If the issue is that players dont win enough to keep their interest in the arena, how is only giving the new items to the winners going to help the arena?
Seems like a change that will only keep the same players winning, only making more FSP as the new items will be in higher demand.
Thats just my opinion and suggestion, but if you have played arena before, you know that anyone can win. Shin said he has a 5win/35lose ratio, im sure I have a very similar one too. And I can guarantee nagoyaka probably the most active arena player right now doesnt have the other 35/5 ratio. And the same ones keep winning because the same ones are the only few playing atm. But ofc experience makes you win game more, thats why I was also hoping to see some arena with the same prizes which are only for those that do not have the arena medal yet or a fixed amount of arena wins, to give the new arena players a chance to get on board and get to know how it feels like to win a prize. I didnt mention this in this thread but in one i posted a month ago.
I hope when HCS reworks the arena a bit, that they would also have a look at the combat moves. Defensive setups have a lot higher chance of winning than any other setups. Freeze/Piercing Strike is so overpowered, you are guaranteed to lose as armor setup if you cant place one of the 3 counter attacks correctly, so pretty much 70% win chance for def setups; there is no move of removing that high amount of defense. But thats maybe another topic
Edited by WYB, 10 April 2015 - 06:15.