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Towers => Orbs


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#41 Prop

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Posted 26 December 2020 - 12:21

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Edited by Prop, 26 December 2020 - 12:43.


#42 Prop

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Posted 26 December 2020 - 12:47

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Edited by Prop, 04 January 2021 - 06:57.


#43 moonfrost

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Posted 26 December 2020 - 13:02

First of all, I'm in no way speaking for myself.  Second of all, these last 2 statements reinforce my position.  This idea as it stands reeks of separatism.  It says, get to EoC and be in a TOP tier guild or just don't play the game.   I'm not talking about myself, never was, I could care less.... 

 

Ladder tokens and Arena tokens are in themselves non transferrable, are they not?  Many many flaws with the list.  

 

I'm done trying to help people in this game, it's becoming quite obvious that I'm a joke to even so called friends in this game.  You guys run it, you guys help the myriad of new confused players coming in on the half finished app every day.  You guys let them know why THEY don't cut the grade cuz they aren't at EoC and in TED....

That's hilarious, we've been accepting members far below the EOC threshold for years now and have been helping them grow and get stronger in the game. Besides meeting our requirements to join TED as far as stamina and level(which usually is case by case and not all new members have those requirements met) we look at the players activity in game. Their willingness to learn new aspects and teach other players strategy with the aspects of the game that they do know is a big selling point when trying to join us. But with that policy of giving players chances, we also don't tolerate laziness in our guild like Kit said. If you can't be bothered helping out the guild and thereby helping yourself, its last call at the Evil Dead bar and you can see yourself on out.

 

All the players in our guild share one common thing...they are all helpful to one another in some form. Most of our EOC players started in TED long before they were close to EOC, in fact most were pvpers who not only changed the landscape of pvp as this game knows it but also could care less about levels. Personally, I've played the game for over 13 years and still don't even have a year at EOC...54% to ruby Top 100 medal. But if you look, I mean really look, at our guild list you will see many of us have ruby and diamond medals in many different aspects of the game. We have arena masters, SE slayers, Titan slaughterers, high level composers and of course we have many players very well versed in the art of PVP. We vigorously defend ourselves as a guild against all comers and have always followed this philosophy.  

 

That is why we recruit how we do. I'm not trying to just fill ranks with whoever wants in, I want players that want to thrive in the game, that want to learn other aspects and want to finally reach EOC or whatever their level goal is while playing more parts of the game than just leveling. For that reason, the list and ideas provided by Mary are certainly within our reach. And keep in mind as well before knocking us for being selective in our recruiting or for being elitists. You've never needed to be the best to be in TED, you've needed to be hungry to learn the game and to be able to return the favor by helping others to learn the game as well. By doing that, by being selfless in your approach to the game, you become the best.

 

All of the resources and items mentioned by Mary can be achieved with a little work. And honestly, this list is perfectly spread out to require players of all levels and background in this game to work together to achieve. Sure, the big guilds like TED and others are always going to get these new items first, thats just how games like this work. We've put in the years growing as a guild and recruiting as we have. Why is it our fault that because of that and because of creating a guild atmosphere where players want to help each other? If anything, this list promotes diversity in guilds and would create situations where newer low level players could join up and thrive as long as they had a willingness to listen and grow with us.

 

I personally think this would be a great idea to implement into the game. Maybe a little bit at first but then over time all of it. This would really bring together guilds to do what they're supposed to be there for...teamwork.

 

And the 'woe is me' attitude gets you nowhere. Put yourself out there and apply what you've learned over the years of playing and I bet you'll see progress. You find a guild of any level that has the same like-minded players who are selfless and you'll watch that guild grow over time. You'll get the big items that help you and the guild and suddenly it won't be 'woe is me' but more along the lines of 'look at my guild, I'm so proud'. 

 

That being said...there are players in the game that would love a shot to be in TED or one of the other big guilds. We'll look at anyone who applies that at least is close to our requirements, as always. However, if you're level 500 with 5k stamina and have, just as an example a silver SE medal and enjoy hunting SE's, don't be afraid to apply. We may or may not say yes, but we will tell you why not and what you should work on to eventually be part of our guild. Any player that actively wants to be better in the game and has shown a willingness to learn and thrive is always a welcome addition to any guild. Considering this post promotes teamwork, I believe this is a great idea to implement for not only players in the game but for guilds as a whole.


Edited by moonfrost, 26 December 2020 - 13:04.


