

Big guilds should be owning all the best setups which will give them biggest chance to win in arena .. then arena will end up as guild activity more than personal activity like you see same guilds winning titans...

 

I like the flexibility in this game, small guilds got advantage to access certain aspects in easier way and that will make players think before joining top/big guilds

 

This is called balancing the chances

I agree


Edited by kitobas, 06 April 2015 - 11:37.


#46 lapdragon

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Posted 06 April 2015 - 12:39

So, if im reading some of these posts right, we take away the 25% rule, and if the system gets abused, we just go back to that safe guard.  If im understanding it right, i shud take the alarm system protecting my jewelry store off and wait to see if someone/everyone breaks in, takes all that i have and trashes the place.  cuz if im understanding, once i re-install it, everyone is going to give back all that they took and repaint and clean the place, RIGHT???  is that what your suggesting for removing the safe guard put in place in arena to not let something like this happen??  



#47 WYB

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Posted 06 April 2015 - 17:31

The problem is not the 25% rule but the lack of activity like many have already said. Increasing it to 50% will surely increase the speed of tourneys starting because most active players all are in a few big guilds, since most other guilds are no more. It makes sense to increase the % . But 'no' to removing the rule.
And YES to bringing back gold arenas!!! The arena is slow because there is nothing to win! So there is no interest. Look at shindraks win/lose ratio. Joining 40 tourneys cost you at least 1000000+ gold, winning 5 will get you at best (40token x 5) 200 tokens, which is worth what?!.
HCS listen please and do something, this is at least the 5th post already, take some time and fix this please. Fallensword needs some love too.

#48 gomezkilla

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Posted 06 April 2015 - 20:03

The problem is not the 25% rule but the lack of activity like many have already said. Increasing it to 50% will surely increase the speed of tourneys starting because most active players all are in a few big guilds, since most other guilds are no more. It makes sense to increase the % . But 'no' to removing the rule.

Ok. Then change the "remove the rule" from my little test to "increase the percentage to 50%". 

In my opinion, there is no real reason not to do this. The 25% rule was implemented as stated earlier to prevent guilds from "abusing the system", BUT there is still the chance that someone can get his buddies from outside the guild to join in and help boost his wins. Where is the rule to prevent that?



#49 Pardoux

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Posted 06 April 2015 - 20:27

Keep the 25% rule exactly as it is now - add new prizes to the arena and watch it revitalise itself overnight ...


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#50 gomezkilla

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Posted 06 April 2015 - 20:45

Doubt it, but go ahead and give it a shot. Upping the % would guarantee more participation.



#51 shindrak

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Posted 06 April 2015 - 21:22

Increasing it to 50% will reduce chance for new arena players  to win against players using same guild's gears

I'd rather keep it slow than abuse the activity..

 

Lots of players would like to join arena if theres new stuff worth it... like new potions that aren't part of composing

even make it bound.

I'm sure lots of players can give ideas for new items and potions ,i think there was some thread about it..

 

 

Please keep the small guilds alive ,we dont want 3-5 guilds only alive in whole game


Edited by shindrak, 06 April 2015 - 21:22.


#52 kitobas

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Posted 07 April 2015 - 00:34

So, if im reading some of these posts right, we take away the 25% rule, and if the system gets abused, we just go back to that safe guard.  If im understanding it right, i shud take the alarm system protecting my jewelry store off and wait to see if someone/everyone breaks in, takes all that i have and trashes the place.  cuz if im understanding, once i re-install it, everyone is going to give back all that they took and repaint and clean the place, RIGHT???  is that what your suggesting for removing the safe guard put in place in arena to not let something like this happen??  

PEFECT, you hitting the nail on the head with this

 

 

Increasing it to 50% will reduce chance for new arena players  to win against players using same guild's gears

I'd rather keep it slow than abuse the activity..

 

Lots of players would like to join arena if theres new stuff worth it... like new potions that aren't part of composing

even make it bound.

I'm sure lots of players can give ideas for new items and potions ,i think there was some thread about it..

 

 

Please keep the small guilds alive ,we dont want 3-5 guilds only alive in whole game

I not need write postings because players saying exactly what I would saying but with better english :P


Edited by kitobas, 07 April 2015 - 00:34.


