To be fair the idea came KevMan orignially but has since been changed and reposted many times. Below is a post I made today in the suggestion frum that sums up why the crystal upgrade idea is the best idea yet.
I hope you will consider this, Zorg, as it is an idea with a considerable amount of potential. Being able to personalise your weaponry and armour stat-wise through the use of crystals being combined and forged into unlockable upgrade slots is what this game needs. It's an idea that will bring actual variation between people's gear set up, and it enables people to make their own choices. They're not dependent on what stats are assigned to newly designed items because the Crystal Upgrades enable one person to have a damage boost while the second person goes for a more balanced over-all boost, and a third person might go for a health boost.
The combinations are quite numerous considering the amount of crystals already present in the game. Not to mention the simple implementation of more crystals.
Let's say 1 weapon can have a maximum of 4 slots, each slot can hold a crystal that is either pure or a mixture of different colours. To add another fun factor in let's say the amount of times a crystal can be fused with another crystal is equal to the amount of upgrade slots the weapon has forged onto it. With all 4 slots open each slot can hold a crystal that has been fused 4 times. That will result in the following numbers:
((4*4)*4)*((4*4)*4)*((4*4)*4)*((4*4)*4)=16777216 combinations
With 5 different weapons currently in the game we'd have 83886080 different combinations.(100663296 including Titan Armour)
Instead of designing new weapons and giving them stats we'd be able to design our own weapons stat-wise.
The slots can be forged onto gear by means of Weapon Experience, once a weapon has made enough hits or kills it can gain levels, when a certain level is reach a slot can be forged onto it. The forging can cost credits, energy, platinum etc. I prefer a combinations of energy with credits or platinum, the latter being interchangeable depending on the player's willingness to buy platinum. (No this does not give people an advantage as we still need to earn the Weapon Exp. to unlock the slots)
The same can be done for fusing the crystals, gain Fusing experience by attempting to fuse crystals together in the "Astral Forge" outcomes can range from poor to perfect depending on your Fusing level.
Boosts can be purchased to slightly increase the Weapon Exp. earned and slightly increase Fusing Exp. earned.
- Ayo likes this