#44 Mzzery

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Posted 27 December 2020 - 04:51

I don't have the time to read the entire thread, but I've read some, and I just want to say this:

I am a gamer. I have a TON of games, thousands of them, most of the latest big ones etc... many many of them are MMORPGs, and have a ton of things to do and many levels in them to obtain. That being said... 

 

I don't understand how something that is not attainable for all at level 1 is a bad thing?

 

I do not play games where a goal is attainable at low levels on week one. Why would I? I love having stuff to strive for. An achievement in a game is no bigger than the struggle to achieve it. Why would I feel any kind of satisfaction about an "achievement" that took no work? This is a bit harder than the "guild achievements" in FS, with the "kill 50,000 with a group" etc... we were first to get that one, but others have too, since. SMALL guilds, NOT at EOC... it's attainable... just takes team work.

 

This suggestion by Mary is no different.

 

And as for not everyone getting in to TED: Why, sure, we could do that.. we have a limit though, 124, just like anyone else. That's up to HCS, not us. And we, just like everyone else, like to make sure we fill our ranks with people that actually want to enjoy the game together with others, and not just "use" us. Is that really all that weird? Do other guilds not feel that it is better with positive people that help each other, than people that just want to gain selfishly by being in the guild? Is TED unique in that?



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#45 yghorbeviahn

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Posted 27 December 2020 - 05:56

I honestly thought the whole point of this thread was about creating the demand for specific items, not about the reward itself...Isn't that the idea? To create the demand for less desired items (in some cases) and with that help players make profit?

 

I never saw it as "I want more stamina gain, and that's the way to do it', but as "the market is crashing and we need something to do with the excess of items in the game".

 

Sure the items can be tweaked, maybe insert some more "obtainable" stuff so players can sell theirs and make a profit, if one of the slots needed was, let's say, 100 Skally Boots, imagine what it'd do to the demand for it, and for those lower level players who want to hunt it, the same for GvG, Ladder, Arena or whatever, the prize itself isn't as important as creating the demand...Composing gave a way for lower level player to farm frags if they want, plus got rid of unwanted items, and became a huge gold sink...It's a very similar concept.


Edited by yghorbeviahn, 27 December 2020 - 05:57.


#46 moonfrost

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Posted 27 December 2020 - 07:08

This would hopefully stimulate the competitive nature this game used to have. Obviously there would be good and bad with this but as i recall even the smallest of efforts used to be rewarding.

 

As far as guilds, there is something called personal sense of accomplishment. Everything there is achievable if work is put into it. Some things require more work than others but in a guild atmosphere there are usually players who excel in specific areas of the game. This is also why it doesnt make a huge difference in what guild you are in. A smaller guild with all the right players can do just as good as the bigger guilds with EOC players.  The bigger guilds will likely achieve the goals much faster with all the players they have and the teamwork involved. Thats still an accomplishment nonetheless. But for a smaller guild working and achieving that goal that an even bigger achievement and huge boost to your ego. Huge boost to your sense of self accomplishment.  I know quite a few players who reside in very small guilds and thrive on competition. Nothing in this game is free, nor should it be. The very minimal of effort nets you rewards as it stands. Only when you actually set out and try is when you're going to find things open up for you in the game. The bigger guilds will start looking at you. Some of those guilds(ones related to the Good Alive) might even take 50+ levels from you before inviting you in. Sky is the limit when you prove you want to learn the game.



#47 EpicPiety

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Posted 27 December 2020 - 18:15

TL:DR People want something they need to consistently work towards to achieve. There will be a tier of players that can achieve it faster... but that’s all in the competitive nature of a successful game.


Edited by EpicPiety, 28 December 2020 - 05:01.


#48 activeh1

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Posted 28 December 2020 - 22:42

tbh do any of you actually think they will put this in game ?

 

it will go on the list of all the other 1000 ideas we have come up with 


Edited by activeh1, 28 December 2020 - 22:44.

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#49 Grumpy Grey

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Posted 28 December 2020 - 22:53

So with Towers and Orbs what will be the trade off if any for  relics?

If a guild has Towers and orbs there should be some handicaps implemented or restrictions on relic ownership come into play.



