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Two new HKs Sighted!


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#141 RD1542

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Posted 07 July 2011 - 12:47

Do you have any suggestions regarding ammo, damage of these weapons?



i can't vouch for any other classes, but non bladed and ammo based weapons break 2 very important skills for mutants, and that is viroblade and searing edge. for a desirable weapon for mutant class they should be bladed/radiated and carry no ammo.

#142 BigGrim

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Posted 07 July 2011 - 15:47

Please give me as much feedback on this across all classes and I shall see what can be done.

#143 Undjuvion

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Posted 07 July 2011 - 18:16

i dont know much of the other classes, but im pretty sure purists need their weapon to be staff or sword, i think some of their skills require ammo, if this is correct then unless new skills come out that allow for more flexibility in weapons the rifle is useless for them too.

#144 Pardoux

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Posted 07 July 2011 - 23:41

Please give me as much feedback on this across all classes and I shall see what can be done.


With all due respect, if you guys actually played the game, you'd know the specific requirements for each player class (or, just look at the other blueprint items you create for the classes ?)

Anyways, for mutants, to be the most effective, the weapons need to be :-

1. Weapon Type : BLADE

2. Damage Type : RAD

3. Ammo : n/a

This combination allows Vibro-Blade, Radioactive Aura and Searing Edge to be used...

Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#145 Runelon

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Posted 08 July 2011 - 03:21

I like it - them

and a lil low to high interaction izza pretty good concept too...

I'm hoping we do get some good ol' time HK based 6 piece class sets before too much longer. We've been waiting quite awhile on those goodiez :geek:

Also kudus on the other recent developments, especially recruitment strategies :!:

keep em coming :)



:mrgreen:

#146 Runelon

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Posted 08 July 2011 - 03:26

what Undjuvion said = spot on for purists

guns make no damn sense for us at all.... blades and spears . . . spears and blades

----------------------------------------------------------

k, thanx


:mrgreen:

#147 boeffie

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Posted 08 July 2011 - 19:12

what Undjuvion said = spot on for purists

guns make no damn sense for us at all.... blades and spears . . . spears and blades

----------------------------------------------------------

k, thanx


:mrgreen:


Make that spears, and AMMO, :D

#148 centurion

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Posted 08 July 2011 - 23:12

Anything is possible in Science Fiction LMAO. and no one is even bothering to hunt this :lol:

#149 fatalomega

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Posted 09 July 2011 - 00:05

Drop rate if far to high for the drops to be able to hold any value. Will hunt them when I need a drop. ;)

#150 centurion

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Posted 09 July 2011 - 00:20

what value? had none to begin with :D.

#151 ss_badlands1

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Posted 09 July 2011 - 12:22

well i sighted them looked at them then went back to sleep :( .Not sure what they were meant to be about but alas no good for 85% of ss2 so yep great idea there


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