#53 justinian9

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Posted 07 April 2015 - 00:57

OK, so after many many years of NOT playing arena, i started again.  YES, you can all see that im in a guild with one of the TOP FIVE players.  there are also a few others in our guild who play.  SO, with that said the first part of your posting is not correct.  I only had 100 wins when i started back up.  ARENA is challenging and takes time, studying, watching and waiting.  LIKE playing the PVP ladder.  My wins (im proud to say) have been against some champs!!  

 

now i AGREE with your SECOND part of keeping the 25% RULE. HERE is why.......myself and one other can join an 8 person arena, i cannot manipulate it.  what does manipulating it do??  well, i and my guildies can SPEED UP putting BRICE in the number one position on top rated ARENA list by all joining the same arena with crap gear n crap moves fixing it so he can win.  OR me, putting ME in top position....with none of the studying, watching, learning that the top players have done.

 

I lead a small guild, we get around this by all taking certain ranges, with some overlapping, SO it is not the 25% rule that is keeping the arenas from getting filled, its the lack of interest to the arena .  I say BRING BACK THE GOLD ARENAs  :P

Players have a lack of interest in the arena because they don't win... If they won they would have an interest... it costs too much FSP to get the sets and normal players dont have the gold to throw down that gold sink.... its that simple. 

 

Adding new prizes will  add some players who will try to win just like giving tokens to 2nd and 3rd place increased players in the arena.  How long did that last?  Long enough to make the arena champs a boat load of tokens.  Where are all those players now?  Gone like there hopes to win.

 

I tried to go back to the arena but waiting 24 to 48 hours for a battle to fill was just to slow for me. Waiting that long to see how a new setup did.... Not for me.

 

I wish I had a good idea to help but I dont!

 

I will go back to playing the arena one day maybe when I have finished my goal in composing. I am not very good at it...


Edited by justinian9, 07 April 2015 - 00:58.


#54 justinian9

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Posted 07 April 2015 - 01:07

Can you mention which arena champs? im #1 on arena list and hardly winning ... joining 40 tourney and winning 5 out of them

Shindrak... I know what I wrote, but I really don't mean for other players to back out so others can win.  It's a game and if a player is better then they are better and will win.  My point was that some are much better at arena then others.  New arena players will not play if there chance of win is too low.  Thus my comment that the arena is in this state due to the success of the few.



#55 lapdragon

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Posted 07 April 2015 - 02:05

Keep the 25% rule exactly as it is now - add new prizes to the arena and watch it revitalise itself overnight ..

 

Increasing it to 50% will reduce chance for new arena players  to win against players using same guild's gears

I'd rather keep it slow than abuse the activity..

 

Lots of players would like to join arena if theres new stuff worth it... like new potions that aren't part of composing

even make it bound.

I'm sure lots of players can give ideas for new items and potions ,i think there was some thread about it..

 

 

Please keep the small guilds alive ,we dont want 3-5 guilds only alive in whole game

 

I also do not agree with upping it to 50%.  Then half an 8 person arena is filled with one guild and the other four from a different guild..again...too easy to manipulate system, but its not increasing activity in arena by bringing in new or "old" players.

 

The OP did NOT say player XXXXX was not playing arena any more, just going to another guild so they could participate in more arenas. So changing the rule will not get more participation.  By adding new Things or adding back the old GOLD arenas or any of the other suggested rewards WILL attract new Players.

 

the complaint that arenas are taking too long to fill is NOT because now all of a sudden only a few players from a guild can join, because It is NOT a new arena rule that was implemented.  Its slow because of what has been being posted in many threads...its WHAT we WIN.  Changing to tokens DID bring a rush of interest at first, NEW does tend to do that.... so adding new items and potions will generate more activity and keep smaller guilds active in arena as well as established larger guilds.  

where as changing/doing away with the "restriction" will result in many wins and tics towards medals for a select few, further limiting and declining participation by the community in arena tournaments.



#56 gomezkilla

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Posted 07 April 2015 - 04:10

I also do not agree with upping it to 50%.  Then half an 8 person arena is filled with one guild and the other four from a different guild..again...too easy to manipulate system, but its not increasing activity in arena by bringing in new or "old" players.

You see 50% of an 8 player tournament as one guild "manipulating" the tournament, I see it as 100% of an arena filled with 8 people fighting for the win. 

 

 

The OP did NOT say player XXXXX was not playing arena any more, just going to another guild so they could participate in more arenas. So changing the rule will not get more participation.  By adding new Things or adding back the old GOLD arenas or any of the other suggested rewards WILL attract new Players.

