Jump to content

Photo

extra character stats


  • Please log in to reply
12 replies to this topic

#1 gapukas

gapukas

    Member

  • Members
  • PipPip
  • 232 posts
  • Badge

Posted 11 July 2018 - 16:51

i would propose adding gvg wins/losses to character stats, that show wins and losses in participated conflicts - maybe even a win ratio.



#2 duktayp

duktayp

    Veteran

  • Members
  • PipPipPip
  • 4,398 posts

Posted 11 July 2018 - 19:52

 

Someday we'll have some kind of updates for GvG.  I remember BG saying something about new RP items, but no to changes in ranges at the present time.  However, with the main focus being to finish the app ASAP, I don't foresee any major changes anytime soon...

 


Edited by duktayp, 11 July 2018 - 19:54.


#3 cucullainn

cucullainn

    Veteran

  • Members
  • PipPipPip
  • 1,464 posts

Posted 11 July 2018 - 20:29

i would propose adding gvg wins/losses to character stats, that show wins and losses in participated conflicts - maybe even a win ratio.

Why? GvG, isn't that a GUILD thing? Thus the two Gs

#4 JayTo

JayTo

    New Member

  • Members
  • Pip
  • 44 posts

Posted 12 July 2018 - 23:17

Good idea. Anything to track PvP better would be nice. I don't think HCS intends to turn this into more of a competitive PvP game however. Take a look at the front (login) page, the first impression. There's plenty there, no mention of PvP though. PvP doesn't seem of any priority. 

 

fallenswordhome.png


Edited by JayTo, 12 July 2018 - 23:17.


#5 gapukas

gapukas

    Member

  • Members
  • PipPip
  • 232 posts
  • Badge

Posted 12 July 2018 - 23:31

Why? GvG, isn't that a GUILD thing? Thus the two Gs

As hc said that gvg is getting more rp items it will get more popular and it would be awesome to see someones/your win ratios. It just feels that the app will take forever and is their only focus.

 

you say why gvg - i say why tiered epics if i cant afford them for example. same is with gvg if your not interested or not skilled enough you wont participate.


Edited by gapukas, 12 July 2018 - 23:33.


#6 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,282 posts
  • United States of America

Posted 12 July 2018 - 23:44

As hc said that gvg is getting more rp items it will get more popular and it would be awesome to see someones/your win ratios. It just feels that the app will take forever and is their only focus.

 

you say why gvg - i say why tiered epics if i cant afford them for example. same is with gvg if your not interested or not skilled enough you wont participate.

GvG is and always has been a guild activity.  There's never been any personal tracking outside what those of us who do participate do on our own...   

 

Lots of things should be addressed for the game, but I'm not sure personal GvG stats are needed.  


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#7 gapukas

gapukas

    Member

  • Members
  • PipPip
  • 232 posts
  • Badge

Posted 12 July 2018 - 23:54

GvG is and always has been a guild activity.  There's never been any personal tracking outside what those of us who do participate do on our own...   

 

Lots of things should be addressed for the game, but I'm not sure personal GvG stats are needed.  

GvG is pvp, not needed but preferred for tracking/competing with others as are some other things in profiles. As this is a guild activity making the win ratio even harder to maintain unless your group does well.

 

For example guilds looking for gvg players can see their experience upon considering to accept them.

 

Why do others need to see my kill streak?  prestiege?

 

Also there was a post by Toureg

Posted 06 August 2016 - 00:13

"I don't know if other players are running into the same issues, but it seems like tracking conflict RP is a nightmare. Maybe, like the titan log, there could be a conflict log that shows each participants win ratio, and the amount of hits they did. It would definitely help clear some confusion on GvG. Just figured I'd put my two cents in."

 

This is also a very good idea, not said no to by hc, just not responded to. At the current state you have to make a huge gvg list that could take even hours to make, to keep track of winnings and rp, i made a suggestion about that issue too, theres no way of telling who missed a hit on a guild/got an unresolved state unless they tell you that theirselves, you cant see how many personal hits youve made when someone else is doing the same guild too - you just see your added points, like when your doing like 10-12 guilds at once and have a huge buff log your not gonna start counting now how many hits you have on that specific target.


Edited by gapukas, 13 July 2018 - 00:31.


#8 JayTo

JayTo

    New Member

  • Members
  • Pip
  • 44 posts

Posted 13 July 2018 - 00:49

Yea, GvG is a nightmare to set up manually. Having to get a list of all your participants. Go to the 'find player' and search +/- ~30 levels at a time, because the list only returns few results. If you do search a players entire range, you end up with targets overflowing, active players not on the list results. Said another way, you need to search one players targets 3, 4, 5 times, in progressive ranges. 

