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Varkaz

Member Since 13 Sep 2012
Offline Last Active Nov 03 2014 10:05

Posts I've Made

In Topic: This is pretty strange...

07 April 2014 - 14:01

I've checked these items and the distribution is right, as Rare items have more 'punch' than Fine items. So low level Rares can be better than higher level Fines (up to a point). 

 

We have moved to a new item template that we feel is better, but we shall not be retro-actively altering old items as Players already have optimized their characters with the old item format.


In Topic: Variety in Play Style

27 March 2014 - 11:55

That sounds awesome varkaz, all we ask is you consider it. One way that could create hybridization would be a "fusion" machine for armors. Where a person could fuse, for example, fuse battlegear and wrath fang together to create a hybrid armor that would have a slightly higher total attribute bonus'. But have them split evenly between both classes.

Edit: I know this would cost people a large amount, but that can be the cost for the extreme convenience of being able to have two classes with the same armor.

Fuse two current items into one. Interesting idea.


In Topic: Variety in Play Style

27 March 2014 - 11:36

Hmmmm, I see where your going with this. It would be a big departure from what we have at the moment. Which means that there would be a large scope for things going horribly wrong  :unsure:

 

Also it would also lead to confusion as to what armour would be good for Players to equip for their character. Confusion is bad.

 

The problem is also made worst when items interact with talents that can lead to overpowered outcomes, which we must try to avoid at all costs in a view to fairness between player classes. (We don't want all our Players suddenly becoming Mages for due to a miscalculation on our part for example.)

 

Saying that...

 

It might be alright for later on in the game, where Players are more comfortable with the game mechanics.

 

I'll mull this over with Mojawk.

 

We are keen to add more variation/interest to the items. We just have to be very careful about such changes. There will be no changes to the upcoming content, but we are open to suggestions and ideas and are not ruling out possible changes/upgrades to items in the future.


In Topic: Random Stat Crafting

27 March 2014 - 11:09

Keep the ideas coming, we do appreciate your comments.


In Topic: Unbalanced Armoursmith item stats

02 July 2013 - 09:35

I think the items crafted in Armoursmith might need their stats tweaking  :P

 

Currently these are the stats of level 29 belt

belt29.jpg

 

And these for level 33 belt

33belt.jpg

 

I had a quick look at some other crafted Armor items too, there are more higher level ones that seem to have the wrong stats compared to lower level ones.

I have looked at both the stats of these crafted items, and they are indeed correct. To make the Refined Crafted Bronze Belt  you need to prospect Pure Bronze Ore. The reason the Refined Crafted Bronze Belt is so powerful is to reward players to go to all the bother of prospecting the Pure Bronze Ore... errrr... ummm... oh...

 

Having just checked the Armorsmithing recipe for the Refined Crafted Bronze Belt, I see that the Pure Bronze Ore is actually missing  :huh: This is being corrected as I type this and it will be fixed in the next build.

 

Thank you for bringing this to our attention.


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