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thickenergy

Member Since 26 May 2013
Offline Last Active Feb 26 2015 06:28

Posts I've Made

In Topic: Armor "weight" to effect haste/dodge/armor/defense/move speed. Also n...

24 June 2014 - 23:16

Those sorts of changes/additions would be wonderful.

 

I was going to Like your post, ernzor, but there seems to be a limit to the number Likes that can be done in a day. Just spent all mine in the 'chat mod' thread. <.<

 

So here's your +1. :)


In Topic: Manners Maketh Man

29 August 2013 - 01:54

Nope, I understood. My comment was a general observation, not directed at you in particular, Kezza.

 

I doubt though that most rude people are rude by accident. They just don't care.


In Topic: Manners Maketh Man

29 August 2013 - 01:07

This is a free-to-play, casual, browser-based mmo. If the rudeness quotient is getting to you now then your head is going to explode once the game goes live.


In Topic: Boss balance

25 August 2013 - 22:51

I dunno. My experience so far says that you can either tank a boss or you can't, there's not much in between. Take the scorpion boss in Garai. Without a healer a tank pretty much has to kite the boss while others kill it because that poison is absolutely deadly to anyone that doesn't have a preposterous amount of health. If you screw up while kiting you're probably dead. To be clear, I'm talking about fighting the boss near the level of the instance. Soloing bosses at their level in this game is not an easy task, and it is already impossible for many of them. If you add in a bunch of other stuff to make them even more difficult to tank only the absolute most skilled players will be able to complete an instance at all without greatly out-leveling the instance.

 

I'm all for keeping things challenging, but without customizable difficulty settings a broad range of player skill has to be taken into account.


In Topic: Some Temple moments

23 August 2013 - 04:36

The rocks can be dodged, but you'll still be hit if you are too close to the impact circle showing on the floor. You have to have some space between yourself and the impact circle to avoid the rocks. Being just barely outside of the circle isn't enough. 


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