So I am leveling farming again on a lower level alt (just because ) and it really needs an overhaul, especially given the changes made to reduce animation times on other professions.
Every other profession takes the duration of the animation time to gather 1-5 items per gather and you can gather 1-5 times.
On average this means that for each node interacted with I get about 10 items.
If you compare that to farming you will see where the imbalance is in relation to the amount of items gathered for the time spent:
1 rake plot (animation - approx 6secs)
Plant seeds (animation - approx 6secs)
water seeds (animation - approx 6secs)
plants grow (variable length)
prune if necessary (animation - approx 6secs)
water again if necessary (animation - approx 6secs)
harvest (animation - approx 6secs)
on average you need to prune at least once regardless of level so without using dust/compost scarecrow and taking jute as an example this was the time needed to harvest:
6 seconds plot rake
6 seconds plant
6 seconds water
30 seconds growth time
6 seconds harvest
that is 54 seconds for a perfect harvest (no disease strikes) in order to gather 20 items.
If i add a scarecrow and get a perfect harvest again that is 1 min for 24 items.
For each disease that needs pruning I need to factor in another 6 seconds animation.
Lets compare that to prospecting copper:
3 second animation time per pick - 1-2 items per pick.
After 12 seconds I had 9 items (not on TA)
so if you compare the amount of time spent farming to get 24 items is 1 minute, in other professions I will get 45 items comparably (fishing/foraging animations were adjusted the same as prospecting - I am assuming that crystal cutting is the same and skinning was always variable as the dead mob can despawn after just 1 pick)
This to me strikes me as imbalanced - I get the whole farming animations need to take longer to reflect how the skill works in reality but I think the base amount harvested needs to be adjusted in line with other skills.
Jute for example would need a base gather of 40 items to bring it inline with prospecting:
if a scarecrow was then used I would be able to get 48 items for a perfect harvest
This is not too much as you must consider that you wont always get a perfect harvest.
Overhaul 1:
So the equation for determining the base amount gathered should be adjusted to incorporate how long the crop takes to grow.
The alternative is to ensure that bronze and other tier 2 items in other professions take 1.5 longer to gather per pick and tier 3 take 2 times longer to gather per pick - as it stand it is ridiculous that farming is the only skill that gets more difficult time wise as it progresses.
Overhaul 2 :Crop dust/ Compost/ Scarecrows:
As previously mentioned in numerous other threads, another solution would be to add higher level dust/compost/scarecrows that will allow the user to reduce the amount of disease chance, increase the growth speeds so that & increase yield %.
However unless a scarecrow useable at level 1 that adds 100% yield is introduced, farming is still not balanced when compared to other professions.
Overhaul 3: Complete nerf :
The final solution would be to drop compost altogether and make each crop growth speed static at 30 seconds - this would mean that each plant only requires 1 water and would only be hit with 1-2 disease infestations. As it stands compost serves no purpose at level 1-16 as all these items only require 1 water anyway so you are wasting 6 seconds adding the compost. items 16-32 require either 2 waters or 1 compost 1 water so its indifferent whether you add it or not and is dependant only on the growth time and only really has an impact at 32+.
I would obviously prefer each option in the order presented as I am not in favour of just oversimpifying farming, however a generous overhaul is needed to bring it in line with the other professions and considering that animations were reduced in other professions, I doubt the alternative proposed of making higher tiers in other professions more lengthy will be popular
Sorry if this came across a little ranty
Edited by JQuan, 09 March 2015 - 12:54.