Adding new rewards is only a temporary fix to a system that could be made better. Just one of those things that is saying "Hm.. well, I could get a new pipe and replace it with the cracked one... or I could just slap duct tape on it now and worry about it later."

 

What's a more permanent suggestion to this problem? Hm... I'm going to have to say, increase it to 50% or even 37.5%. I can guarantee that there will be more participation in the arena.

 

-----------------------------------------------------------------------------------------------------

 

Being cynical is easy, dare to be optimistic!



#57 bloody18

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Posted 07 April 2015 - 04:34

Maybe HCS could figure out a way to have an "In Guild Arena Mini Game".. Where-as guild members in these super large guilds with so many arena players - could play arena poker. You put up your own gold and play to win opponents gold in your guild. If a guild has so many arena players at least they could get a taste of playing the arena, As they are unable to figure out a way to delegate arena days on and days off and set join limits to spread the fun around. 

 

This way you could have access and the advantage to all of your mega guilds arena gear and knowledge .. and go against the best of the best within your guild with out disregarding the 25% rule. In fact the guild participation would have to be 100% 

 

Keep it simple stupid , Its stupid simple! 



#58 Slave25000

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Posted 07 April 2015 - 05:03

Isn't the answer just more arenas? Just add a couple of more pages of arena and it's all good. What's it gonna cost for HCS? 200MB of server space? And then if they are worried about people just entering all of them and getting huge amounts of tokens, set in place a limit. Maybe like 60-65 perday? That's how many arenas are currently on the page.

 

Say if there's 8 players playing arena in player xxxxx's guild, and there's 4 pages, and there's the 25% rule. Split it up so 2 people share one page. So like xxxxx and Dave can get page 1, then Billy and John can get page 2 etc. Player XXXXXX or whatever his name is can play the usual amount of arenas and doesn't have to leave his guild cos there are more arenas to go around. We don't need to change the 25% to 50%, just put more of them!

 

There's an increase in demand of arenas, cos more people are getting interested, so HCS have to supply the demand by adding more. You don't need to up the 25%, that's only gonna lead to exploitation and the arena rewards will become worthless (more than they already are xD?)

 

Again, if you're worried about the top 5/10 applying to all 4 pages and getting massive amounts of tokens, the limit will stop them in their tracks, and they can't really complain about the limit of 60-65 because that's the number that they can already apply to. So the limit won't affect normal arena experience.

 

Any questions or flaws? cos i think my idea is the best :)



#59 bloody18

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Posted 07 April 2015 - 05:09

Isn't the answer just more arenas? Just add a couple of more pages of arena and it's all good. What's it gonna cost for HCS? 200MB of server space? And then if they are worried about people just entering all of them and getting huge amounts of tokens, set in place a limit. Maybe like 60-65 perday? That's how many arenas are currently on the page.

 

Say if there's 8 players playing arena in player xxxxx's guild, and there's 4 pages, and there's the 25% rule. Split it up so 2 people share one page. So like xxxxx and Dave can get page 1, then Billy and John can get page 2 etc. Player XXXXXX or whatever his name is can play the usual amount of arenas and doesn't have to leave his guild cos there are more arenas to go around. We don't need to change the 25% to 50%, just put more of them!

 

There's an increase in demand of arenas, cos more people are getting interested, so HCS have to supply the demand by adding more. You don't need to up the 25%, that's only gonna lead to exploitation and the arena rewards will become worthless (more than they already are xD?)

 

Again, if you're worried about the top 5/10 applying to all 4 pages and getting massive amounts of tokens, the limit will stop them in their tracks, and they can't really complain about the limit of 60-65 because that's the number that they can already apply to. So the limit won't affect normal arena experience.

 

Any questions or flaws? cos i think my idea is the best :)

Yea .. not bad ideas! I think  HCS will have to place  join limits placed per day on arena players  .. So if there are so many people that cant play in certain guilds ..this definitely would allow for more participation without changing the 25% rule ..  



#60 Nagoyaka

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Posted 07 April 2015 - 05:36

Keep the 25% rule exactly as it is now - add new prizes to the arena and watch it revitalise itself overnight ...

 

And watch it die the week after.


Edited by Nagoyaka, 07 April 2015 - 05:43.



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