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It's about time to balance out those overpowered pots in PvP.


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#121 dobroeutro

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Posted 30 March 2017 - 19:42

Sorry but I'm totally confused. Composing pots in relation to PvP makes it to easy or to hard, which is it? Anyone reading this would have to admit there are a fair few contradicting posts in here.

 

Cheers.

 

wil72

Too easy for the one's using them, too hard for the ones that don't... lol. :D



#122 maxdragon

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Posted 30 March 2017 - 22:52

Sorry but I'm totally confused. Composing pots in relation to PvP makes it to easy or to hard, which is it? Anyone reading this would have to admit there are a fair few contradicting posts in here.

I thought I was the only one who noticed those contradicting posts

 

one talks about that he wants a challenge in pvp but is ok with him using epic skills against players who do not, for him that is a challenge

 

another one talks about strategy to beat epic skills but in the end his strategy to beat epic skills is to use epic skills too and epic skills need to stay in pvp

 

the next one has to use epic skills to beat another player with epic skills on the board and at the end of her post she does not want changes or it will ruin pvp

 

the posts do not make sense

are we both the only ones who noticed the contradicting posts?



#123 maxdragon

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Posted 30 March 2017 - 22:56

 

dDNt1Xh.jpg

that is the only good solution so far


Edited by maxdragon, 30 March 2017 - 22:56.


#124 mary4ever

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Posted 30 March 2017 - 23:25

I thought I was the only one who noticed those contradicting posts

 

one talks about that he wants a challenge in pvp but is ok with him using epic skills against players who do not, for him that is a challenge

 

another one talks about strategy to beat epic skills but in the end his strategy to beat epic skills is to use epic skills too and epic skills need to stay in pvp

 

the next one has to use epic skills to beat another player with epic skills on the board and at the end of her post she does not want changes or it will ruin pvp

 

the posts do not make sense

are we both the only ones who noticed the contradicting posts?

you are not the only ones who noticed them, why do you think I posted this: ;)

I am grateful to everyone who is trying to promote "fair, strategic and competitive PvP gameplay" (like the OP from wootpk3r) BUT I am most grateful to those who are against it & want EPIC skills (OP Composing) to stay in PvP because their own posts have proven 2 things:

full post can be read there: https://forums.hunte...e=5#entry978427


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#125 Pythia

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Posted 30 March 2017 - 23:51

A loongggg time I ago when the FS helper came alive in the game for real, I was angry with how easy  it was for those that PvP to find targets when the helper gave them 25 faster than fast.   I was not quiet at all about it.

 

Then I got my arse sort of handed to me with this concise piece of advice:

 

Play with it or don't. You can leave the game or play..

 

I'd like to hand that back to the player base because it's still  good advise..  You too can learn what you  need to know, you just don't have to take so long to make it to where you're going.

 

Good gaming. :)



#126 mary4ever

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Posted 31 March 2017 - 07:57

I finishing my hunting and I making picture of damage I doing for proof how crazy epic skills is

3884389851e4d9127ba05c33dd6d5ac41808a6a9

creature having less than 50k hp and I doing more than 2 million damage

I doing 42 times more damage than creature hp, this not normal, this crazy

this from hunting and in pvp is same problem, there still players who saying epic skills not OP for they can keeping having winning button, lol

42 times is NOT just "overkill", rather a "FATALITY - kill" :P

latestcb20140926001802.gif


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#127 Mister Doom

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Posted 31 March 2017 - 09:22

I'm not suggesting we do this, but one option for 'overpowered' skills would be to give them a diminishing return. This would allow the potions levels etc. to remain unchanged and ensure that the higher levels are still more powerful, but not crazily powerful if you know what I mean? It would also open up to possibility of even higher level buffs of some skills where it would have made them too powerful previously.

 

This is purely an example, but something along the lines of this:

 

Sample Skill: +1 per point to attack up to skill level 250. After 250, +0.1 per point to attack.

 

Go with this initial idea Hoof, apply it to all stat affecting buffs, for all aspects of the game.

 

Job done, you hit the nail on the head with your first strike of the hammer.


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#128 wil72

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Posted 01 April 2017 - 14:22

Go with this initial idea Hoof, apply it to all stat affecting buffs, for all aspects of the game.

 

Job done, you hit the nail on the head with your first strike of the hammer.

 

One buff springs to mind "overkill".

 

Cheers.

 

wil72



#129 Undjuvion

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Posted 01 April 2017 - 14:35

One buff springs to mind "overkill".

