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Guild daily quests


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#21 EpicPiety

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Posted 06 November 2017 - 06:18

I forgot to mention yes difficulty relative to active members yes yes good.



#22 activeh1

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Posted 06 November 2017 - 06:27

well then i sorta think its an ok idea ,still not totally convinced how it would work

if it was stam based quests small guild would be at disadvantage ,but other than that its fine


5aZzW0p.png,


#23 EpicPiety

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Posted 06 November 2017 - 07:00

i'm sure most people can complete their personal daily quest. If you have 5 members it should be 5x or so harder as a guild quest.



#24 kidref

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Posted 04 December 2017 - 19:50

Would be interesting if the same concept for personal DQ was mimicked for guilds just on a bigger scale. Rewards could be guild gold/fsp/rp/special buff packages or upgrades towards special/unique structures etc. Most of the code's already there would be an easy add.

 

like cap 1 relic reward guild get 1% more stats 24h?



#25 EpicPiety

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Posted 04 December 2017 - 19:53

Could be but i haven't thought of this topic in a while because of the ever daunting app.



#26 kidref

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Posted 04 December 2017 - 19:58

but only drawback on that can be that small guild can get hard to steal relics?



#27 EpicPiety

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Posted 04 December 2017 - 20:12

hundreds of other relics that are never defended



#28 Pardoux

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Posted 04 December 2017 - 20:14

hundreds of other relics that are never defended

 

or ever even captured 'cos they're rubbish ;)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#29 BadPenny

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Posted 04 December 2017 - 21:12

or ever even captured 'cos they're rubbish ;)

yes obsolete relics do need some love so that they can be desirable and used for their original purpose, to conquer and protect. Doing so a few years back could have stopped the nastiness that ensued over the few that everybody wants.  FS has evolved, the relic system needs to as well....  


Just one old lady's opinion

 

 

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#30 Pardoux

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Posted 05 December 2017 - 07:27

yes obsolete relics do need some love so that they can be desirable and used for their original purpose, to conquer and protect. Doing so a few years back could have stopped the nastiness that ensued over the few that everybody wants.  FS has evolved, the relic system needs to as well....  

 

Are you sure that FS has evolved ? - I'd LIKE to think you were right, but I've seen precious little signs of that recently ..


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#31 watagashi

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Posted 06 December 2017 - 01:19

yes obsolete relics do need some love so that they can be desirable and used for their original purpose, to conquer and protect. Doing so a few years back could have stopped the nastiness that ensued over the few that everybody wants.  FS has evolved, the relic system needs to as well....  

Why is there a defender of the realm medal and no domminator of the realm?



#32 kitobas

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Posted 08 December 2017 - 22:36

Would be interesting if the same concept for personal DQ was mimicked for guilds just on a bigger scale. Rewards could be guild gold/fsp/rp/special buff packages or upgrades towards special/unique structures etc. Most of the code's already there would be an easy add.

I liking this idea very much but there is big problems

what about 1 man guilds?

I knowing it not logic but I will asking: can 1 man guild doing daily guild quests that needing guild activity and teamwork?

you needing giving 1 man guild same reward as big guild with 124 members



#33 EpicPiety

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Posted 09 December 2017 - 00:21

Rewards scale depending on members... Also 1 people guilds aren't guilds should require a certain amount of members like gvg.



#34 MadameC

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Posted 09 December 2017 - 03:22

Or maybe a tier system such as with the PVP ladder......different quest choices based on number of members.....just a thought 



#35 EpicPiety

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Posted 09 December 2017 - 07:25

Still hopeful hoof will spend a tiny bit of time reworking existing code to implement this.



#36 BadPenny

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Posted 09 December 2017 - 21:43

I liking this idea very much but there is big problems

what about 1 man guilds?

I knowing it not logic but I will asking: can 1 man guild doing daily guild quests that needing guild activity and teamwork?

you needing giving 1 man guild same reward as big guild with 124 members

in my experience, most one person guilds consist of seasoned veterans uninterested in gvg, that use mercs for whatever they need a group for and hunt titans as a solo entity.  Almost all were in guilds at one point in time and chose the solo life.  They probably couldn't care less about something on this scale, but maybe one will ring in with his opinion......


Just one old lady's opinion

 

 

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#37 activeh1

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Posted 11 December 2017 - 06:34

Still hopeful hoof will spend a tiny bit of time reworking existing code to implement this.

yea hope some one is keeping tabs on all theses ideas so when it comes out ,we can refresh there memory about them


5aZzW0p.png,


#38 EpicPiety

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Posted 11 December 2017 - 06:46

yea hope some one is keeping tabs on all theses ideas so when it comes out ,we can refresh there memory about them

i'd imagine BG has a overflowing spreadsheet. Hoping this on the top seeing its a semi-quick add.


Edited by EpicPiety, 11 December 2017 - 07:00.


#39 Pardoux

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Posted 11 December 2017 - 08:32

i'd imagine BG has a overflowing spreadsheet. Hoping this on the top seeing its a semi-quick add.

 

Ya reckon ? - it seems that all ideas are filed in the daily emptied round receptacle .... 

Certainly NOTHING is happening other than old events trotted out repeatedly and a smattering of content here and there... 

 

I really hope the xmas 2xp event content is thoroughly tested, bug free and with quests added - but, we'll see ...


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#40 kitobas

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Posted 12 December 2017 - 05:21

Rewards scale depending on members... Also 1 people guilds aren't guilds should require a certain amount of members like gvg.

I agreing and liking idea very much but thinking rewards should scaling depending on members who active and there should be option for seeing which players are doing guild quests (same you can seeing which members are doing gvg hits)

 

guild daily quest can bringing very many high player activity to fallen sword game because majority players can joining and doing it, not like seasonal titan event for only minority




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