#50 mary4ever

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Posted 30 December 2020 - 19:41

so what your saying is our thought dont matter or are wrong ?

you kept insisting over & over again that the list of epics is for EOC players (which is WRONG), then I went out of my way again & posted a long list (ALL the information was taken from the UFSG written by HCS) which took a long time to prove you wrong

 

so if you can not or do not want to understand that for example the Ogaliths Fiery Grasp is (lvl 100) & NOT at EOC then keep on trolling, here is the UFSG LINK to the EPIC written by HCS => https://guide.fallen...ew&item_id=7026

 

why players always falling for his trick? he always doing same trolling for getting attention

 

mary4ever, I telling you what I telling others too and everyone knowing, not replying to him, he never caring about topics, he will posting whatever that can giving him attention and you making mistake, look what he answering to you

 

you making long listing from hcs page they writing and he can seeing he wrong but he posting nonsense for getting you replying to him for getting attention

if you not ignoring him he will keeping trolling for attention until topic closing

I just wanted to give him a chance despite knowing how he usually behaves, well my fault for thinking he was actually interested in the topic rather than his usual trolling, will add him to iggy

 

 

ugh seems like a certain person (BP) is trying to disrupt one of my topics again, she knows I put her on iggy years ago after what she & the previous troll (yw) did dozen of times getting many topics locked ......

 

@thanks to everyone else for keeping it civil & please do not let "certain individuals" provoke you so they can get the topic closed like they did in the past, really appreciate it guys ♥

 

So with Towers and Orbs what will be the trade off if any for  relics?

relics??? ORBS have NOTHING to do with relics, they are 2 completely different things !!!

 

If a guild has Towers and orbs there should be some handicaps implemented or restrictions on relic ownership come into play.

again, ORBS have NOTHING to do with relics, they are 2 completely different things !!!

 

RELICS are FREE (NO gold or FSP to spend) to capture & if you do not empower them they are FREE forever, if you empower them you pay a little gold amount per hour !!!

 

Towers are Structures (cost 100 FSPs per Tower) & ORBS can be placed in those Towers !!!

 

Orbs can be invented & placed into the Towers, to invent 1 x ORB (estimate on current AH market) it will cost ~10 000 FSPs !!!

as you can see they are very pricey, this is if you manage to successfully invent each Recipe from A to K (A, B, C, D, E, F, G, H, I, J, K) + finally the Orb without failing, otherwise will obviously cost even more, the tiered ones will cost X times more so I do not think there should be an upkeep or any additional "handicap" because honestly who in his right mind would risk inventing (might fail) & spend that amount + at the end has to pay an hourly upkeep or any additional "handicap" !!!

maybe I misunderstood you, do you please mind explaining EXACTLY what you mean with "handicaps"?

 

 

again, this suggestion includes items from many aspects of the game, a single player can get them too but will be obviously a lot more difficult !!!

 

I for instance know that I can not get certain items myself, ARENA tokens for example, would take me an eternity (if I am lucky :P) BUT know many others who do not have any problem getting those, same with RP items, PvP Ladder Tokens or other items in my list, there are always people who excel in certain areas, some in Titan Hunting, Arena, PvP Ladder, GvG, ......

 

I hope this suggestion can spark activity into those game aspects  :)

 

please feel free to keep posting questions, improvements, ..... 

 

@thanks to everyone else for keeping it civil & please do not let "certain individuals" provoke you so they can get the topic closed like they did in the past, really appreciate it guys ♥


Edited by mary4ever, 30 December 2020 - 19:43.

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#51 demondog

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Posted 19 February 2021 - 15:55

it is a good list mary, only one thing I would like to see, Allegiance Tokens (loyalty tokens)

 

for those who donate they have thousands of Allegiance Tokens, some of us even over a million  :)

 

please try to add Allegiance Tokens to the list and I already know whom to send he first fsp gift chest  :P



#52 kitobas

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Posted 27 February 2021 - 16:57

I finding problem

 

before hunted cow hammer was value having but then hcs give titan that drop weapon with same 7 stam gain and hunted cow hammer value getting destroying

 

now problem what if hcs making same mistake and giving titan drop 7 stam gain, same as hunted cow amulet and helm, then it will ending destroying value like what happening with hunted cow hammer

 

in your list there epics who having value and needing time for getting, needing time is good because will giving activity to game but if epics value getting destroying then everything will becoming joke



#53 mary4ever

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Posted 05 March 2021 - 08:25

it is a good list mary, only one thing I would like to see, Allegiance Tokens (loyalty tokens)

 

for those who donate they have thousands of Allegiance Tokens, some of us even over a million  :)

 

please try to add Allegiance Tokens to the list and I already know whom to send he first fsp gift chest  :P

should not be that hard to add the Loyalty Tokens =>

  • Recipe D = 1 x Bag of 100 PvP Ladder Tokens + 1 x Bag of 1000 Arena Tokens + 1 Bag of 10000 Loyalty Tokens