 

Cheers.

 

wil72

 

 

i didnt read whole thread, OVERKILL wil? that IS nice, tho nothing on AL, LIB, CON etc, u reckon? why hate overkill, makes people buy flask of deaths, plus gotta make sure u have double damage, iuno.



#130 Undjuvion

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Posted 01 April 2017 - 14:38

1st of all THANK YOU !!! THANK YOU !!! THANK YOU !!! THANK YOU !!! THANK YOU !!! THANK YOU !!!

been trying for over 2+ years to get your attention on this subject but finally you are here wub.png

 

unfortunately OverPowered skills have crippled all kind of "PvP" (PvP Ladder, BB, GvG, relic battles) activities !!! sad.png

 

the most "damage" to PvP has been undoubtly done by Composing !!!

here are the Composing skills that are OP & IMO should be changed to only work in PvE !!! (they should not work in PvP)

dDNt1Xh.jpg

as you can see I did not include any of the leveling skills like (LF, AM, .....) since I mostly care for the PvP aspect of the game, if the levelers are happy with the mindless hunting (1,2,3,R, ....) then who am I to get involved in their game-style, I hardly level, once or twice a year & only do that so that I can level into the range with the most players because of the measly -/+ 10 attack range !!!

I did not include Anti Deflect so it could counter Deflect192 !!!

I did not include Entrench mainly because the skill level (1 - 200) is only adjustable through Composing !!!

 

the number OP epic skills like donation chests, Global chests, .... are limited EXCEPT for COMPOSING !!!

the number of OP Composing skills are almost "unlimited" (as long as you have frags but frags are very easy to get incl that EVERY LE & GE rewards them !!!

there are players with millions of frags (I know of at least 10+ people) so we can create TONS of EPIC OP skills ourselves !!!

 

as mentioned before OP Composing has crippled PvP:

  • PvP Ladder: has become a joke, just look at the bands where players use them to constantly stay at the top, those of us who had to go against them fully know that to compete against OP skills you have to use OP skills yourself !!! I have helped many players (most were NON PvPers) get their Dominance medal in about 2 weeks since nobody (who only used buffs) could stop them while they were composed, only another OP composed player could compete against them !!!
  • BoutyBoard: have seen many bounties expire from players who used OP Composing pots, incl. me too ....
  • GvG: I used to be GF of a very good GvG guild (before OP Composing was introduced), we would go offline in PvP setups & when we were under attack we would buff to defend incoming attacks !!! BUT after OP Composing it hardly mattered anymore if you buffed the target with buffs since most attackers were using OP Composing & the difference in stats were simply too great, GvG guilds know exactly how OP Composing has negatively affected GvG !!! when I was doing GvG attacks I hit EVERYONE, did not matter if the target was buffed to the teeth or unbuffed, did not really matter since I was composed up & never lost a battle !!!
  • relic battles: those of us who have been in relic battles know that OP composing has a huge impact !!! you can achieve insane stats attacking / defending ......

 

@hoof: you do not have to listen to anything I or anyone says, since you are an admin & have access to see things "behind the scenes", you can observe how players use OP composing almost as a "WIN - button" on the (PvP Ladder, BB, GvG, relic battles) & "wiping out" any players who are not using OP composing themselves !!! access player logs, see for yourself the frag amount some players have (millions of frags to create TONS of EPIC OP Composing skills), the person you should trust the most should be yourself, trust what you see / observe smile.png

 

some great posts:

 

 

& hoof, PLEASE do not "leave" before you have taken care of this "issue"(been over 2+ years), let's make the "1st step" & start moving away from watering down PvP !!!

 

they arent technically overpowered, the only reason i would technically agree with this is for fact it renders crystal ladder chests cheaper, u do realise everyone else, she is right, so is lou, everything is wayyyyyy overpowered :-)



#131 Mister Doom

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Posted 01 April 2017 - 18:45

One buff springs to mind "overkill".

 

Cheers.

 

wil72

 

I'm not sure I'm really understanding what you're getting at there wil? Is it that by reducing the power of potions you think it'll 'hurt' overkill? Or is it that you think overkill will need adjusting too?

 

While I do agree there are 'some' non stat enhancing potion-form buffs that are also overpowered (anti-deflect for example), I'm not sure I see where the problem lies with overkill? With less overall damage it *should* be harder to proc overkill anyway so higher potion levels 'shouldn't' make a big difference?


