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New Professions


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#1 Crusader

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Posted 11 May 2014 - 17:25

Now, I'm assuming that HCS have some ideas for professions in the future, and I'd thought I would contribute by giving my own suggestion. 

 

I think it'd be a lot of fun if there was a skill similar to Runescape's Slayer skill. This would mean that you'd be tasked with killing a certain number of a specific mob/enemy, and you'd be rewarded with points for doing so. These points could be exchanged for exclusive rewards; this could be vanity items, or even a new gear set that goes up in tiers depending on your level. There could also be a level requirement of this skill to slay a certain monster.

 

Despite this being heavily based on Runescape's Slayer skill, I think there's a lot more that HCS could do with it and generally make it an awesome profession.

 

What ideas do you guys have?


Edited by Crusader, 11 May 2014 - 17:26.

Characters:

Crusader - Assassin [Level 45] | Dusk - Mage [Level 1] | Hex - Ranger [Level 6]

 

Gathering Professions: 

Crystal Cutting: 13 | Farming: 10 | Fishing: 10 | Foraging: 41 | Forestry: 19 | Prospecting: 40 | Skinning: 11

 

Crafting Professions:

Alchemy: 45 | Armoursmithing: 9 | Cooking: 11 | Jewelry: 6 | Leatherworking: 6 | Tailoring: 5 | Weaponsmithing: 2


#2 InHaste

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Posted 11 May 2014 - 17:54

Now that's a profession I would like to do  :P

 

I, myself have no suggestions. :[


LazyAF - Ranger - Level 45

InHaste - Healer - Level 32


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#3 HolyGhost

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Posted 11 May 2014 - 17:55

i want a profession where we have to kill things... would be fun. skinning isn't really it :/



#4 Narciss

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Posted 11 May 2014 - 18:10

I could only think of this currently.

 

Dismantler : Scrapping the old equipment to gain some of its base materials.



#5 ernzor

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Posted 11 May 2014 - 19:32

Carpenter. Put that excessive wood to use. ALso tie it in with player housing. Could start off with small things like furniture and a basic house. End up with fine wood carvings and mansions.


Naked pirate will be back!

When lvl 50 is here


#6 redsmokeboy

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Posted 12 May 2014 - 00:55

Not so much as skill, But unic way for Slaying trying explain for most part.

 

Idea: repatable Quest npc - Take task - kill 100 pig's - gain 100 exp - each kill 1 exp -

 

work out to how daily skill are get new daily every 5 lvl's so get repatable Quest every 5 lvl's.

 

every 5 lvl new mob tasked to kill - gain more exp killing and bonus exp truning in Quest.

 

Start Quest kill so many gain small amount exp to skill then when turn in quest bonus exp.

 

Thought only thing here is how would this work out in Eldevin off  some kind of reward.

 

complete 10 repatble quest gain bag gold perstage artis reward, skill gain unic item like EXP potion - vantie item - chest randoum item's

 

As lvl skill obtain better reward's with increasing task complete so many quest's

 

Every task complete off Gold/Perstiage/Artis reward

Every lvl need complete 5 more Task each area gain daily reward chest

 

Trapping, Nice skill Rube trap master in Mytho's ask you get him item's - New why get vantie pet's capture them unic rare spawn around world. not so much skill but new item.

 

Trapping tied with Mytho rep use gain rep so can obtain new vantie pet's.

 

If some can understand this pls clean this up for me so other can understand.


Edited by redsmokeboy, 12 May 2014 - 01:13.

Frog - Archer - lvl 49

Kazzarat - Templar lvl 49 Skiller

Redsmokegirl - War/sin lvl 49

 

Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |

 

Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.


#7 lester

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Posted 12 May 2014 - 02:57

Pole dancer profession, dancing and getting money from Eldevin citizens.Leads into ppl buying loyalty clothes win win profession. 


Tenzo - Ranger
Agnar - Assassin

Best Tv Shows-Gotham,Flash,Arrow,TheBlackList,TheLastShip. :D

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#8 EJK

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Posted 12 May 2014 - 17:22

Not so much as skill, But unic way for Slaying trying explain for most part.

 

Idea: repatable Quest npc - Take task - kill 100 pig's - gain 100 exp - each kill 1 exp -

 

work out to how daily skill are get new daily every 5 lvl's so get repatable Quest every 5 lvl's.

 

every 5 lvl new mob tasked to kill - gain more exp killing and bonus exp truning in Quest.

 

Start Quest kill so many gain small amount exp to skill then when turn in quest bonus exp.

 

Thought only thing here is how would this work out in Eldevin off  some kind of reward.

 

complete 10 repatble quest gain bag gold perstage artis reward, skill gain unic item like EXP potion - vantie item - chest randoum item's

 

As lvl skill obtain better reward's with increasing task complete so many quest's

 

Every task complete off Gold/Perstiage/Artis reward

Every lvl need complete 5 more Task each area gain daily reward chest

 

Trapping, Nice skill Rube trap master in Mytho's ask you get him item's - New why get vantie pet's capture them unic rare spawn around world. not so much skill but new item.

 

Trapping tied with Mytho rep use gain rep so can obtain new vantie pet's.

 

If some can understand this pls clean this up for me so other can understand.

Still a copy from RS! I doubt HCS wants to copy their skills from another game


Edited by EJK, 12 May 2014 - 17:24.

IGN: Player. I usually think in longevity point of view.

 


#9 EJK

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Posted 12 May 2014 - 17:28

Why couldn't you post on your old thread?

http://forums.hunted...showtopic=63773


IGN: Player. I usually think in longevity point of view.

 


#10 Susej

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Posted 12 May 2014 - 17:30

Assassination: three is an npc that will spawn not very often so players must be lucky to find him the higher the level the less he spawns, and the higher the level the more gold/ap would give.

 

 

EDIT: Also you would have to kill booses like temple guardian or crimson firelord, it would also be a good prof to gain and loose reputation


Edited by Susej, 12 May 2014 - 17:56.

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#11 HuMoR

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Posted 12 May 2014 - 17:38

In all honesty....Slayer was a amazing skill and I miss it would love to see something similar on here.


Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#12 EJK

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Posted 13 May 2014 - 15:08

Assassination: three is an npc that will spawn not very often so players must be lucky to find him the higher the level the less he spawns, and the higher the level the more gold/ap would give.

 

 

EDIT: Also you would have to kill booses like temple guardian or crimson firelord, it would also be a good prof to gain and loose reputation

Or for people missing slayer, you get a task: i.e. Assassinate crimson firelord or hobgoblin for low-levelers.

This tasks would depend on your char lvl and your ass. lvl. The exp reward in the skill would depend on the difficulty of the task and how much treat you have gathered. 

I don't know how well this works out with templar. 

 

When we talk about assassinating, I hope you add this to quests even if this idea won't get accepted. and 'Defend the convoy' to quests too. (well, that could be a "minigame" too.)


IGN: Player. I usually think in longevity point of view.

 



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