(NEW PvP Ladder Reward added called “Bag of 100 PvP Ladder Tokens” + Arena Reward called “Bag of 1000 Arena Tokens” + Loyalty Reward called "Bag of 10000 Loyalty Tokens)

 

oooohhhh you are such a sweety, I am sure many others will be sending out those "gift chests" too

 

 

I finding problem

 

before hunted cow hammer was value having but then hcs give titan that drop weapon with same 7 stam gain and hunted cow hammer value getting destroying

 

now problem what if hcs making same mistake and giving titan drop 7 stam gain, same as hunted cow amulet and helm, then it will ending destroying value like what happening with hunted cow hammer

 

in your list there epics who having value and needing time for getting, needing time is good because will giving activity to game but if epics value getting destroying then everything will becoming joke

I get what you are saying BUT in my oppinion HCS "experimented" with the HC Hammer weapon (+7 stam gain) by releasing other 2 x +7 stam gain weapons (Flayed Colossal Axe & Greater Flamedeer Antlers) to check how it will go ....

 

this led to the HC Hammer (was the best stam gain weapon) quickly dropping over 50% of its value, it has been for years almost constant

so I seriously doubt HCS will make the mistake by releasing another +7 stam gain amulet or helm, would undoubtedly destroy their value + currently the HC Titan is the ONLY NON-seasonal titan that gets quickly hunted & killed, by releasing any +7 stam gain amulet / helm will be the nail in the coffin + BigGrim is in charge of releasing them so have some trust  

 

I want to add the same thing should apply to the +7 stam gain armor too, we currently have 2 other epics (Steamforged Gorgeanaka Cuirass, Ridged Plate Cuirass) that there should NOT be another +7 stam gain armor added to NOT destroy them, especially the RP one, will have an even more negative impact on GvG conflicts  

 

btw there are so many NEW Epic drop ideas, EXAMPLES:

for LOW lvl Titans => they can fill the missing stam gain slots

for HIGH lvl Titans => they can drop Quest Items to invent like the Perchtas Gift Sack, ... or why not something new, how about a potion, a frag stash; I am sure they will be sought after and it does not always need to be an epic item drop from a titan but that is kinda off topic so if someone wants can create a new topic & collect some ideas (details)  


Edited by mary4ever, 05 March 2021 - 08:33.

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#54 DARKELITE1

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Posted 05 March 2021 - 18:32

I love this idea and I think It would do a world of good to promote activity into the game in all aspects. Yes a few tweaks may be needed here and there but this Is the best idea I've seen in a long time



#55 kitobas

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Posted 13 March 2021 - 10:58

I get what you are saying BUT in my oppinion HCS "experimented" with the HC Hammer weapon (+7 stam gain) by releasing other 2 x +7 stam gain weapons (Flayed Colossal Axe & Greater Flamedeer Antlers) to check how it will go ....

 

this led to the HC Hammer (was the best stam gain weapon) quickly dropping over 50% of its value, it has been for years almost constant

so I seriously doubt HCS will make the mistake by releasing another +7 stam gain amulet or helm, would undoubtedly destroy their value + currently the HC Titan is the ONLY NON-seasonal titan that gets quickly hunted & killed, by releasing any +7 stam gain amulet / helm will be the nail in the coffin + BigGrim is in charge of releasing them so have some trust  

 

I want to add the same thing should apply to the +7 stam gain armor too, we currently have 2 other epics (Steamforged Gorgeanaka Cuirass, Ridged Plate Cuirass) that there should NOT be another +7 stam gain armor added to NOT destroy them, especially the RP one, will have an even more negative impact on GvG conflicts  

 

btw there are so many NEW Epic drop ideas, EXAMPLES:

for LOW lvl Titans => they can fill the missing stam gain slots

for HIGH lvl Titans => they can drop Quest Items to invent like the Perchtas Gift Sack, ... or why not something new, how about a potion, a frag stash; I am sure they will be sought after and it does not always need to be an epic item drop from a titan but that is kinda off topic so if someone wants can create a new topic & collect some ideas (details)  

you giving too many trust in hcs, go saving this screen shot what I saying because we knowing they will doing this mistake

many times we give warning because can easy seeing it mistake but they will ignoring, you will seeing amulet and helm at 7 stamina gain they will making in next times destroying values of many

 

rest you idea writing I liking, is good




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