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#132 sweetlou

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Posted 01 April 2017 - 19:27

While I do agree there are 'some' non stat enhancing potion-form buffs that are also overpowered (anti-deflect for example), I'm not sure I see where the problem lies with overkill? With less overall damage it *should* be harder to proc overkill anyway so higher potion levels 'shouldn't' make a big difference?

The biggest issue I see in non-stat changing skills is with Dispel Curse 500. At that level it becomes a 100% luck buff, which completely defeats the purpose in PvP combat. This skill dynamics needs to be seriously reconsidered. I believe we still have limitations on Dark Curse for a reason, because it's so powerful. Therefore the highest level for Dispel Curse needs to be greatly reduced to allow it's counter to work at least half the time.


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#133 Pythia

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Posted 01 April 2017 - 19:39

And with the adjustment of one potion, comes the expectation of other potions. I'm not surprised.  You tell others to buck up and play or not but you need to have things adjusted for you.  That's rather interesting to me.



#134 Pardoux

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Posted 01 April 2017 - 19:47

And with the adjustment of one potion, comes the expectation of other potions. I'm not surprised.  You tell others to buck up and play or not but you need to have things adjusted for you.  That's rather interesting to me.

 

You DO realise that adjusting the potions would be an "across the board" thing, i.e. it would affect every player that used them ? - ergo "buck up and play" still stands as a valid comment ?


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#135 Pythia

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Posted 01 April 2017 - 20:04

Yes, I realize that, Pardoux.  But now those who wanted the change will find it easier to win and that is what I  meant when I said learn to play with what you have instead of always asking for a win button.  I'm just a little disappointed.



#136 Pardoux

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Posted 01 April 2017 - 20:13

Yes, I realize that, Pardoux.  But now those who wanted the change will find it easier to win and that is what I  meant when I said learn to play with what you have instead of always asking for a win button.  I'm just a little disappointed.

 

You're looking at this upside down - the epic potions give the "easy win", not the lack thereof ...


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#137 Pythia

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Posted 01 April 2017 - 20:29

Not upside down.  I know that in the long run this won't  solve the problem in the way they think it will.   I had to learn to play the game with all that goes  into their style of playing..... like it or not...  I've done my best, even if a bit slow. Now I'll watch to see what will be asked for next.   Something will pop up to prevent them from playing the way they want.  Wonder what it will be next?  oopps.  ? that is important.


Edited by Pythia, 01 April 2017 - 20:30.


#138 Pardoux

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Posted 01 April 2017 - 20:43

Not upside down.  I know that in the long run this won't  solve the problem in the way they think it will.   I had to learn to play the game with all that goes  into their style of playing..... like it or not...  I've done my best, even if a bit slow. Now I'll watch to see what will be asked for next.   Something will pop up to prevent them from playing the way they want.  Wonder what it will be next?  oopps.  ? that is important.

 

I think you just don't want any change, regardless of what it is (or maybe, in he future) that MAY, JUST POSSIBLY, affect YOUR gameplay, regardless of whether it's good for the game or not ;)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#139 wil72

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Posted 01 April 2017 - 21:35

I used the term "overkill" because I believe that the suggestion to nerf ALL stat changing pots is just that.....overkill.

 

Personally, I think that many of these so called OP composing pots, lets stick with composing pots for now, are a great game leveller. Those that couldn't compete before their introduction now can. Is that the problem?

 

Cheers.

 

wil72



#140 mary4ever

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Posted 04 April 2017 - 20:31

Those that couldn't compete before their introduction now can. Is that the problem?

hope you do not mind that I quoted your post:

if OP Composing ONLY allowed those that couldn't compete before their introduction now can then that would NOT be a problem at all BUT unfortunately OP Composing is a 1-sided battle against someone who is NOT using them him- /herself & has been proven by many players (through their experience), especially on the PvP Ladder / GvG !!!

 

I have been on both ends & know it is a 1-sided battle, can not really call it "competing" when 1 side (OP Composing) is overhelmingly "obliterating" the other one (buffs) tongue.png

 

for me OP Composing VS buffs is almost the same as buffs VS NO-buffs, 1 side will obviously have a HUGE advantage & "obliterate" the other one blink.png

 

as usual please feel free to put yourselves "at both ends": use buffs VS OP Composing target & then use OP composing VS buffs target to verify (best on PvP Ladder / GvG) !!!

 

Unless Super pots are used against other Super pots it's disingenuous to claim it's challenging to battle an opponent in PvP.


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