 

All that for just just ONE player mind you, and you had to copy + paste EVERY guild available to them in a spreadsheet. You continue that same ridiculous search and paste method for everyone wanting to participate.

 

After you laid out all your guild members with each of their target guilds, filling an entire spreadsheet of hundreds of repeating guilds, over and over, your work is not finished. You need to look at the whole list and match who has targets in shared guilds.

 

The entire process is unnecessarily difficult and aggravating, and it's no wonder more people don't GvG.

 

I am personally very upset at the lack of attention given to try making PvP better.

 

Every idea pertaining is 'bad', it seems. Those that hate PvP are very outspoken and honestly, complain a lot about it. It seems to me HCS perception of what players want is obscured by those that speak out so adamantly against it, and I think it's very detrimental to the game as a whole.

 

I think without a remarkable, fluid, rewarding, stat tracking, or competitive PvP system, most players are simply leaving the game without letting you know that it's PvP which they want, that it's completely lacking. In other words, you catered to what a small fraction of players want and drove away the majority.


Edited by JayTo, 13 July 2018 - 00:53.


#9 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,282 posts
  • United States of America

Posted 13 July 2018 - 22:47

GvG is pvp, not needed but preferred for tracking/competing with others as are some other things in profiles. As this is a guild activity making the win ratio even harder to maintain unless your group does well.

 

For example guilds looking for gvg players can see their experience upon considering to accept them.

 

Why do others need to see my kill streak?  prestiege?

 

Also there was a post by Toureg

Posted 06 August 2016 - 00:13

"I don't know if other players are running into the same issues, but it seems like tracking conflict RP is a nightmare. Maybe, like the titan log, there could be a conflict log that shows each participants win ratio, and the amount of hits they did. It would definitely help clear some confusion on GvG. Just figured I'd put my two cents in."

 

This is also a very good idea, not said no to by hc, just not responded to. At the current state you have to make a huge gvg list that could take even hours to make, to keep track of winnings and rp, i made a suggestion about that issue too, theres no way of telling who missed a hit on a guild/got an unresolved state unless they tell you that theirselves, you cant see how many personal hits youve made when someone else is doing the same guild too - you just see your added points, like when your doing like 10-12 guilds at once and have a huge buff log your not gonna start counting now how many hits you have on that specific target.

I'm not saying that some tracking isn't needed.  I'm just saying that our profile is not the place.   I understand the importance of logistics, but it still needs to be a guild thing rather than a personal thing.....   


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#10 goolsby7

goolsby7

    Member

  • Members
  • PipPip
  • 304 posts

Posted 13 August 2018 - 19:44

GvG is and always has been a guild activity.  There's never been any personal tracking outside what those of us who do participate do on our own...   

 

Lots of things should be addressed for the game, but I'm not sure personal GvG stats are needed.  

 

Im agreeing with BadPenny on this one, if anything, maybe a preference to show but still i don't think it's necessary really :/


Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 


#11 atta222

atta222

    Member

  • New Members
  • PipPip
  • 204 posts
  • Badge

Posted 16 August 2018 - 05:02

Good idea. Anything to track PvP better would be nice. I don't think HCS intends to turn this into more of a competitive PvP game however. Take a look at the front (login) page, the first impression. There's plenty there, no mention of PvP though. PvP doesn't seem of any priority.

fallenswordhome.png


And even though HCS doesn't concentrate much on PvP, it's the most unique aspect of the game. Tell me about it. Which other game has a PCP system like FS? It's pretty balanced too imo. Too unpredictable. Except for the fact of the ladder reset timing. It's pretty nice. I also find it fun to keep on researching which buffs activate first and which over rides which.

#12 atta222

atta222

    Member

  • New Members
  • PipPip
  • 204 posts
  • Badge

Posted 16 August 2018 - 05:06

i would propose adding gvg wins/losses to character stats, that show wins and losses in participated conflicts - maybe even a win ratio.


Gapukas, I assume the best possible way to track Gvg is a guild structure that tracks Gvg in the last 7 days. It stats the guilds attacked/defended and the amount of total RP generated with the players who participated. Beside the players name their should be the amount of attacks each player made...


As for personal Stats. I say we should Just make medals from the amount of attackes made by each player in Gvg.

They can Nerf pride with the increase in medals. Though am not sure if they do. HCS take it seriously about reversing some stuffs values after players gained it... So weakening pride for new medals... Not sure if they LL do so.

#13 atta222

atta222

    Member

  • New Members
  • PipPip
  • 204 posts
  • Badge

Posted 16 August 2018 - 05:07

Maybe they can put a Max limit of medals to the amount medals pride can get triggered with. Also that still has a disadvantage , someone like me didn't really care about medals until pride buff was out.


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: