as always templar/ tanker is the one who get the least amount of love from every update^^
ps: add option for no roll from lvl 48 belt!!
Posted by hidulphus on 16 July 2015 - 00:07
Posted by hidulphus on 14 July 2015 - 20:19
for new tanker who doesn't have the privilege of using fabled or gems or any armor set, use despair on all mob in each pull. despair have a really high amount of threat and very useful to keep the enemy aggro on you. that's why positioning and making sure the ranged enemy and melee are within despair is essential. its better to wait the despair cool down done then having team wipe again and again. i learnt this from experience.
never use tremor before you use despair, tremor only 1s stun unless you are fast enough to use your despair, the enemy will have Crowd control immunity and your despair will be useless.
in some cases when you bring a really good dps, even despair and you normal damage aren't enough. you should cooperate with your healer and ask him/her to use benediction/ fulmi/ erupt after you use empathy on them.
my usual rotation when starting to do pulls would be:
1. stamina potion before you got hit by 1st enemy and use redemption on yourself.(this way you will have 3k or so extra hp, thx kidref)
2. pull 2 or 3 mob, if your redemp is gone use righteous defense.
3. make sure the ranged and melee mobs are in the same place, you can do this by using nooks or walls. this is where your experience of each map shown. and yes there are no easy way to learn this; prepare to die. or if there aren't any just make sure you bring the melee dps to ranged creep place.
4. usually healer will start by putting ancient spirit and snow even before you start using any skills. which is why important to communicate with your healer. where you gonna pull the mob/ how many mob are you taking.
5. if you do a good job mobbing them all enemies should be within your despair circle. make sure all mobs are despaired so none of them hit your healer. in case your hp too low then you can use inciting cry 1st so healer/ mage can use cauterize on you. after wards you can use despair.
6. usually i would use tremor after despair this gives me time to use empathy and signaled the healer to start using caut/ dogma cc etc. also means, its save for dps to start using aoe skill. very useful if you tell dps not to hit before you use stun.
7. you can start using all your skill here impale, rush, concoct, and all your defensive. a good rotation for defensive skill would be: blessing shield when you start since thats when the enemy hit the hardest and you healer haven't set up benediction and redempt on you. when it's gone you can use other defensive one by one, righteous defense, blind(yes blind is very good), phalanx.
make sure you have sear and rupture in your rotation since bleed ignore defense and it gives more damage then vindicate.
8. when you are bossing some bosses have CC which stuns or sleep you again and again, which is very dangerous since you gonna lose your taunt when you are disabled. this is when you have to spam flame rush after you are stunned once by the enemy. your main job when bossing is to use flame rush and taunt all the time. if you are used to it you can start adding all your skill rotation. so it goes like this: rush and taunt all the time, sear, rupture, concoct, impale, tremor. spamming vindicate isn't a really good idea since you gonna lose mana very fast,only use it when healer have manalized or high haste and snow all the time.(only have 1 point in toughened adventure)
remember bosses threat are different from normal mob. if you see those boss stats you can see they have CC immune and can not be silenced. which means only taunt and inciting cry can keep their agro to you. these two skill gives you 999999 threat from boss for the duration. the only exception to this rule is the 3rd boss of asv.
please ask if there is something unclear. would love to help new tanker.
Posted by hidulphus on 06 July 2015 - 13:05
-1 please, tanks can use the belt with slow roll easy.
sorry we only deal with fast run, not in the mood for easy one mob at a time.
you can use slow roll if you only use small pull.
slower mobs means you gonna mess up your agro if one or two mob are too slow. don't forget slow procs are random, sometimes it procs early and those mob that got slowed 1st time, is not in range of your cry or despair.
sure enough you can use the slow effect to your advantage but that only happens if you pull 2 or 1mob at a time.
for example at ASV if you pull 4 mobs and the 1st mob are slowed while the 2nd and so on aren't
then prepare for team wipe since the 1st mob gonna hit your healer.
well i guess you guys played longer than me and already know this.
is it too hard to remove a roll from an armor? if anything it means more ep sink, since you need to reroll if you want snare or slow for whatever your reason is.
Posted by hidulphus on 02 May 2015 - 08:53
remember the fabled set give 50 vit bonus so if you use that lvl 47 shield you will have 77vit less
maybe they make a mistake? using same stats as one handed weapon instead of shield stats.
if it isn't
this new update not in favor of templar
and why the focus stats??? give me back my energy!
Posted by hidulphus on 18 March 2015 - 06:05
so i saw ern post about 160% movve speed. and i thought this guy should get an achievement!!!
maybe just a few suggestion from me:
1. max move speed
2. max melee, ranged and spell defend
3. max block
4. 20k health
5. max mana(dunnow how much with 6 energy then energy talent)
essentially all stats with max stats after you use certain skill and build.
pretty sure this gonna make people spend ep to respec which give hcs a win win situation too
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